mirror of
https://github.com/kalymos/PsNee.git
synced 2026-03-06 19:31:12 +00:00
270 lines
11 KiB
C++
270 lines
11 KiB
C++
// This PsNee version is meant for Arduino boards.
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// 16Mhz and 8Mhz variants are supported. "Pro Micro" etc supported and recommended
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// ATtinys should be able to do this as well; requires a bit of porting and testing
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// PAL PU-41 support isn't implemented here yet. Use PsNee v6 for them.
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// Uncomment the correct inject_SCEI(), inject_SCEA(), inject_SCEE() in loop(), depending on your console region.
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// Uncomment #define PU22_MODE for PU-22, PU-23, PU-41 mainboards.
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//#define PU22_MODE
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#include <Flash.h> // requires Arduino Flash library installed
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//Pins
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int data = 8; // Arduino pin 8, ATmega PB0 injects SCEX string. point 6 in old modchip Diagrams
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int spidata = 10; // Arduino pin 10, ATmega PB2 "SUBQ" Mechacon pin 24 (PU-7 and early PU-8 Mechacons: pin 39)
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int spiclock = 11; // Arduino pin 11, ATmega PB3 "SQCK" Mechacon pin 26 (PU-7 and early PU-8 Mechacons: pin 41)
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int wfck = 12; // Arduino pin 12, ATmega PB4 point 5 in old modchip Diagrams
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//Timing
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int delay_between_bits = 4000; // 250 bits/s (microseconds)
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int delay_between_injections = 74; // 74 original, 72 in oldcrow (milliseconds)
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// clock pulse timeout for sampling of the SUBQ packets: All PSX will transmit 12 packets of 8 bit / 1 byte each, once CD reading is stable.
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// If the pulses take too much time, we drop the entire 12 packet stream and wait for a better chance. 10000 is a good value.
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#define TIMEOUT_CLOCK 10000
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// ToDo: merge into 1 function
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void inject_SCEE()
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{
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//SCEE-array // Start Data Stop
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FLASH_ARRAY (boolean, SCEEData, 1,0,0,1,1,0,1,0,1,0,0,1,0,0,1,1,1,1,0,1,0,0,1,0,1,0,1,1,1,0,1,0,0,1,0,1,0,1,1,1,0,1,0,0); //SCEE: 1 00110101 00, 1 00111101 00, 1 01011101 00, 1 01011101 00 44 bits total
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for (byte bit_counter = 0; bit_counter < 44; bit_counter = bit_counter + 1)
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{
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if (SCEEData[bit_counter] == 0)
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{
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bitClear(PORTB,0); // pull data low
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delayMicroseconds(delay_between_bits);
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}
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else
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{
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unsigned long now = micros();
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do {
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#ifdef PU22_MODE
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bool wfck_sample = bitRead(PINB, 4);
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bitWrite(PORTB,0,wfck_sample); // output wfck signal on data pin
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#else
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bitSet(PORTB,0); // drag data pin high
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#endif
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}
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while ((micros() - now) < delay_between_bits); // range: 3900us - 4200us
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}
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}
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bitClear(PORTB,0); // pull data low
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delay(delay_between_injections);
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}
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void inject_SCEA()
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{
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//SCEE-array // Start Data Stop
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FLASH_ARRAY (boolean, SCEAData, 1,0,0,1,1,0,1,0,1,0,0,1,0,0,1,1,1,1,0,1,0,0,1,0,1,0,1,1,1,0,1,0,0,1,0,1,1,1,1,1,0,1,0,0); //SCEA: 1 00110101 00, 1 00111101 00, 1 01011101 00, 1 01111101 00
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for (byte bit_counter = 0; bit_counter < 44; bit_counter = bit_counter + 1)
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{
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if (SCEAData[bit_counter] == 0)
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{
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bitClear(PORTB,0); // pull data low
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delayMicroseconds(delay_between_bits);
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}
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else
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{
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unsigned long now = micros();
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do {
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#ifdef PU22_MODE
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bool wfck_sample = bitRead(PINB, 4);
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bitWrite(PORTB,0,wfck_sample); // output wfck signal on data pin
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#else
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bitSet(PORTB,0); // drag data pin high
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#endif
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}
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while ((micros() - now) < delay_between_bits); // range: 3900us - 4200us
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}
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}
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bitClear(PORTB,0); // pull data low
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delay(delay_between_injections);
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}
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void inject_SCEI()
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{
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//SCEI-array // Start Data Stop
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FLASH_ARRAY (boolean, SCEIData, 1,0,0,1,1,0,1,0,1,0,0,1,0,0,1,1,1,1,0,1,0,0,1,0,1,0,1,1,1,0,1,0,0,1,0,1,1,0,1,1,0,1,0,0); //SCEI: 1 00110101 00, 1 00111101 00, 1 01011101 00, 1 01101101 00
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for (byte bit_counter = 0; bit_counter < 44; bit_counter = bit_counter + 1)
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{
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if (SCEIData[bit_counter] == 0)
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{
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bitClear(PORTB,0); // pull data low
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delayMicroseconds(delay_between_bits);
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}
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else
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{
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unsigned long now = micros();
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do {
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#ifdef PU22_MODE
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bool wfck_sample = bitRead(PINB, 4);
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bitWrite(PORTB,0,wfck_sample); // output wfck signal on data pin
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#else
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bitSet(PORTB,0); // drag data pin high
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#endif
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}
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while ((micros() - now) < delay_between_bits); // range: 3900us - 4200us
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}
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}
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bitClear(PORTB,0); // pull data low
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delay(delay_between_injections);
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}
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//--------------------------------------------------
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// Setup
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//--------------------------------------------------
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void setup()
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{
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pinMode(data, INPUT); // Arduino pin 8, ATmega PB0
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pinMode(spidata, INPUT); // spi data in Arduino pin 10, ATmega PB2
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pinMode(spiclock, INPUT); // spi clock Arduino pin 11, ATmega PB3
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// PU-22+ mode: Input the sync signal here (point 5 in old modchip diagrams).
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// The signal will be used in SCEX injections, blocking license strings from original discs.
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// Leave this input unconnected for PU-7, PU-8, PU-18, PU-20 mainboards.
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pinMode(wfck, INPUT); // Arduino pin 12, ATmega PB4
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Serial.begin (115200);
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Serial.println("Start ");
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// Power saving
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// Disable the ADC by setting the ADEN bit (bit 7) of the
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// ADCSRA register to zero.
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ADCSRA = ADCSRA & B01111111;
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// Disable the analog comparator by setting the ACD bit
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// (bit 7) of the ACSR register to one.
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ACSR = B10000000;
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// Disable digital input buffers on all analog input pins
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// by setting bits 0-5 of the DIDR0 register to one.
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DIDR0 = DIDR0 | B00111111;
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}
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void loop()
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{
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static unsigned int num_resets = 0; // debug / testing
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static byte scbuf [12] = { 0 }; // We will be capturing PSX "SUBQ" packets, there are 12 bytes per valid read.
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static byte scpos = 0; // scbuf position
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unsigned int timeout_clock_low_counter = 0;
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byte bitbuf = 0; // SUBQ bit storage
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// Try to capture 8 bits per loop run.
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// unstable clock, bootup, reset and disc changes are ignored
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// The console will output consistent SUBQ data eventually.
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for (byte bitpos = 0; bitpos<8; bitpos++) {
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do {
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// waste/count cycles, reset on timeout
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timeout_clock_low_counter++;
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if (timeout_clock_low_counter > TIMEOUT_CLOCK){
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scpos = 0;
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num_resets++;
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return;
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}
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}
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while (bitRead(PINB, 3)); // wait for clock to go low
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// waste a few cpu cycles > better readings in tests
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__asm__("nop\n\t");
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__asm__("nop\n\t");
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// sample the bit.
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bool sample = bitRead(PINB, 2);
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bitbuf |= sample << bitpos;
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do {
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// waste cycles
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} while (!(bitRead(PINB, 3))); // Note: Even if sampling is bad, it will not get stuck here. There will be clock pulses eventually.
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timeout_clock_low_counter = 0; // This bit came through fine.
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}
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scbuf[scpos] = bitbuf;
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scpos++;
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if (scpos == 12){
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// end of time critical section. We now have all 12 subchannel packets. It will be 13.3ms until the next ones.
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// print out some debug stats if a serial terminal is connected
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for (int i = 0; i<12;i++) {
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Serial.print(scbuf[i], HEX);
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Serial.print(" ");
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}
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Serial.print(" resets: ");
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Serial.println(num_resets);
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num_resets = 0;
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scpos = 0;
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}
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else return;
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// check if this is the wobble area
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// 3 bytes would be enough to recognize it. The extra checks just ensure this isn't a garbage reading.
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if ( scbuf[0] == 0x41 && scbuf[1] == 0x00 && scbuf[6] == 0x00 && // 0x41 = psx game, beginning of the disc, sanity check
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(scbuf[2] == 0xA0 || scbuf[2] == 0xA1 || scbuf[2] == 0xA2) ){ // lead in / wobble area is marked by 0xA0, 0xA1, 0xA2
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Serial.println("INJECT!");
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pinMode(data, OUTPUT); // prepare for SCEX injection
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bitClear(PORTB,0); // pull data low
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delay(74); // HC-05 is waiting for a bit of silence (pin Low) before it begins decoding. (66 min required on 7000 series)
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for (int loop_counter = 0; loop_counter < 2; loop_counter++) // 1 "loop" would be sufficient from my limited testing
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{
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inject_SCEI();
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//inject_SCEA();
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//inject_SCEE();
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}
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pinMode(data, INPUT); // high-z the data line, we're done
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}
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// keep catching SUBQ packets forever
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}
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// Old readme!
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//UPDATED AT MAY 14 2016, CODED BY THE FRIENDLY FRIETMAN :-)
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//PsNee, an open source stealth modchip for the Sony Playstation 1, usable on
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//all platforms supported by Arduino, preferably ATTiny. Finally something modern!
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//--------------------------------------------------
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// TL;DR
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//--------------------------------------------------
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//Look for the "Arduino selection!" section and verify the target platform. Hook up your target device and hit Upload!
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//BEWARE: when using ATTiny45, make sure the proper device is selected (Extra=>Board=>ATTiny45 (internal 8MHz clock))
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//and the proper fuses are burnt (use Extra=>Burn bootloader for this), otherwise PsNee will malfunction. A tutorial on
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//uploading Arduino code via an Arduino Uno to an ATTiny device: http://highlowtech.org/?p=1695
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//Look at the pinout for your device and hook PsNee up to the points on your Playstation.
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//The modchip injects after about 1500ms the text strings SCEE SCEA SCEI on the motherboard point and stops
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//with this after about 25 seconds. Because all the possible valid region options are outputted on the
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//motherboard the Playstation gets a bit confused and simply accepts the inserted disc as authentic; after all,
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//one of the codes was the same as that of the Playstation hardware...
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//--------------------------------------------------
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// New in this version!
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//--------------------------------------------------
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//A lot!
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// - The PAL SCPH-102 NTSC BIOS-patch works flawlessly! For speed reasons this is implemented in bare
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// AVR C. It is functionally identical to the OneChip modchip, this modchip firmware was disassembled,
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// documented (available on request, but written in Dutch...) and analyzed with a logic analyzer to
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// make sure PsNee works just as well.
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// - The code now is segmented in functions which make the program a lot more maintable and readable
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// - Timing is perfected, all discs (both backups and originals of PAL and NTSC games) now work in the
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// PAL SCPH-102 test machine
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// - It was found out that the gate signal doesn't havbe to be hooked up to a PAL SCPH-102 Playstation
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// to circumvent the copy protection. This is not tested on other Playstation models so the signal still
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// is available
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// - The /xlat signal is no longer required to time the PAL SCPH-102 NTSC BIOS-patch
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// - Only AVR PORTB is used for compatibility reasons (almost all the AVR chips available have PORTB)
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