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mirror of https://github.com/kalymos/PsNee.git synced 2026-01-11 23:53:07 +00:00
Roman Haefeli 4c5f23ff89
adhere to Arduino IDE standards for sketch names (#65)
The IDE wants them to be named like their containing folder. Otherwise it proposes to create a new
folder and to move the sketch into it, which again causes troubles because the header files are not
automatically moved. Giving the sketch name the proper name avoids a lot of troubles for Arduino
IDE users (at least for version 2.3.4)

I missed this due to bad practice on my part, and this problem is found with all versions of Arduino IDE that I know of.
2025-02-12 10:21:40 +01:00
2025-02-07 16:30:41 +01:00
2025-02-07 16:30:41 +01:00
2025-02-07 16:30:41 +01:00

PSNee V8.5

THE modechip supports the largest number of Playstation 1 variants, and the largest number of microcontrollers

Logo

Features

  • Remove Disk Region Protection
  • Patch BIOS additional region features
  • A specific library for card support, to solve the fuse setting problem
  • The mode does not take care of changing PAL <-> NTSC video output

Supported Playstation 1

All US models, all European models, and the vast majority of Japanese models.

Supported platforms

  • ATmega328(A/P/PA) @16Mhz
  • ATmega168(A/P/PA) @16Mhz
  • Atmega32U4 @16Mhz
  • ATtiny25/45/85 @8Mhz no BIOS patch!
  • ATtiny48/88 works in progress
  • LGT8F328 works in progress

Installation

For all useful information consult the PDF

Model tested

test

Description
PsNee, an open source stealth modchip for the Sony Playstation 1
Readme Unlicense 236 MiB
Languages
C 86.8%
C++ 13.2%