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149 lines
5.9 KiB
Plaintext
149 lines
5.9 KiB
Plaintext
.c;HOW TO FORMAT DISKS FOR THE COMMODORE 64
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.s 2
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1. Turn on the monitor, disk drive and CPU.
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.s
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2. Put the create disk in the disk drive.
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.s
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3. The monitor should say READY. Type LOAD"FORMAT",8 and hit the return
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key.
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.s
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4. When the monitor says READY, replace the create disk with a blank
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disk. Type RUN and hit the return key.
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.s
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5. You will be asked NAME? Type the full name of the game to be
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tranferred to that disk, and hit the return key.
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.s
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6. The blank disk in thr drive will now be formatted. It will take about
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a minute or two.
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.s
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7. When the formatting procedure is complete, the monitor will say READY
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again. Type LOAD"$",8 and hit the return key.
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.s
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8. The monitor will say READY. Type LIST and hit the return key.
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.s
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9. The monitor will say [N BLOCKS FREE] where N is the number of free
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blocks on your newly-formatted disk.
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.pg
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.c;TRANSFERRING A GAME FROM THE PDP-11 TO THE COMMODORE 64
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.S 2
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NOTE: Since TN20 will not work for sending files to the Commodore, you
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must transfer game files from the PDP-11. Therefore, before beginning
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the following procedure, first make sure that the current version of the
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game file is in the PDP-11's INT directory. If not, then follow the
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instructions for transferring a game file from the DEC-20 to the PDP-11.
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.s
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1. Turn on the Commodore's monitor, disk drive, and CPU. Plug the cable
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labelled "TN" (not TN20) into the Commodore.
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.s
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2. Put the create disk in the disk drive. (Note that there is just one
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create disk for every game, not a separate disk for each game as is the
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case on most other micros.)
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.s
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3. The monitor should say READY. Type LOAD"RCV",8 and hit the return key.
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.s
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4. Replace the create disk with a blank formatted disk. You can format
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this disk yourself by following the formatting procedure on the previous
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page. Preferably, use one of the Dysan pre-formatted disks that should
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be in the Commodore disk tray.
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.s
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5. The monitor should say READY. Type RUN and hit the return key.
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.s
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6. The monitor will say (Z) ZIP OR (G) GAME? At this point, you want
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to transfer the Commodore interpreter from the PDP-11, so type Z and hit
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the return key.
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.s
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7. Log onto the PDP-11. (If you want to log onto the PDP-11 from a
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DEC-20 account, type 11 at the @-prompt. A prompt that looks like "20>"
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will appear. Type C to connect to the PDP-11.) If you don't have an
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account on the PDP-11, you can log onto account 3,3. The password is GAMES.
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.s
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8. When you see the PDP-11's period-prompt, type INT and hit the return
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key in order to connect to the INT directory.
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.s
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9. Check to make sure that the two switches on the side of the PDP-11
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are set to 1200 baud.
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.s
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10. The PDP-11 terminal should be displaying the period-prompt again.
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Type TN and hit the return key.
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.s
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11. You will get a prompt that looks like "TN>". Type S.
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.s
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12. You will be asked for the name of the file you want to send. At this
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point, you want to send the Commodore interpreter. Type ZIP.C64 and hit
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the return key.
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.s
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13. You will told [N blocks], the size of the Commodore interpreter. The
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"TN>" prompt will re-appear. Type B.
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.s
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14. Shortly, a line of A's will begin appearing on the PDP-11 terminal,
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and a line of dots will begin appearing on the Commodore monitor. Often,
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the first block will not transfer on the first attempt, and a T will
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appear at the beginning of the line of A's. Don't worry about it.
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.s
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15. The interpreter will take around two or three minutes to transfer.
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The Commodore monitor should say READY, and the PDP-11 terminal should
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be displaying the "TN>" prompt.
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.s
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16. Replace the game disk with the create disk. Type LOAD"RCV",8 and hit
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the return key.
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.s
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17. The monitor will say READY. Replace the create disk with the game
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disk. Type RUN and hit return.
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.s
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18. You will once again be asked whether you want to transfer the
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interpreter or the game file. This time, you want to transfer the game,
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so type G and hit return.
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.s
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19. Return to the PDP-11 terminal, which should be displaying the "TN>"
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prompt. Type S.
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.s
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20. You will be asked what file you want to send. Type the six
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letter PDP-11 abbreviation for that particular game, followed by .IML
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(Some examples: ZORK1.IML, DEADLN.IML SUSPEN.IML). Hit the return key.
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.s
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21. You will be told [N blocks], the size of the file to be transferred,
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and then the "TN>" prompt will reappear. Type B to begin the transfer.
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.s
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22. The transfer will take 20 to 30 minutes. Lots of A's should appear
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on the PDP-11's monitor and lots of dots should appear on the
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Commodore's monitor.
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.s
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23. When the transfer is complete, the "TN>" prompt should reappear.
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Type Q. When you see the period-prompt, logout from the PDP-11. (If you
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connected from the DEC-20, hit the BREAK key at this point. You will get
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the "20>" prompt. Type Q to return to the DEC-20 Exec.)
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.s
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24. Return to the Commodore. Replace the game disk with the create
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disk. The monitor should say READY. Type LOAD"GAME",8 and hit return.
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.s
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25. Replace the create disk with the game disk. The monitor should say
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READY. Type SAVE"GAME",8 and hit return.
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.s
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43. The game disk should now be complete and functional. Check it by
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booting it and, when the game prompt appears, typing "$verify".
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.pg
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.c;BOOTING GAME DISKS ON THE COMMODORE 64
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.s 2
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1. Turn on the Commodore's monitor (switch on the front), disk drive
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(switch in the back), and CPU (switch on the right side).
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.s
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2. Put the game disk in the disk drive, with the label facing up and the
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oval cut-out toward the rear. Close the drive door.
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.s
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3. The monitor should say READY. Type LOAD"GAME",8 and hit the return
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key.
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.s
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4. After a few seconds, the monitor will say READY again. Type RUN and
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hit the return key.
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.s
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5. You will told to wait 1.5 minutes. After this period of time, the
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game should come up. If the entire opening does not fit on one screen
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you will have to hit the space bar when the monitor says MORE.
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.s
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6. When the game prompt (">") appears, you can verify the disk by type
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"$VE" and hitting the return key. WARNING: Verifying a disk on the
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Commodore takes around five minutes.
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