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Update PsNee.ino

This commit is contained in:
kalymos
2017-07-10 13:04:06 +02:00
committed by GitHub
parent e3a5de66a5
commit 77f1ad3202

571
PsNee.ino
View File

@@ -1,294 +1,113 @@
// This PsNee version is meant for Arduino boards.
// 16Mhz and 8Mhz variants are supported. "Pro Micro" etc supported and recommended
// "Arduino Pro Micro" has a different pin assignment and needs porting. (ToDo)
//#include <SoftwareSerial.h>
//SoftwareSerial mySerial(-1, 3); // RX, TX
// This PsNee version is meant for Arduino boards.
// 16Mhz and 8Mhz variants are supported. "Pro Micro" etc supported and recommended
// "Arduino Pro Micro" has a different pin assignment and needs porting. (ToDo)
// PAL PM-41 support isn't implemented yet. (ToDo)
// PAL PM-41 support isn't implemented yet. (ToDo)
// This code is multi-region, meaning it will unlock PAL, NTSC-U and NTSC-J machines.
// This code is multi-region, meaning it will unlock PAL, NTSC-U and NTSC-J machines.
// Use PU22_MODE for PU-22, PU-23, PM-41 mainboards.
boolean pu22mode;
// Use PU22_MODE for PU-22, PU-23, PM-41 mainboards.
boolean pu22mode;
#define ARDUINO_UNO_BOARD
//#define ARDUINO_UNO_BOARD
#define ATTINY_CHIP
#ifdef ARDUINO_UNO_BOARD
// board pins
#define sqck 6 // connect to PSX HC-05 SQCK pin
#define subq 7 // connect to PSX HC-05 SUBQ pin
#define data 8 // connect to point 6 in old modchip diagrams
#define gate_wfck 9 // connect to point 5 in old modchip diagrams
// MCU input / output
#define SUBQPORT PIND // Atmel MCU port for the 2 SUBQ sampling inputs
#define SQCKBIT 6 // ATmega PD6 "SQCK" Mechacon pin 26 (PU-7 and early PU-8 Mechacons: pin 41)
#define SUBQBIT 7 // ATmega PD7 "SUBQ" Mechacon pin 24 (PU-7 and early PU-8 Mechacons: pin 39)
#define GATEWFCKPORT PINB // Atmel MCU port for the gate input (used for WFCK)
#define DATAPORT PORTB // Atmel MCU port for the gate input (used for WFCK)
#define GATEWFCKBIT 1 // ATmega PB1
#define DATABIT 0 // ATmega PB0
#endif
#ifdef ARDUINO_UNO_BOARD
// board pins
#define sqck 6 // connect to PSX HC-05 SQCK pin
#define subq 7 // connect to PSX HC-05 SUBQ pin
#define data 8 // connect to point 6 in old modchip diagrams
#define gate_wfck 9 // connect to point 5 in old modchip diagrams
// MCU input / output
#define SUBQPORT PIND // Atmel MCU port for the 2 SUBQ sampling inputs
#define SQCKBIT 6 // ATmega PD6 "SQCK" Mechacon pin 26 (PU-7 and early PU-8 Mechacons: pin 41)
#define SUBQBIT 7 // ATmega PD7 "SUBQ" Mechacon pin 24 (PU-7 and early PU-8 Mechacons: pin 39)
#define GATEWFCKPORT PINB // Atmel MCU port for the gate input (used for WFCK)
#define DATAPORT PORTB // Atmel MCU port for the gate input (used for WFCK)
#define GATEWFCKBIT 1 // ATmega PB1
#define DATABIT 0 // ATmega PB0
#endif
#ifdef ATTINY_CHIP
// board pins
#define sqck 0
#define subq 1
#define data 2
#define gate_wfck 4
// MCU input / output
#define SUBQPORT PINB
#define SQCKBIT 0
#define SUBQBIT 1
#define GATEWFCKPORT PINB
#define DATAPORT PORTB
#define GATEWFCKBIT 4
#define DATABIT 2
#endif
//Timing
const int delay_between_bits = 4000; // 250 bits/s (microseconds)
const int delay_between_injections = 90; // 72 in oldcrow. PU-22+ work best with 80 to 100 (milliseconds)
//Timing
const int delay_between_bits = 4000; // 250 bits/s (microseconds)
const int delay_between_injections = 90; // 72 in oldcrow. PU-22+ work best with 80 to 100 (milliseconds)
//SCEE: 1 00110101 00, 1 00111101 00, 1 01011101 00, 1 01011101 00
//SCEA: 1 00110101 00, 1 00111101 00, 1 01011101 00, 1 01111101 00
//SCEI: 1 00110101 00, 1 00111101 00, 1 01011101 00, 1 01101101 00
const boolean SCEEData[44] = {1,0,0,1,1,0,1,0,1,0,0,1,0,0,1,1,1,1,0,1,0,0,1,0,1,0,1,1,1,0,1,0,0,1,0,1,0,1,1,1,0,1,0,0}; //SCEE
const boolean SCEAData[44] = {1,0,0,1,1,0,1,0,1,0,0,1,0,0,1,1,1,1,0,1,0,0,1,0,1,0,1,1,1,0,1,0,0,1,0,1,1,1,1,1,0,1,0,0}; //SCEA
const boolean SCEIData[44] = {1,0,0,1,1,0,1,0,1,0,0,1,0,0,1,1,1,1,0,1,0,0,1,0,1,0,1,1,1,0,1,0,0,1,0,1,1,0,1,1,0,1,0,0}; //SCEI
void inject_SCEX(char region)
{
const boolean *SCEXData;
switch (region){
case 'e': SCEXData = SCEEData; break;
case 'a': SCEXData = SCEAData; break;
case 'i': SCEXData = SCEIData; break;
}
digitalWrite(LED_BUILTIN, HIGH); // Arduino UNO Pin 13 / PB5
// pinMode(data, OUTPUT) is used more than it has to be but that's fine.
for (byte bit_counter = 0; bit_counter < 44; bit_counter = bit_counter + 1)
{
if (*(SCEXData+bit_counter) == 0)
{
pinMode(data, OUTPUT);
bitClear(GATEWFCKPORT,DATABIT); // data low
delayMicroseconds(delay_between_bits);
}
else
{
if (pu22mode) {
pinMode(data, OUTPUT);
unsigned long now = micros();
do {
bool wfck_sample = bitRead(GATEWFCKPORT, GATEWFCKBIT);
bitWrite(DATAPORT,DATABIT,wfck_sample); // output wfck signal on data pin
}
while ((micros() - now) < delay_between_bits);
}
else { // not PU 22 mode
pinMode(data, INPUT);
delayMicroseconds(delay_between_bits);
}
}
}
pinMode(data, OUTPUT);
bitClear(GATEWFCKPORT,DATABIT); // pull data low
digitalWrite(LED_BUILTIN, LOW);
delay(delay_between_injections);
}
//--------------------------------------------------
// Setup
//--------------------------------------------------
void setup()
{
pinMode(data, INPUT);
pinMode(gate_wfck, INPUT);
pinMode(subq, INPUT); // PSX spi data in
pinMode(sqck, INPUT); // PSX spi clock in
pinMode(LED_BUILTIN, OUTPUT); // Blink on injection / debug.
digitalWrite(LED_BUILTIN, HIGH); // mark begin of setup
Serial.begin (1000000);
Serial.print("MCU frequency: "); Serial.print(F_CPU); Serial.println(" Hz");
Serial.println("Waiting for SQCK..");
// Board detection
while (!digitalRead(sqck)); // wait for console power on (in case Arduino is powered externally)
while (!digitalRead(gate_wfck)); // wait for gate / WFCK signal to appear
// GATE: __----------------------- // this is a PU-7 .. PU-20 board!
//
// WFCK: __-_-_-_-_-_-_-_-_-_-_-_- // this is a PU-22 or newer board!
unsigned int highs, lows = 0;
unsigned long now = millis();
do {
if (digitalRead(gate_wfck) == 1) highs++;
if (digitalRead(gate_wfck) == 0) lows++;
delayMicroseconds(200); // good for ~5000 reads in 1s
}
while ((millis() - now) < 1000); // sample 1s
Serial.print("highs: "); Serial.print(highs); Serial.print(" lows: "); Serial.println(lows);
// typical readouts
// PU-22: highs: 2449 lows: 2377
if (lows > 100) {
pu22mode = 1;
}
else {
pu22mode = 0;
}
Serial.print("pu22mode: "); Serial.println(pu22mode);
// Power saving
// Disable the ADC by setting the ADEN bit (bit 7) of the
// ADCSRA register to zero.
ADCSRA = ADCSRA & B01111111;
// Disable the analog comparator by setting the ACD bit
// (bit 7) of the ACSR register to one.
ACSR = B10000000;
// Disable digital input buffers on all analog input pins
// by setting bits 0-5 of the DIDR0 register to one.
DIDR0 = DIDR0 | B00111111;
digitalWrite(LED_BUILTIN, LOW); // setup complete
}
void loop()
{
static byte scbuf [12] = { 0 }; // We will be capturing PSX "SUBQ" packets, there are 12 bytes per valid read.
static unsigned int timeout_clock_counter = 0;
static byte bitbuf = 0; // SUBQ bit storage
static bool sample = 0;
byte scpos = 0; // scbuf position
noInterrupts(); // start critical section
// yes, a goto jump label. This is to avoid a return out of critical code with interrupts disabled.
// It prevents bad behaviour, for example running the Arduino Serial Event routine without interrupts.
// Using a function makes shared variables messier.
// SUBQ sampling is essential for the rest of the functionality. It is okay for this to take as long as it does.
start:
for (byte bitpos = 0; bitpos<8; bitpos++) { // Capture 8 bits for 12 runs > complete SUBQ transmission
do {
// nothing, reset on timeout
timeout_clock_counter++;
if (timeout_clock_counter > 1000){
scpos = 0; // reset SUBQ packet stream
timeout_clock_counter = 0;
bitpos = 0;
goto start;
}
}
while (bitRead(SUBQPORT, SQCKBIT) == 1); // wait for clock to go low..
do {
// nothing
} while ((bitRead(SUBQPORT, SQCKBIT)) == 0); // and high again..
// sample the bit now!
sample = bitRead(SUBQPORT, SUBQBIT);
bitbuf |= sample << bitpos;
timeout_clock_counter = 0; // no problem with this bit
}
scbuf[scpos] = bitbuf;
scpos++;
bitbuf = 0;
// repeat for all 12 bytes
if (scpos < 12){
goto start;
}
interrupts(); // end critical section
// log SUBQ packets
if (!(scbuf[0] == 0 && scbuf[1] == 0 && scbuf[2] == 0 && scbuf[3] == 0)){ // a bad sector read is all 0 except for the CRC fields. Don't log it.
for (int i = 0; i<12;i++) {
if (scbuf[i] < 0x10) Serial.print("0"); // padding
Serial.print(scbuf[i], HEX);
Serial.print(" ");
}
Serial.println("");
}
// check if read head is in wobble area
// We only want to unlock game discs (0x41) and only if the read head is in the outer TOC area.
// We want to see a TOC sector repeatedly before injecting (helps with timing and marginal lasers).
static byte hysteresis = 0;
// All this logic is because we don't know if the HC-05 is actually processing a getSCEX() command.
// Hysteresis is used because older drives exhibit more wiggle room. They might see a few TOC sectors when they shouldn't.
if (
(scbuf[0] == 0x41 && scbuf[1] == 0x00 && scbuf[6] == 0x00) && // [0] = 41 means psx game disk. the other 2 checks are garbage protection
(scbuf[2] == 0xA0 || scbuf[2] == 0xA1 || scbuf[2] == 0xA2 || // if [2] = A0, A1, A2 ..
(scbuf[2] == 0x01 && (scbuf[3] >= 0x98 || scbuf[3] <= 0x02) ) ) // .. or = 01 but then [3] is either > 98 or < 02
) {
hysteresis++;
}
else if ( hysteresis > 0 &&
((scbuf[0] == 0x01 || scbuf[0] == 0x41) && (scbuf[1] == 0x00 /*|| scbuf[1] == 0x01*/) && scbuf[6] == 0x00)
) { // This CD has the wobble into CD-DA space. (started at 0x41, then went into 0x01)
hysteresis++;
}
else if (hysteresis > 0) {
hysteresis--; // None of the above. Initial detection was noise. Decrease the counter.
}
// Some anti mod routines position the laser very close to the TOC area. Only inject if we're pretty certain it is required.
// hysteresis below 10 occasionally triggers injections in Silent Hill (NTSC-J) when using a worn drive
if (hysteresis >= 14){
hysteresis = 0;
Serial.println("INJECT!INJECT!INJECT!INJECT!INJECT!INJECT!INJECT!INJECT!INJECT!");
pinMode(data, OUTPUT);
digitalWrite(data, 0); // pull data low
if (!pu22mode){
pinMode(gate_wfck, OUTPUT);
digitalWrite(gate_wfck, 0);
}
// HC-05 is waiting for a bit of silence (pin low) before it begins decoding.
delay(delay_between_injections);
for (byte loop_counter = 0; loop_counter < 2; loop_counter++)
{
inject_SCEX('e'); // e = SCEE, a = SCEA, i = SCEI
inject_SCEX('a'); // injects all 3 regions by default
inject_SCEX('i'); // makes it easier for people to get working
}
if (!pu22mode){
pinMode(gate_wfck, INPUT); // high-z the line, we're done
}
pinMode(data, INPUT); // high-z the line, we're done
}
// keep catching SUBQ packets forever
}
case 'e': SCEXData = SCEEData; break;
case 'a': SCEXData = SCEAData; break;
case 'i': SCEXData = SCEIData; break;
void inject_SCEX(char region, boolean firstPart)
{
//SCEE: 1 00110101 00, 1 00111101 00, 1 01011101 00, 1 01011101 00
//SCEA: 1 00110101 00, 1 00111101 00, 1 01011101 00, 1 01111101 00
//SCEI: 1 00110101 00, 1 00111101 00, 1 01011101 00, 1 01101101 00
const boolean SCE[36] = {1,0,0,1,1,0,1,0,1,0,0,1,0,0,1,1,1,1,0,1,0,0,1,0,1,0,1,1,1,0,1,0,0,1,0,1};
const boolean EData[8] = {0,1,1,1,0,1,0,0}; //SCEE
const boolean AData[8] = {1,1,1,1,0,1,0,0}; //SCEA
const boolean IData[8] = {1,0,1,1,0,1,0,0}; //SCEI
const boolean *SCEXData;
byte limit;
if (firstPart) {
SCEXData = SCE;
limit = 36;
}
digitalWrite(LED_BUILTIN, HIGH); // this is Arduino Pin 13 / PB5
for (byte bit_counter = 0; bit_counter < 44; bit_counter = bit_counter + 1)
else {
switch (region){
case 'e': SCEXData = EData; break;
case 'a': SCEXData = AData; break;
case 'i': SCEXData = IData; break;
}
limit = 8;
}
// pinMode(data, OUTPUT) is used more than it has to be but that's fine.
for (byte bit_counter = 0; bit_counter < limit; bit_counter++)
{
if (*(SCEXData+bit_counter) == 0)
{
bitClear(PORTB,0); // pull data low
pinMode(data, OUTPUT);
bitClear(GATEWFCKPORT,DATABIT); // data low
delayMicroseconds(delay_between_bits);
}
else
{
unsigned long now = micros();
do {
#ifdef PU22_MODE
bitWrite(PORTB,0,1); // output high
delayMicroseconds(gate_high);
bitWrite(PORTB,0,0); // output low
delayMicroseconds(gate_low);
#else
bitSet(PORTB,0); // drag data pin high
#endif
if (pu22mode) {
pinMode(data, OUTPUT);
unsigned long now = micros();
do {
bool wfck_sample = bitRead(GATEWFCKPORT, GATEWFCKBIT);
bitWrite(DATAPORT,DATABIT,wfck_sample); // output wfck signal on data pin
}
while ((micros() - now) < delay_between_bits);
}
else { // not PU 22 mode
pinMode(data, INPUT);
delayMicroseconds(delay_between_bits);
}
while ((micros() - now) < delay_between_bits);
//Serial.println((micros() - now));
}
}
bitClear(PORTB,0); // pull data low
if (firstPart){
inject_SCEX(region, false);
}
pinMode(data, OUTPUT);
bitClear(GATEWFCKPORT,DATABIT); // pull data low
delay(delay_between_injections);
digitalWrite(LED_BUILTIN, LOW);
}
//--------------------------------------------------
@@ -296,161 +115,153 @@
//--------------------------------------------------
void setup()
{
pinMode(data, INPUT); // Arduino pin 8, ATmega PB0
pinMode(SUBQ, INPUT); // spi data in Arduino pin 10, ATmega PB2
pinMode(SQCK, INPUT); // spi clock Arduino pin 11, ATmega PB3
pinMode(LED_BUILTIN, OUTPUT); // Blink on injection / debug.
Serial.begin (1000000);
Serial.println("Start ");
pinMode(data, INPUT);
pinMode(gate_wfck, INPUT);
pinMode(subq, INPUT); // PSX spi data in
pinMode(sqck, INPUT); // PSX spi clock in
// Power saving
// Disable the ADC by setting the ADEN bit (bit 7) of the
// ADCSRA register to zero.
ADCSRA = ADCSRA & B01111111;
// Disable the analog comparator by setting the ACD bit
// (bit 7) of the ACSR register to one.
ACSR = B10000000;
// Disable digital input buffers on all analog input pins
// by setting bits 0-5 of the DIDR0 register to one.
DIDR0 = DIDR0 | B00111111;
//mySerial.begin (19200);
//mySerial.print("f "); mySerial.print(F_CPU);
// Board detection
while (!digitalRead(sqck)); // wait for console power on (in case Arduino is powered externally)
while (!digitalRead(gate_wfck)); // wait for gate / WFCK signal to appear
// GATE: __----------------------- // this is a PU-7 .. PU-20 board!
//
// WFCK: __-_-_-_-_-_-_-_-_-_-_-_- // this is a PU-22 or newer board!
unsigned int highs, lows = 0;
unsigned long now = millis();
do {
if (digitalRead(gate_wfck) == 1) highs++;
if (digitalRead(gate_wfck) == 0) lows++;
delayMicroseconds(200); // good for ~5000 reads in 1s
}
while ((millis() - now) < 1000); // sample 1s
//Serial.print("highs: "); Serial.print(highs); Serial.print(" lows: "); Serial.println(lows);
// typical readouts
// PU-22: highs: 2449 lows: 2377
if (lows > 100) {
pu22mode = 1;
}
else {
pu22mode = 0;
}
}
void loop()
{
static unsigned int num_resets = 0; // debug / testing
static byte scbuf [12] = { 0 }; // We will be capturing PSX "SUBQ" packets, there are 12 bytes per valid read.
static byte scpos = 0; // scbuf position
static unsigned int timeout_clock_counter = 0;
static byte bitbuf = 0; // SUBQ bit storage
static byte bitbuf = 0; // SUBQ bit storage
static bool sample = 0;
// Capture 8 bits per loop run.
// unstable clock, bootup, reset and disc changes are ignored
byte scpos = 0; // scbuf position
noInterrupts(); // start critical section
// yes, a goto jump label. This is to avoid a return out of critical code with interrupts disabled.
// It prevents bad behaviour, for example running the Arduino Serial Event routine without interrupts.
// Using a function makes shared variables messier.
// SUBQ sampling is essential for the rest of the functionality. It is okay for this to take as long as it does.
start:
for (byte bitpos = 0; bitpos<8; bitpos++) {
for (byte bitpos = 0; bitpos<8; bitpos++) { // Capture 8 bits for 12 runs > complete SUBQ transmission
do {
// nothing, reset on timeout
timeout_clock_counter++;
if (timeout_clock_counter > sampling_timeout){
if (timeout_clock_counter > 1000){
scpos = 0; // reset SUBQ packet stream
timeout_clock_counter = 0;
num_resets++;
bitpos = 0;
goto start;
}
}
while (bitRead(PINB, 3) == 1); // wait for clock to go low
#if F_CPU == 16000000 // wait a few cpu cycles > better readings in tests
while (bitRead(SUBQPORT, SQCKBIT) == 1); // wait for clock to go low..
__asm__("nop\n\t"); __asm__("nop\n\t"); __asm__("nop\n\t");
#endif
// sample the bit.
sample = bitRead(PINB, 2);
// sample the bit now!
sample = bitRead(SUBQPORT, SUBQBIT);
bitbuf |= sample << bitpos;
do {
// nothing
} while ((bitRead(PINB, 3)) == 0); // Note: Even if sampling is bad, it will not get stuck here. There will be clock pulses eventually.
timeout_clock_counter = 0; // This bit came through fine.
} while ((bitRead(SUBQPORT, SQCKBIT)) == 0); // and high again..
timeout_clock_counter = 0; // no problem with this bit
}
scbuf[scpos] = bitbuf;
scpos++;
bitbuf = 0;
// repeat for all 12 bytes
if (scpos < 12){
goto start;
}
interrupts(); // end critical section
// log SUBQ packets
// if (!(scbuf[0] == 0 && scbuf[1] == 0 && scbuf[2] == 0 && scbuf[3] == 0)){ // a bad sector read is all 0 except for the CRC fields. Don't log it.
// for (int i = 0; i<12;i++) {
// if (scbuf[i] < 0x10) mySerial.print("0"); // padding
// mySerial.print(scbuf[i], HEX);
// mySerial.print(" ");
// }
// mySerial.println("");
// }
// logging.
if (!(scbuf[0] == 0 && scbuf[1] == 0 && scbuf[2] == 0 && scbuf[3] == 0)){ // a bad sector read is all 0 except for the CRC fields. Don't log it.
for (int i = 0; i<12;i++) {
Serial.print(scbuf[i], HEX);
Serial.print(" ");
}
Serial.print(" resets: ");
Serial.println(num_resets);
// check if read head is in wobble area
// We only want to unlock game discs (0x41) and only if the read head is in the outer TOC area.
// We want to see a TOC sector repeatedly before injecting (helps with timing and marginal lasers).
static byte hysteresis = 0;
// All this logic is because we don't know if the HC-05 is actually processing a getSCEX() command.
// Hysteresis is used because older drives exhibit more wiggle room. They might see a few TOC sectors when they shouldn't.
if (
(scbuf[0] == 0x41 && scbuf[1] == 0x00 && scbuf[6] == 0x00) && // [0] = 41 means psx game disk. the other 2 checks are garbage protection
(scbuf[2] == 0xA0 || scbuf[2] == 0xA1 || scbuf[2] == 0xA2 || // if [2] = A0, A1, A2 ..
(scbuf[2] == 0x01 && (scbuf[3] >= 0x98 || scbuf[3] <= 0x02) ) ) // .. or = 01 but then [3] is either > 98 or < 02
) {
hysteresis++;
}
else if ( hysteresis > 0 &&
((scbuf[0] == 0x01 || scbuf[0] == 0x41) && (scbuf[1] == 0x00 /*|| scbuf[1] == 0x01*/) && scbuf[6] == 0x00)
) { // This CD has the wobble into CD-DA space. (started at 0x41, then went into 0x01)
hysteresis++;
}
else if (hysteresis > 0) {
hysteresis--; // None of the above. Initial detection was noise. Decrease the counter.
}
num_resets = 0;
scpos = 0;
// check if this is the wobble area
// 3 bytes would be enough to recognize it. The extra checks just ensure this isn't a garbage reading.
if ( (scbuf[0] == 0x41 && scbuf[1] == 0x00 && scbuf[6] == 0x00) && // 0x41 = psx game, beginning of the disc, sanity check
((scbuf[2] == 0xA0 || scbuf[2] == 0xA1 || scbuf[2] == 0xA2) ||
(scbuf[2] > 0x00 && scbuf[2] <= 0x99)) ){ // lead in / wobble area
// Some anti mod routines position the laser very close to the TOC area. Only inject if we're pretty certain it is required.
// hysteresis below 10 occasionally triggers injections in Silent Hill (NTSC-J) when using a worn drive
if (hysteresis >= 14){
hysteresis = 0;
Serial.println("INJECT!");
pinMode(data, OUTPUT); // prepare for SCEX injection
bitClear(PORTB,0); // pull data low
//mySerial.println("!");
// HC-05 is waiting for a bit of silence (pin Low) before it begins decoding.
// minimum 66ms required on SCPH-7000
// minimum 79ms required on SCPH-7502 // wrong! got to keep the NRZ signal in mind for PU22+ !
delay(82);
pinMode(data, OUTPUT);
digitalWrite(data, 0); // pull data low
if (!pu22mode){
pinMode(gate_wfck, OUTPUT);
digitalWrite(gate_wfck, 0);
}
for (int loop_counter = 0; loop_counter < 2; loop_counter++)
// HC-05 is waiting for a bit of silence (pin low) before it begins decoding.
delay(delay_between_injections);
for (byte loop_counter = 0; loop_counter < 2; loop_counter++)
{
inject_SCEX('e'); // e = SCEE, a = SCEA, i = SCEI
inject_SCEX('a'); // injects all 3 regions by default
inject_SCEX('i'); // makes it easier for people to get working
inject_SCEX('e', true); // e = SCEE, a = SCEA, i = SCEI
inject_SCEX('a', true); // injects all 3 regions by default
inject_SCEX('i', true); // makes it easier for people to get working
}
pinMode(data, INPUT); // high-z the data line, we're done
if (!pu22mode){
pinMode(gate_wfck, INPUT); // high-z the line, we're done
}
pinMode(data, INPUT); // high-z the line, we're done
}
// keep catching SUBQ packets forever
}
// Old readme!
//UPDATED AT MAY 14 2016, CODED BY THE FRIENDLY FRIETMAN :-)
//PsNee, an open source stealth modchip for the Sony Playstation 1, usable on
//all platforms supported by Arduino, preferably ATTiny. Finally something modern!
//--------------------------------------------------
// TL;DR
//--------------------------------------------------
//Look for the "Arduino selection!" section and verify the target platform. Hook up your target device and hit Upload!
//BEWARE: when using ATTiny45, make sure the proper device is selected (Extra=>Board=>ATTiny45 (internal 8MHz clock))
//and the proper fuses are burnt (use Extra=>Burn bootloader for this), otherwise PsNee will malfunction. A tutorial on
//uploading Arduino code via an Arduino Uno to an ATTiny device: http://highlowtech.org/?p=1695
//Look at the pinout for your device and hook PsNee up to the points on your Playstation.
//The modchip injects after about 1500ms the text strings SCEE SCEA SCEI on the motherboard point and stops
//with this after about 25 seconds. Because all the possible valid region options are outputted on the
//motherboard the Playstation gets a bit confused and simply accepts the inserted disc as authentic; after all,
//one of the codes was the same as that of the Playstation hardware...
//--------------------------------------------------
// New in this version!
//--------------------------------------------------
//A lot!
// - The PAL SCPH-102 NTSC BIOS-patch works flawlessly! For speed reasons this is implemented in bare
// AVR C. It is functionally identical to the OneChip modchip, this modchip firmware was disassembled,
// documented (available on request, but written in Dutch...) and analyzed with a logic analyzer to
// make sure PsNee works just as well.
// - The code now is segmented in functions which make the program a lot more maintable and readable
// - Timing is perfected, all discs (both backups and originals of PAL and NTSC games) now work in the
// PAL SCPH-102 test machine
// - It was found out that the gate signal doesn't havbe to be hooked up to a PAL SCPH-102 Playstation
// to circumvent the copy protection. This is not tested on other Playstation models so the signal still
// is available
// - The /xlat signal is no longer required to time the PAL SCPH-102 NTSC BIOS-patch
// - Only AVR PORTB is used for compatibility reasons (almost all the AVR chips available have PORTB)