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Update PsNee.ino
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407
PsNee.ino
407
PsNee.ino
@@ -1,146 +1,58 @@
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// PPPPPPPPPPPPPPPP P P
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// P P PP P
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// P P P P P
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// P P P P P
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// P P P P P
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// P P P P P
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// P P P P P
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// PPPPPPPPPPPPPPPP PPPPPPPPPPP P P P PPPPPPPPPPP PPPPPPPPPPP
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// P P P P P P P
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// P P P P P P P
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// P P P P P P P
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// P P P P P P P
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// P PPPPPPPPPPPPPP P PP PPPPPPP PPPPPPP
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// P P P P P P
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// P P P P P P
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// P P P P P P
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// P P P P P P
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// P P P P P P
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// P P P P P P
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// PPPPPPPPPPPP P P PPPPPPPPPPP PPPPPPPPPPP VERSION 7!
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// This PsNee version is meant for Arduino boards.
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// 16Mhz and 8Mhz variants are supported. "Pro Micro" etc supported and recommended
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// ATtinys should be able to do this as well; requires a bit of porting and testing
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//Update 15th of May 2017
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//PSNee now watches the subchannel data and looks at the position information contained within.
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//This allows deterministic SCEX injections. It knows (almost) exactly when to inject the SCEX string.
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//Therefore it is now a stealth modchip :)
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//Required connections: GND, VCC, data, gate, SQCL, SUBQ
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//No more need to watch the PSX reset or lid open signals or any other typical modchip points (like "sync")
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//WIP! Only tested on PU-18 board. Should work fine on PU-7, PU-8, PU-18 and PU-20.
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//Will need adaption for PU-22 to PU-41 (SCPH-750x, 900x and PSOne).
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// PAL PU-41 support isn't implemented here yet. Use PsNee v6 for them.
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//UPDATED AT MAY 14 2016, CODED BY THE FRIENDLY FRIETMAN :-)
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// Uncomment the correct inject_SCEI(), inject_SCEA(), inject_SCEE() in loop(), depending on your console region.
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// Uncomment #define PU22_MODE for PU-22, PU-23, PU-41 mainboards.
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//PsNee, an open source stealth modchip for the Sony Playstation 1, usable on
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//all platforms supported by Arduino, preferably ATTiny. Finally something modern!
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//#define PU22_MODE
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// - Only AVR PORTB is used for compatibility reasons (almost all the AVR chips available have PORTB)
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// todo
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#include <Flash.h> // requires Arduino Flash library installed
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//--------------------------------------------------
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// Pinouts!
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//--------------------------------------------------
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//FOR ARDUINO UNO (WITH ATMEGA328):
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// - Arduino pin 2 = spiclock = ATMega pin 4
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// - Arduino pin 8 = data = ATMega pin 14
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// - Arduino pin 9 = gate = ATMega pin 15
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// - Arduino pin 10 = spidata = ATMega pin 16
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// - Arduino pin 11 = biosA18 = ATMega pin 17
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// - Arduino pin 12 = biosD2 = ATMega pin 18
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//FOR ATTINY25/45/85:
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#include <Flash.h>
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byte scbuf [12]; // We will be capturing PSX "SUBQ" packets, and there are 12 of them per sector.
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byte scpos; // buffer position
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byte bitbuf; // SUBQ bits get stored in here as they fly in
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byte bitpos; // bitbuf index
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//--------------------------------------------------
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// Arduino selection!
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//--------------------------------------------------
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// ATTINY untested yet!
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//#define ATTINY
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#define ARDUINO_UNO
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#ifdef ARDUINO_UNO
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//Pins
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int spiclock = 2; // PD2 on ATmega328
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int spidata = 10; // PB2 on ATmega328
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int data = 8; //The pin that outputs the SCEE SCEA SCEI string
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int gate = 9; //The pin that outputs the SCEE SCEA SCEI string
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int biosA18 = 11; //Address 18; Only used in SCPH-102 PAL mode
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int biosD2 = 12; //Data 2; Only used in SCPH-102 PAL mode
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int delay_ntsc = 2350;
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int delay_between_bits = 4; // 250 bits/s
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int delay_between_injections = 74; // delay for this time while keeping data line pulled low
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#endif
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int data = 8; // Arduino pin 8, ATmega PB0 injects SCEX string. point 6 in old modchip Diagrams
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int spidata = 10; // Arduino pin 10, ATmega PB2 "SUBQ" Mechacon pin 24 (PU-7 and early PU-8 Mechacons: pin 39)
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int spiclock = 11; // Arduino pin 11, ATmega PB3 "SQCK" Mechacon pin 26 (PU-7 and early PU-8 Mechacons: pin 41)
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int wfck = 12; // Arduino pin 12, ATmega PB4 point 5 in old modchip Diagrams
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//Timing
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int delay_between_bits = 4000; // 250 bits/s (microseconds)
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int delay_between_injections = 74; // 74 original, 72 in oldcrow (milliseconds)
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#ifdef ATTINY
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//Pins
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int data = 0; //The pin that outputs the SCEE SCEA SCEI string
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int gate = 1;
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int lid = 2; //The pin that gets connected to the internal CD lid signal; active high
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int biosA18 = 3; //Only used in SCPH-102 PAL mode
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int biosD2 = 4; //Only used in SCPH-102 PAL mode
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int delay_ntsc = 2400;
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int delay_between_bits = 4;
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int delay_between_injections = 68;
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#endif
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#if F_CPU == 8000000
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#define TIMEOUT_CLOCK_LOW 24 // minimum 18
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#define TIMEOUT_CLOCK_HIGH 6 // minimum 3
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#elif F_CPU == 16000000
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#define TIMEOUT_CLOCK_LOW 72 // minimum 54
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#define TIMEOUT_CLOCK_HIGH 14 // minimum 7
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#endif
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void NTSC_fix() //needs rework, new pin assigments
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{
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//Make sure all pins are inputs
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DDRB = 0x00;
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//Wait until just before the pulse on BIOS A18 arrives
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delay(delay_ntsc);
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//...And wait here until it actually happened
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while(!(PINB & B00001000))
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{
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; //Wait
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}
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delayMicroseconds(12);
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PORTB = B00000000;
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DDRB = B00010000;
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delayMicroseconds(5);
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DDRB = 0x00;
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}
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// clock pulse timeout for sampling of the SUBQ packets: All PSX will transmit 12 packets of 8 bit / 1 byte each, once CD reading is stable.
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// If the pulses take too much time, we drop the entire 12 packet stream and wait for a better chance. 10000 is a good value.
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#define TIMEOUT_CLOCK 10000
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// ToDo: merge into 1 function
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void inject_SCEE()
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{
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//SCEE-array // Start Data Stop
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FLASH_ARRAY (boolean, SCEEData, 1,0,0,1,1,0,1,0,1,0,0,1,0,0,1,1,1,1,0,1,0,0,1,0,1,0,1,1,1,0,1,0,0,1,0,1,0,1,1,1,0,1,0,0); //SCEE: 1 00110101 00, 1 00111101 00, 1 01011101 00, 1 01011101 00 44 bits total
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int bit_counter;
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for (bit_counter = 0; bit_counter < 44; bit_counter = bit_counter + 1)
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for (byte bit_counter = 0; bit_counter < 44; bit_counter = bit_counter + 1)
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{
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if (SCEEData[bit_counter] == 0)
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{
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pinMode(data, OUTPUT);
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digitalWrite(data, 0);
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delay(delay_between_bits);
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{
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bitClear(PORTB,0); // pull data low
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delayMicroseconds(delay_between_bits);
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}
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else
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{
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pinMode(data, INPUT); //We make the data pin high-impedance to let the pull-up of the Playstation motherboard make a 1
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delay(delay_between_bits);
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unsigned long now = micros();
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do {
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#ifdef PU22_MODE
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bool wfck_sample = bitRead(PINB, 4);
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bitWrite(PORTB,0,wfck_sample); // output wfck signal on data pin
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#else
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bitSet(PORTB,0); // drag data pin high
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#endif
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}
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while ((micros() - now) < delay_between_bits); // range: 3900us - 4200us
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}
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}
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pinMode(data, OUTPUT);
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digitalWrite(data, 0);
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bitClear(PORTB,0); // pull data low
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delay(delay_between_injections);
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}
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@@ -149,25 +61,29 @@ void inject_SCEA()
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//SCEE-array // Start Data Stop
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FLASH_ARRAY (boolean, SCEAData, 1,0,0,1,1,0,1,0,1,0,0,1,0,0,1,1,1,1,0,1,0,0,1,0,1,0,1,1,1,0,1,0,0,1,0,1,1,1,1,1,0,1,0,0); //SCEA: 1 00110101 00, 1 00111101 00, 1 01011101 00, 1 01111101 00
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int bit_counter;
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for (bit_counter = 0; bit_counter < 44; bit_counter = bit_counter + 1)
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for (byte bit_counter = 0; bit_counter < 44; bit_counter = bit_counter + 1)
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{
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if (SCEAData[bit_counter] == 0)
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{
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pinMode(data, OUTPUT);
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digitalWrite(data, 0);
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delay(delay_between_bits);
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{
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bitClear(PORTB,0); // pull data low
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delayMicroseconds(delay_between_bits);
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}
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else
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{
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pinMode(data, INPUT); //We make the data pin high-impedance to let the pull-up of the Playstation motherboard make a 1
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delay(delay_between_bits);
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unsigned long now = micros();
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do {
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#ifdef PU22_MODE
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bool wfck_sample = bitRead(PINB, 4);
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bitWrite(PORTB,0,wfck_sample); // output wfck signal on data pin
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#else
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bitSet(PORTB,0); // drag data pin high
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#endif
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}
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while ((micros() - now) < delay_between_bits); // range: 3900us - 4200us
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}
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}
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pinMode(data, OUTPUT);
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digitalWrite(data, 0);
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bitClear(PORTB,0); // pull data low
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delay(delay_between_injections);
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}
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@@ -176,82 +92,50 @@ void inject_SCEI()
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//SCEI-array // Start Data Stop
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FLASH_ARRAY (boolean, SCEIData, 1,0,0,1,1,0,1,0,1,0,0,1,0,0,1,1,1,1,0,1,0,0,1,0,1,0,1,1,1,0,1,0,0,1,0,1,1,0,1,1,0,1,0,0); //SCEI: 1 00110101 00, 1 00111101 00, 1 01011101 00, 1 01101101 00
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int bit_counter;
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for (bit_counter = 0; bit_counter < 44; bit_counter = bit_counter + 1)
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for (byte bit_counter = 0; bit_counter < 44; bit_counter = bit_counter + 1)
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{
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if (SCEIData[bit_counter] == 0)
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{
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pinMode(data, OUTPUT);
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digitalWrite(data, 0);
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delay(delay_between_bits);
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{
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bitClear(PORTB,0); // pull data low
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delayMicroseconds(delay_between_bits);
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}
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else
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{
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pinMode(data, INPUT); //We make the data pin high-impedance to let the pull-up of the Playstation motherboard make a 1
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delay(delay_between_bits);
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unsigned long now = micros();
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do {
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#ifdef PU22_MODE
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bool wfck_sample = bitRead(PINB, 4);
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bitWrite(PORTB,0,wfck_sample); // output wfck signal on data pin
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#else
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bitSet(PORTB,0); // drag data pin high
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#endif
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}
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while ((micros() - now) < delay_between_bits); // range: 3900us - 4200us
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}
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}
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pinMode(data, OUTPUT);
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digitalWrite(data, 0);
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bitClear(PORTB,0); // pull data low
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delay(delay_between_injections);
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}
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void inject_multiple_times(int number_of_injection_cycles)
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{
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int cycle_counter;
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for(cycle_counter = 0; cycle_counter < number_of_injection_cycles; cycle_counter = cycle_counter + 1)
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{
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inject_SCEE();
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inject_SCEA();
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inject_SCEI();
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}
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}
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void inject_playstation()
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{
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//NTSC_fix();
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delay(6900);
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pinMode(data, OUTPUT);
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pinMode(gate, OUTPUT);
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digitalWrite(data, 0);
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digitalWrite(gate, 0);
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for (int loop_counter = 0; loop_counter < 235; loop_counter = loop_counter + 1)
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{
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inject_SCEI();
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//inject_SCEA();
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//inject_SCEE();
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}
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pinMode(gate, INPUT);
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pinMode(data, INPUT);
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}
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//--------------------------------------------------
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// Setup
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//--------------------------------------------------
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void setup()
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{
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// Arduino docs say all INPUT pins are high impedence by default. Let's be explicit!
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pinMode(data, INPUT); // Arduino pin 8
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pinMode(gate, INPUT); // Arduino pin 9
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pinMode(spidata, INPUT); // spi data in Arduino pin 10
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pinMode(spiclock, INPUT); // spi clock Arduino pin 2
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scpos = 0;
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bitpos = 0;
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bitbuf = 0;
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pinMode(data, INPUT); // Arduino pin 8, ATmega PB0
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pinMode(spidata, INPUT); // spi data in Arduino pin 10, ATmega PB2
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pinMode(spiclock, INPUT); // spi clock Arduino pin 11, ATmega PB3
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// PU-22+ mode: Input the sync signal here (point 5 in old modchip diagrams).
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// The signal will be used in SCEX injections, blocking license strings from original discs.
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// Leave this input unconnected for PU-7, PU-8, PU-18, PU-20 mainboards.
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pinMode(wfck, INPUT); // Arduino pin 12, ATmega PB4
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Serial.begin (115200);
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Serial.print("Start ");
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Serial.println("Start ");
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#ifdef ARDUINO_UNO
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// Power saving
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// Disable the ADC by setting the ADEN bit (bit 7) of the
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// ADCSRA register to zero.
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ADCSRA = ADCSRA & B01111111;
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@@ -261,108 +145,125 @@ void setup()
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// Disable digital input buffers on all analog input pins
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// by setting bits 0-5 of the DIDR0 register to one.
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DIDR0 = DIDR0 | B00111111;
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#endif
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}
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#ifdef ARDUINO_UNO
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#define SUBQ_SDI_BITN 2
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#define SUBQ_SDI_BIT (1<<SUBQ_SDI_BITN)
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#else
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// todo: attiny
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#endif
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void loop()
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{
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static unsigned int num_resets = 0; // debug / testing
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static byte scbuf [12] = { 0 }; // We will be capturing PSX "SUBQ" packets, there are 12 bytes per valid read.
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static byte scpos = 0; // scbuf position
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unsigned int timeout_clock_low_counter = 0;
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unsigned int timeout_clock_high_counter = 0;
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for (int i = 0; i<8; i++) {
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byte bitbuf = 0; // SUBQ bit storage
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// Try to capture 8 bits per loop run.
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// unstable clock, bootup, reset and disc changes are ignored
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// The console will output consistent SUBQ data eventually.
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for (byte bitpos = 0; bitpos<8; bitpos++) {
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do {
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// waste/count cycles. abort and reset if the clock times out.
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// waste/count cycles, reset on timeout
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timeout_clock_low_counter++;
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if (timeout_clock_low_counter > TIMEOUT_CLOCK_LOW){
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bitbuf = 0;
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bitpos = 0;
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if (timeout_clock_low_counter > TIMEOUT_CLOCK){
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scpos = 0;
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num_resets++;
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return;
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}
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}
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while ((PIND & SUBQ_SDI_BIT)); // wait for clock to go low
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timeout_clock_low_counter = 0;
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while (bitRead(PINB, 3)); // wait for clock to go low
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// clock is stable. sample the bit.
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bool sample = (PINB & SUBQ_SDI_BIT);
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// waste a few cpu cycles > better readings in tests
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__asm__("nop\n\t");
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__asm__("nop\n\t");
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// sample the bit.
|
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bool sample = bitRead(PINB, 2);
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bitbuf |= sample << bitpos;
|
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bitpos++;
|
||||
|
||||
do {
|
||||
// waste/count cycles. abort and reset if the clock times out.
|
||||
timeout_clock_high_counter++;
|
||||
if (timeout_clock_high_counter > TIMEOUT_CLOCK_HIGH){
|
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bitbuf = 0;
|
||||
bitpos = 0;
|
||||
scpos = 0;
|
||||
return;
|
||||
}
|
||||
}
|
||||
while (!(PIND & SUBQ_SDI_BIT)); // wait for clock to go high
|
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timeout_clock_high_counter = 0;
|
||||
}
|
||||
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||||
// Align the 12 byte buffer to 0x41, which is the start bit for a PSX game disc.
|
||||
// This serves following purposes:
|
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// - removes need for a start condition signal / extra wire
|
||||
// - always "rights the ship", for those start conditions where the clock is unstable (ie: autofocus, etc)
|
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// - it's pointless to unlock a music cd.
|
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if (bitbuf == 0x41){
|
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scbuf[0] = bitbuf;
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scpos = 1; // we are aligned. From now on catch the remaining 11 bytes for the full SUBQ readout for this sector.
|
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bitpos = 0;
|
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bitbuf = 0;
|
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return;
|
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}
|
||||
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if (scpos == 0){ // catch stray packets and realign.
|
||||
bitpos = 0;
|
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bitbuf = 0;
|
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return;
|
||||
// waste cycles
|
||||
} while (!(bitRead(PINB, 3))); // Note: Even if sampling is bad, it will not get stuck here. There will be clock pulses eventually.
|
||||
|
||||
timeout_clock_low_counter = 0; // This bit came through fine.
|
||||
}
|
||||
|
||||
scbuf[scpos] = bitbuf;
|
||||
bitpos = 0;
|
||||
bitbuf = 0;
|
||||
scpos++;
|
||||
|
||||
if (scpos == 12){
|
||||
// end of time critical section. We now have all 12 subchannel packets. It will be 13.3ms until the next ones.
|
||||
// print out some debug stats if a serial terminal is connected
|
||||
for (int i = 0; i<12;i++) {
|
||||
Serial.print(scbuf[i], HEX);
|
||||
Serial.print(" ");
|
||||
}
|
||||
Serial.println("");
|
||||
Serial.print(" resets: ");
|
||||
Serial.println(num_resets);
|
||||
num_resets = 0;
|
||||
scpos = 0;
|
||||
}
|
||||
else return;
|
||||
|
||||
scpos = 0;
|
||||
|
||||
// check if this is the wobble area
|
||||
if ( scbuf[0] == 0x41 && scbuf[1] == 0x00 && scbuf[6] == 0x00 && // 0x41 = psx game, the 0x00 checks make sure (reasonably) that this is a valid 12 packet stream
|
||||
// 3 bytes would be enough to recognize it. The extra checks just ensure this isn't a garbage reading.
|
||||
if ( scbuf[0] == 0x41 && scbuf[1] == 0x00 && scbuf[6] == 0x00 && // 0x41 = psx game, beginning of the disc, sanity check
|
||||
(scbuf[2] == 0xA0 || scbuf[2] == 0xA1 || scbuf[2] == 0xA2) ){ // lead in / wobble area is marked by 0xA0, 0xA1, 0xA2
|
||||
|
||||
Serial.println("INJECT!");
|
||||
|
||||
Serial.println("Inject!");
|
||||
pinMode(data, OUTPUT); // prepare for SCEX injection
|
||||
|
||||
pinMode(gate, OUTPUT);
|
||||
digitalWrite(gate, 0);
|
||||
|
||||
// loop_counter is a tweak point. More than 6 can trip antimod detection. 2 works. 1 would require different timing.
|
||||
for (int loop_counter = 0; loop_counter < 3; loop_counter = loop_counter + 1)
|
||||
bitClear(PORTB,0); // pull data low
|
||||
delay(74); // HC-05 is waiting for a bit of silence (pin Low) before it begins decoding. (66 min required on 7000 series)
|
||||
|
||||
for (int loop_counter = 0; loop_counter < 2; loop_counter++) // 1 "loop" would be sufficient from my limited testing
|
||||
{
|
||||
inject_SCEI();
|
||||
//inject_SCEA();
|
||||
//inject_SCEE();
|
||||
}
|
||||
|
||||
pinMode(gate, INPUT);
|
||||
pinMode(data, INPUT);
|
||||
pinMode(data, INPUT); // high-z the data line, we're done
|
||||
}
|
||||
|
||||
// keep catching SUBQ packets forever
|
||||
}
|
||||
|
||||
|
||||
// Old readme!
|
||||
|
||||
//UPDATED AT MAY 14 2016, CODED BY THE FRIENDLY FRIETMAN :-)
|
||||
|
||||
//PsNee, an open source stealth modchip for the Sony Playstation 1, usable on
|
||||
//all platforms supported by Arduino, preferably ATTiny. Finally something modern!
|
||||
|
||||
|
||||
//--------------------------------------------------
|
||||
// TL;DR
|
||||
//--------------------------------------------------
|
||||
//Look for the "Arduino selection!" section and verify the target platform. Hook up your target device and hit Upload!
|
||||
//BEWARE: when using ATTiny45, make sure the proper device is selected (Extra=>Board=>ATTiny45 (internal 8MHz clock))
|
||||
//and the proper fuses are burnt (use Extra=>Burn bootloader for this), otherwise PsNee will malfunction. A tutorial on
|
||||
//uploading Arduino code via an Arduino Uno to an ATTiny device: http://highlowtech.org/?p=1695
|
||||
//Look at the pinout for your device and hook PsNee up to the points on your Playstation.
|
||||
|
||||
//The modchip injects after about 1500ms the text strings SCEE SCEA SCEI on the motherboard point and stops
|
||||
//with this after about 25 seconds. Because all the possible valid region options are outputted on the
|
||||
//motherboard the Playstation gets a bit confused and simply accepts the inserted disc as authentic; after all,
|
||||
//one of the codes was the same as that of the Playstation hardware...
|
||||
|
||||
//--------------------------------------------------
|
||||
// New in this version!
|
||||
//--------------------------------------------------
|
||||
//A lot!
|
||||
// - The PAL SCPH-102 NTSC BIOS-patch works flawlessly! For speed reasons this is implemented in bare
|
||||
// AVR C. It is functionally identical to the OneChip modchip, this modchip firmware was disassembled,
|
||||
// documented (available on request, but written in Dutch...) and analyzed with a logic analyzer to
|
||||
// make sure PsNee works just as well.
|
||||
// - The code now is segmented in functions which make the program a lot more maintable and readable
|
||||
// - Timing is perfected, all discs (both backups and originals of PAL and NTSC games) now work in the
|
||||
// PAL SCPH-102 test machine
|
||||
// - It was found out that the gate signal doesn't havbe to be hooked up to a PAL SCPH-102 Playstation
|
||||
// to circumvent the copy protection. This is not tested on other Playstation models so the signal still
|
||||
// is available
|
||||
// - The /xlat signal is no longer required to time the PAL SCPH-102 NTSC BIOS-patch
|
||||
// - Only AVR PORTB is used for compatibility reasons (almost all the AVR chips available have PORTB)
|
||||
|
||||
Reference in New Issue
Block a user