mirror of
https://github.com/livingcomputermuseum/Darkstar.git
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109 lines
4.7 KiB
C#
109 lines
4.7 KiB
C#
/*
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BSD 2-Clause License
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Copyright Vulcan Inc. 2017-2018 and Living Computer Museum + Labs 2018
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All rights reserved.
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Redistribution and use in source and binary forms, with or without
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modification, are permitted provided that the following conditions are met:
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* Redistributions of source code must retain the above copyright notice, this
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list of conditions and the following disclaimer.
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* Redistributions in binary form must reproduce the above copyright notice,
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this list of conditions and the following disclaimer in the documentation
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and/or other materials provided with the distribution.
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THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
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AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
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IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
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DISCLAIMED.IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE
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FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
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DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
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SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER
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CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY,
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OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
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OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*/
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namespace D.Debugger
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{
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partial class DebuggerMain
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{
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/// <summary>
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/// Required designer variable.
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/// </summary>
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private System.ComponentModel.IContainer components = null;
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/// <summary>
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/// Clean up any resources being used.
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/// </summary>
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/// <param name="disposing">true if managed resources should be disposed; otherwise, false.</param>
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protected override void Dispose(bool disposing)
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{
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if (disposing && (components != null))
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{
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components.Dispose();
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}
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base.Dispose(disposing);
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}
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#region Windows Form Designer generated code
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/// <summary>
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/// Required method for Designer support - do not modify
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/// the contents of this method with the code editor.
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/// </summary>
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private void InitializeComponent()
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{
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this.DebugOutput = new System.Windows.Forms.TextBox();
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this.DebuggerInput = new System.Windows.Forms.TextBox();
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this.SuspendLayout();
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//
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// DebugOutput
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//
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this.DebugOutput.Font = new System.Drawing.Font("Consolas", 8.25F, System.Drawing.FontStyle.Regular, System.Drawing.GraphicsUnit.Point, ((byte)(0)));
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this.DebugOutput.Location = new System.Drawing.Point(3, 12);
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this.DebugOutput.Multiline = true;
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this.DebugOutput.Name = "DebugOutput";
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this.DebugOutput.ReadOnly = true;
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this.DebugOutput.ScrollBars = System.Windows.Forms.ScrollBars.Vertical;
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this.DebugOutput.Size = new System.Drawing.Size(837, 605);
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this.DebugOutput.TabIndex = 3;
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//
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// DebuggerInput
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//
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this.DebuggerInput.Font = new System.Drawing.Font("Consolas", 8.25F, System.Drawing.FontStyle.Regular, System.Drawing.GraphicsUnit.Point, ((byte)(0)));
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this.DebuggerInput.Location = new System.Drawing.Point(3, 622);
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this.DebuggerInput.Multiline = true;
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this.DebuggerInput.Name = "DebuggerInput";
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this.DebuggerInput.Size = new System.Drawing.Size(837, 20);
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this.DebuggerInput.TabIndex = 2;
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this.DebuggerInput.PreviewKeyDown += new System.Windows.Forms.PreviewKeyDownEventHandler(this.DebuggerInput_PreviewKeyDown);
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//
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// DebuggerMain
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//
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this.AutoScaleDimensions = new System.Drawing.SizeF(6F, 13F);
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this.AutoScaleMode = System.Windows.Forms.AutoScaleMode.Font;
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this.ClientSize = new System.Drawing.Size(845, 647);
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this.Controls.Add(this.DebugOutput);
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this.Controls.Add(this.DebuggerInput);
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this.FormBorderStyle = System.Windows.Forms.FormBorderStyle.FixedDialog;
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this.KeyPreview = true;
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this.MaximizeBox = false;
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this.Name = "DebuggerMain";
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this.SizeGripStyle = System.Windows.Forms.SizeGripStyle.Hide;
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this.Text = "Debugger Console";
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this.FormClosing += new System.Windows.Forms.FormClosingEventHandler(this.OnFormClosing);
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this.ResumeLayout(false);
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this.PerformLayout();
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}
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#endregion
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private System.Windows.Forms.TextBox DebugOutput;
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private System.Windows.Forms.TextBox DebuggerInput;
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}
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} |