mirror of
https://github.com/captain-amygdala/pistorm.git
synced 2026-04-17 16:42:42 +00:00
Updated SDL2 RTG output courtesy of Claude
This commit is contained in:
17
emulator.c
17
emulator.c
@@ -14,7 +14,6 @@
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#include <sys/types.h>
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#include <unistd.h>
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#include <sys/ioctl.h>
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#include <SDL2/SDL.h>
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#include "m68k.h"
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#include "main.h"
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#include "platforms/platforms.h"
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@@ -138,22 +137,6 @@ int main(int argc, char *argv[]) {
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}
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}
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// Initialize SDL.
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printf("Initializing SDL2...\n");
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if (SDL_Init(0) < 0) {
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printf("Failed to initialize SDL2.\n");
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}
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else {
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printf("Initializing SDL2 Video...\n");
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if (SDL_Init(SDL_INIT_VIDEO) < 0) {
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printf("Failed to initialize SDL2 Video. Trying again.\n");
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if (SDL_Init(SDL_INIT_VIDEO) < 0) {
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printf("Failed to initialize SDL2 Video again. Dying.\n");
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}
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}
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printf("Initialized SDL2 Video.\n");
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}
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keyboard_fd = open(keyboard_file, O_RDONLY | O_NONBLOCK);
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if (keyboard_fd == -1) {
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printf("Failed to open keyboard event source.\n");
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@@ -32,34 +32,13 @@ SDL_Texture *img = NULL;
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struct rtg_shared_data rtg_share_data;
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void rtg_update_screen() {
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struct rtg_shared_data *data = &rtg_share_data;
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void rtg_update_screen() {}
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//printf("RTG thread running\n");
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//fflush(stdout);
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void *rtgThread(void *args) {
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//while (*data->running) {
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//printf("We in da loop?\n");
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//busy = 1;
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SDL_UpdateTexture(img, NULL, &data->memory[*data->addr + (*data->offset_x << *data->format) + (*data->offset_y * *data->pitch)], *data->pitch);
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//busy = 0;
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SDL_RenderClear(renderer);
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SDL_RenderCopy(renderer, img, NULL, NULL);
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SDL_RenderPresent(renderer);
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//sleep(0);
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//}
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printf("RTG thread running\n");
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fflush(stdout);
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//SDL_Quit();
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//printf("RTG thread exited somewhat peacefully.\n");
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//return args;
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}
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void rtg_set_clut_entry(uint8_t index, uint8_t r, uint8_t g, uint8_t b) {
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}
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void rtg_init_display() {
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int err;
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rtg_on = 1;
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@@ -74,64 +53,82 @@ void rtg_init_display() {
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rtg_share_data.addr = &framebuffer_addr;
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struct rtg_shared_data *data = &rtg_share_data;
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printf("Initializing SDL2...\n");
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if (SDL_Init(0) < 0) {
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printf("Failed to initialize SDL2.\n");
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}
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printf("Initializing SDL2 Video...\n");
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if (SDL_Init(SDL_INIT_VIDEO) < 0) {
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printf("Failed to initialize SDL2 Video..\n");
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}
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printf("Creating %dx%d SDL2 window...\n", *data->width, *data->height);
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fflush(stdout);
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win = SDL_CreateWindow("Pistorm RTG", 0, 0, *data->width, *data->height, 0);
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if (!win) {
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RTG_INIT_ERR("Failed create SDL2 window.\n");
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fflush(stdout);
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goto death;
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}
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else {
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printf("Created %dx%d window.\n", *data->width, *data->height);
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fflush(stdout);
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}
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printf("Creating SDL2 renderer...\n");
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fflush(stdout);
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renderer = SDL_CreateRenderer(win, -1, SDL_RENDERER_ACCELERATED);
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if (!renderer) {
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RTG_INIT_ERR("Failed create SDL2 renderer.\n");
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fflush(stdout);
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goto death;
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}
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else {
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printf("Created SDL2 renderer.\n");
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fflush(stdout);
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}
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printf("Creating SDL2 texture...\n");
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fflush(stdout);
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img = SDL_CreateTexture(renderer, SDL_PIXELFORMAT_RGB565, SDL_TEXTUREACCESS_TARGET, *data->width, *data->height);
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if (!img) {
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RTG_INIT_ERR("Failed create SDL2 texture.\n");
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fflush(stdout);
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goto death;
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}
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else {
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printf("Created %dx%d texture.\n", *data->width, *data->height);
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fflush(stdout);
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}
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/*err = pthread_create(&thread_id, NULL, &rtgThread, (void *)&rtg_share_data);
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while (1) {
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if (renderer && win && img) {
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SDL_UpdateTexture(img, NULL, &data->memory[*data->addr + (*data->offset_x << *data->format) + (*data->offset_y * *data->pitch)], *data->pitch);
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SDL_RenderClear(renderer);
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SDL_RenderCopy(renderer, img, NULL, NULL);
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SDL_RenderPresent(renderer);
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usleep(16667); //ghetto 60hz
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}
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else
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break;
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}
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printf("RTG thread shut down.\n");
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return args;
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}
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void rtg_set_clut_entry(uint8_t index, uint8_t r, uint8_t g, uint8_t b) {
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}
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void rtg_init_display() {
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int err;
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rtg_on = 1;
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err = pthread_create(&thread_id, NULL, &rtgThread, (void *)&rtg_share_data);
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if (err != 0) {
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rtg_on = 0;
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printf("can't create RTG thread :[%s]", strerror(err));
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}
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else {
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printf("RTG Thread created successfully\n");*/
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printf("RTG Thread created successfully\n");
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printf("RTG display enabled.\n");
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//}
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death:;
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}
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}
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void rtg_shutdown_display() {
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//void *balf;
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printf("RTG display disabled.\n");
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//while(rtg_on) {
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rtg_on = 0;
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//sleep(0);
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//}
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rtg_on = 0;
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if (img) SDL_DestroyTexture(img);
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if (renderer) SDL_DestroyRenderer(renderer);
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