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mirror of https://github.com/kalymos/PsNee.git synced 2026-02-28 09:18:53 +00:00
kalymos 2cc73133c4 optimize digital input reading with boolean normalization
- Updated all input read macros (PIN_SQCK_READ, PIN_SUBQ_READ, etc.) to use double logical NOT (!!) operators.
- This ensures bitwise masks are normalized to a pure 0 or 1 boolean value.
- Optimization: Allows the compiler to use faster AVR branch instructions (SBIC/SBIS) and improves compatibility with direct equality tests.
- Updated inline documentation for better clarity on bitwise operations.
2026-02-24 22:45:22 +01:00
2026-02-23 21:57:24 +01:00
2025-03-09 19:47:20 +01:00
2026-02-23 19:48:31 +01:00
2025-03-19 09:03:11 +01:00
2025-04-21 12:32:38 +02:00

PSNee V8.7

THE modechip supports the largest number of Playstation 1 variants, and the largest number of microcontrollers

For all useful information consult the Wiki

Logo

Features

  • Remove Disk Region Protection
  • Patch BIOS
  • A specific library for card support, to solve the fuse setting problem.
  • The mode does not take care of changing PAL <-> NTSC video output (in other words if you use a Japanese console and you put European games, or in older European models you use American or Japanese games... the display will not be correct)

Supported Playstation 1

All US models, all European models, and the vast majority of Japanese models.

Supported platforms

  • ATmega328(A/P/PA) @16Mhz
  • ATmega168(A/P/PA) @16Mhz
  • Atmega32U4 @16Mhz
  • ATtiny25/45/85 @8Mhz no BIOS patch!

Model that I personally tested

test Example of gray image
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Description
PsNee, an open source stealth modchip for the Sony Playstation 1
Readme Unlicense 243 MiB
Languages
C 86.8%
C++ 13.2%