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mirror of https://github.com/livingcomputermuseum/IFS.git synced 2026-03-27 10:21:14 +00:00

Initial implementation of console interface for maintenance/config

This commit is contained in:
Josh Dersch
2016-04-22 16:59:08 -07:00
parent 38a4b7e53f
commit 0a8b83c315
11 changed files with 1219 additions and 17 deletions

View File

@@ -38,6 +38,18 @@ namespace IFS
return _accounts.Values.ToList<UserToken>();
}
public static UserToken GetUser(string userName)
{
if (_accounts.ContainsKey(userName))
{
return _accounts[userName];
}
else
{
return null;
}
}
public static UserToken Authenticate(string userName, string password)
{
//

View File

@@ -152,7 +152,7 @@ namespace IFS.BSP
case PupType.Abort:
{
string abortMessage = Helpers.ArrayToString(p.Contents);
Log.Write(LogType.Warning, LogComponent.RTP, String.Format("BSP aborted, message: '{0}'", abortMessage));
Log.Write(LogType.Warning, LogComponent.RTP, String.Format("BSP aborted, message from client: '{0}'", abortMessage));
DestroyChannel(channel);
}
@@ -257,7 +257,8 @@ namespace IFS.BSP
}
else
{
// TODO: send back "server full" repsonse of some sort.
// Send an Abort with an informative message.
channel.SendAbort("IFS Server full, try again later.");
}
}

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@@ -6,7 +6,7 @@
# Debug settings
LogTypes = All
LogTypes = Error
LogComponents = All
# Normal configuration
@@ -15,3 +15,5 @@ CopyDiskRoot = c:\ifs\copydisk
BootRoot = c:\ifs\boot
InterfaceType = RAW
InterfaceName = Ethernet 2
ServerNetwork = 1
ServerHost = 1

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@@ -63,6 +63,16 @@ namespace IFS
/// </summary>
public static readonly string InterfaceName;
/// <summary>
/// The network that this server lives on
/// </summary>
public static readonly int ServerNetwork;
/// <summary>
/// The host number for this server.
/// </summary>
public static readonly int ServerHost;
/// <summary>
/// The root directory for the FTP file store.
/// </summary>

581
PUP/Console/Console.cs Normal file
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@@ -0,0 +1,581 @@
using System;
using System.Collections.Generic;
using System.Reflection;
using System.Text;
using System.IO;
namespace IFS.IfsConsole
{
/// <summary>
/// Defines a node in the debug command tree.
/// </summary>
public class ConsoleCommand
{
public ConsoleCommand(string name, String description, String usage, MethodInfo method)
{
Name = name.Trim().ToLower();
Description = description;
Usage = usage;
Methods = new List<MethodInfo>(4);
if (method != null)
{
Methods.Add(method);
}
SubCommands = new List<ConsoleCommand>();
}
public string Name;
public string Description;
public string Usage;
public List<MethodInfo> Methods;
public List<ConsoleCommand> SubCommands;
public override string ToString()
{
if (this.Methods.Count == 0)
{
return String.Format("{0}... ({1})", this.Name, this.SubCommands.Count);
}
else
{
return this.Name;
}
}
public void AddSubNode(List<string> words, MethodInfo method)
{
// We should never hit this case.
if (words.Count == 0)
{
throw new InvalidOperationException("Out of words building command node.");
}
// Check the root to see if a node for the first incoming word has already been added
ConsoleCommand subNode = FindSubNodeByName(words[0]);
if (subNode == null)
{
// No, it has not -- create one and add it now.
subNode = new ConsoleCommand(words[0], null, null, null);
this.SubCommands.Add(subNode);
if (words.Count == 1)
{
// This is the last stop -- set the method and be done with it now.
subNode.Methods.Add(method);
// early return.
return;
}
}
else
{
// The node already exists, we will be adding a subnode, hopefully.
if (words.Count == 1)
{
//
// If we're on the last word at this point then this is an overloaded command.
// Check that we don't have any other commands with this number of arguments.
//
int argCount = method.GetParameters().Length;
foreach (MethodInfo info in subNode.Methods)
{
if (info.GetParameters().Length == argCount)
{
throw new InvalidOperationException("Duplicate overload for console command");
}
}
//
// We're ok. Add it to the method list.
//
subNode.Methods.Add(method);
// and return early.
return;
}
}
// We have more words to go.
words.RemoveAt(0);
subNode.AddSubNode(words, method);
}
public ConsoleCommand FindSubNodeByName(string name)
{
ConsoleCommand found = null;
foreach (ConsoleCommand sub in SubCommands)
{
if (sub.Name == name)
{
found = sub;
break;
}
}
return found;
}
}
public class ConsoleExecutor
{
private ConsoleExecutor()
{
BuildCommandTree();
_consolePrompt = new ConsolePrompt(_commandRoot);
}
public static ConsoleExecutor Instance
{
get
{
if (_instance == null)
{
_instance = new ConsoleExecutor();
}
return _instance;
}
}
public void Run()
{
while (true)
{
try
{
// Get the command string from the prompt.
string command = _consolePrompt.Prompt().Trim();
if (command != String.Empty)
{
ExecuteLine(command);
}
}
catch (Exception e)
{
Console.WriteLine(e.Message);
}
}
}
private void ExecuteLine(string line)
{
// Comments start with "#"
if (line.StartsWith("#"))
{
// Do nothing, ignore.
}
else
{
string[] args = null;
List<MethodInfo> methods = GetMethodsFromCommandString(line, out args);
if (methods == null)
{
// Not a command.
Console.WriteLine("Invalid command.");
}
else
{
InvokeConsoleMethod(methods, args);
}
}
}
private void InvokeConsoleMethod(List<MethodInfo> methods, string[] args)
{
MethodInfo method = null;
//
// Find the method that matches the arg count we were passed
// (i.e. handle overloaded commands)
//
foreach (MethodInfo m in methods)
{
ParameterInfo[] paramInfo = m.GetParameters();
if (args == null && paramInfo.Length == 0 ||
paramInfo.Length == args.Length)
{
// found a match
method = m;
break;
}
}
if (method == null)
{
// invalid argument count.
// todo: display usage?
throw new ArgumentException(String.Format("Invalid argument count to command."));
}
ParameterInfo[] parameterInfo = method.GetParameters();
object[] invokeParams;
if (args == null)
{
invokeParams = null;
}
else
{
invokeParams = new object[parameterInfo.Length];
}
for (int i = 0; i < parameterInfo.Length; i++)
{
ParameterInfo p = parameterInfo[i];
if (p.ParameterType.IsEnum)
{
//
// This is an enumeration type.
// See if we can find an enumerant that matches the argument.
//
FieldInfo[] fields = p.ParameterType.GetFields();
foreach (FieldInfo f in fields)
{
if (!f.IsSpecialName && args[i].ToLower() == f.Name.ToLower())
{
invokeParams[i] = f.GetRawConstantValue();
}
}
if (invokeParams[i] == null)
{
// no match, provide possible values
StringBuilder sb = new StringBuilder(String.Format("Invalid value for parameter {0}. Possible values are:", i));
foreach (FieldInfo f in fields)
{
if (!f.IsSpecialName)
{
sb.AppendFormat("{0} ", f.Name);
}
}
sb.AppendLine();
throw new ArgumentException(sb.ToString());
}
}
else if (p.ParameterType.IsArray)
{
//
// If a function takes an array type, i should do something here, yeah.
//
}
else
{
// must be something more normal...
if (p.ParameterType == typeof(uint))
{
invokeParams[i] = TryParseUint(args[i]);
}
else if (p.ParameterType == typeof(ushort))
{
invokeParams[i] = TryParseUshort(args[i]);
}
else if (p.ParameterType == typeof(string))
{
invokeParams[i] = args[i];
}
else if (p.ParameterType == typeof(char))
{
invokeParams[i] = (char)args[i][0];
}
else
{
throw new ArgumentException(String.Format("Unhandled type for parameter {0}, type {1}", i, p.ParameterType));
}
}
}
//
// If we've made it THIS far, then we were able to parse all the commands into what they should be.
// Invoke the method on the static instance exposed by the class.
//
object instance = GetInstanceFromMethod(method);
method.Invoke(instance, invokeParams);
}
private object GetInstanceFromMethod(MethodInfo method)
{
Type instanceType = method.DeclaringType;
PropertyInfo property = instanceType.GetProperty("Instance");
return property.GetValue(null, null);
}
enum ParseState
{
NonWhiteSpace = 0,
WhiteSpace = 1,
QuotedString = 2,
}
private List<string> SplitArgs(string commandString)
{
// We split on whitespace and specially handle quoted strings (quoted strings count as a single arg)
//
List<string> args = new List<string>();
commandString = commandString.Trim();
StringBuilder sb = new StringBuilder();
ParseState state = ParseState.NonWhiteSpace;
foreach(char c in commandString)
{
switch (state)
{
case ParseState.NonWhiteSpace:
if (char.IsWhiteSpace(c))
{
// End of token
args.Add(sb.ToString());
sb.Clear();
state = ParseState.WhiteSpace;
}
else if (c == '\"')
{
// Start of quoted string
state = ParseState.QuotedString;
}
else
{
// Character in token
sb.Append(c);
}
break;
case ParseState.WhiteSpace:
if (!char.IsWhiteSpace(c))
{
// Start of new token
if (c != '\"')
{
sb.Append(c);
state = ParseState.NonWhiteSpace;
}
else
{
// Start of quoted string
state = ParseState.QuotedString;
}
}
break;
case ParseState.QuotedString:
if (c == '\"')
{
// End of quoted string.
args.Add(sb.ToString());
sb.Clear();
state = ParseState.WhiteSpace;
}
else
{
// Character in quoted string
sb.Append(c);
}
break;
}
}
if (sb.Length > 0)
{
// Add the last token to the args list
args.Add(sb.ToString());
}
return args;
}
private List<MethodInfo> GetMethodsFromCommandString(string command, out string[] args)
{
args = null;
List<string> cmdArgs = SplitArgs(command);
ConsoleCommand current = _commandRoot;
int commandIndex = 0;
while (true)
{
// If this node has an executor, then we're done
// (We assume that the tree is correctly built and that only
// leaves have executors)
if (current.Methods.Count > 0)
{
break;
}
if (commandIndex > cmdArgs.Count - 1)
{
// Out of args!
return null;
}
// Otherwise we continue down the tree.
current = current.FindSubNodeByName(cmdArgs[commandIndex]);
commandIndex++;
if (current == null)
{
// If the node was not found, then the command is invalid.
return null;
}
}
//Now current should point to the command with the executor
//and commandIndex should point to the first argument to the command.
cmdArgs.RemoveRange(0, commandIndex);
args = cmdArgs.ToArray();
return current.Methods;
}
private static uint TryParseUint(string arg)
{
uint result = 0;
bool hexadecimal = false;
//if args starts with a "0x" it's hex
//otherwise assume decimal
if (arg.StartsWith("0x"))
{
hexadecimal = true;
//strip the "0x"
arg = arg.Remove(0, 2);
}
try
{
result = uint.Parse(arg, hexadecimal ? System.Globalization.NumberStyles.HexNumber : System.Globalization.NumberStyles.Integer);
}
catch
{
Console.WriteLine("{0} was not a valid 32-bit decimal or hexadecimal constant.", arg);
throw;
}
return result;
}
private static ushort TryParseUshort(string arg)
{
ushort result = 0;
bool hexadecimal = false;
//if args starts with a "0x" it's hex
//otherwise assume decimal
if (arg.StartsWith("0x"))
{
hexadecimal = true;
//strip the "0x"
arg = arg.Remove(0, 2);
}
try
{
result = ushort.Parse(arg, hexadecimal ? System.Globalization.NumberStyles.HexNumber : System.Globalization.NumberStyles.Integer);
}
catch
{
Console.WriteLine("{0} was not a valid 16-bit decimal or hexadecimal constant.", arg);
throw;
}
return result;
}
/// <summary>
/// Builds the debugger command tree.
/// </summary>
private void BuildCommandTree()
{
// Build the flat list which will be built into the tree, by walking
// the classes that provide the methods
_commandList = new List<ConsoleCommand>();
Type[] commandTypes = {
typeof(ConsoleCommands),
typeof(ConsoleExecutor),
};
foreach (Type type in commandTypes)
{
foreach (MethodInfo info in type.GetMethods(BindingFlags.Instance | BindingFlags.Public | BindingFlags.NonPublic))
{
object[] attribs = info.GetCustomAttributes(typeof(ConsoleFunction), true);
if (attribs.Length > 1)
{
throw new InvalidOperationException(String.Format("More than one ConsoleFunction attribute set on {0}", info.Name));
}
else if (attribs.Length == 1)
{
// we have a debugger attribute set on this method
// this cast should always succeed given that we're filtering for this type above.
ConsoleFunction function = (ConsoleFunction)attribs[0];
ConsoleCommand newCommand = new ConsoleCommand(function.CommandName, function.Description, function.Usage, info);
_commandList.Add(newCommand);
}
}
}
// Now actually build the command tree from the above list!
_commandRoot = new ConsoleCommand("Root", null, null, null);
foreach (ConsoleCommand c in _commandList)
{
string[] commandWords = c.Name.Split(' ');
// This is kind of ugly, we know that at this point every command built above have only
// one method. When building the tree, overloaded commands may end up with more than one.
_commandRoot.AddSubNode(new List<string>(commandWords), c.Methods[0]);
}
}
[ConsoleFunction("show commands", "Shows debugger commands and their descriptions.")]
private void ShowCommands()
{
foreach (ConsoleCommand cmd in _commandList)
{
if (!string.IsNullOrEmpty(cmd.Usage))
{
Console.WriteLine("{0} - {1}\n {2}\n", cmd.Name, cmd.Description, cmd.Usage);
}
else
{
Console.WriteLine("{0} - {1}", cmd.Name, cmd.Description);
}
}
}
private ConsolePrompt _consolePrompt;
private ConsoleCommand _commandRoot;
private List<ConsoleCommand> _commandList;
private static ConsoleExecutor _instance;
}
}

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@@ -0,0 +1,49 @@
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace IFS.IfsConsole
{
public class ConsoleFunction : Attribute
{
public ConsoleFunction(string commandName)
{
_commandName = commandName;
_usage = "<No help available>";
}
public ConsoleFunction(string commandName, string description)
{
_commandName = commandName;
_description = description;
}
public ConsoleFunction(string commandName, string description, string usage)
{
_commandName = commandName;
_description = description;
_usage = usage;
}
public string CommandName
{
get { return _commandName; }
}
public string Usage
{
get { return _usage; }
}
public string Description
{
get { return _description; }
}
private string _commandName;
private string _description;
private string _usage;
}
}

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@@ -0,0 +1,96 @@
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace IFS.IfsConsole
{
public class ConsoleCommands
{
private ConsoleCommands()
{
}
public static ConsoleCommands Instance
{
get
{
if (_instance == null)
{
_instance = new ConsoleCommands();
}
return _instance;
}
}
[ConsoleFunction("show users", "Displays the current user database")]
private void ShowUsers()
{
foreach(UserToken user in Authentication.EnumerateUsers())
{
Console.WriteLine("{0}: ({1}) - {2},{3}", user.UserName, user.Privileges, user.FullName, user.HomeDirectory);
}
}
[ConsoleFunction("show user", "Displays information for the specified user")]
private void ShowUser(string username)
{
UserToken user = Authentication.GetUser(username);
if (user == null)
{
Console.WriteLine("User '{0}' does not exist.", username);
}
else
{
Console.WriteLine("{0}: ({1}) - {2},{3}", user.UserName, user.Privileges, user.FullName, user.HomeDirectory);
}
}
[ConsoleFunction("set password", "Sets the password for the specified user")]
private void SetPassword(string username, string newPassword)
{
UserToken user = Authentication.GetUser(username);
if (user == null)
{
Console.WriteLine("User '{0}' does not exist.", username);
}
else
{
Authentication.SetPassword(username, newPassword);
}
}
[ConsoleFunction("add user", "Adds a new user", "<username> <password> [User|Admin] <full name> <home directory>")]
private void AddUser(string username, string newPassword, string privileges, string fullName, string homeDir)
{
IFSPrivileges privs = IFSPrivileges.ReadOnly;
switch(privileges.ToLowerInvariant())
{
case "user":
privs = IFSPrivileges.ReadOnly;
break;
case "admin":
privs = IFSPrivileges.ReadWrite;
break;
}
if (Authentication.AddUser(username, newPassword, fullName, homeDir, privs))
{
Console.WriteLine("User added.");
}
else
{
Console.WriteLine("User already exists.");
}
}
private static ConsoleCommands _instance;
}
}

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@@ -0,0 +1,456 @@
using System;
using System.Collections.Generic;
using System.Text;
namespace IFS.IfsConsole
{
public class ConsolePrompt
{
public ConsolePrompt(ConsoleCommand root)
{
_commandTree = root;
_commandHistory = new List<string>(64);
_historyIndex = 0;
}
/// <summary>
/// Runs a nifty interactive debugger prompt.
/// </summary>
public string Prompt()
{
DisplayPrompt();
ClearInput();
UpdateOrigin();
bool entryDone = false;
while (!entryDone)
{
UpdateDisplay();
// Read one keystroke from the console...
ConsoleKeyInfo key = Console.ReadKey(true);
//Parse special chars...
switch (key.Key)
{
case ConsoleKey.Escape: //Clear input
ClearInput();
break;
case ConsoleKey.Backspace: // Delete last char
DeleteCharAtCursor(true /* backspace */);
break;
case ConsoleKey.Delete: //Delete character at cursor
DeleteCharAtCursor(false /* delete */);
break;
case ConsoleKey.LeftArrow:
MoveLeft();
break;
case ConsoleKey.RightArrow:
MoveRight();
break;
case ConsoleKey.UpArrow:
HistoryPrev();
break;
case ConsoleKey.DownArrow:
HistoryNext();
break;
case ConsoleKey.Home:
MoveToBeginning();
break;
case ConsoleKey.End:
MoveToEnd();
break;
case ConsoleKey.Tab:
DoCompletion(false /* silent */);
break;
case ConsoleKey.Enter:
DoCompletion(true /* silent */);
UpdateDisplay();
CRLF();
entryDone = true;
break;
case ConsoleKey.Spacebar:
if (!_input.EndsWith(" ") &&
DoCompletion(true /* silent */))
{
UpdateDisplay();
}
else
{
InsertChar(key.KeyChar);
}
break;
default:
// Not a special key, just insert it if it's deemed printable.
if (char.IsLetterOrDigit(key.KeyChar) ||
char.IsPunctuation(key.KeyChar) ||
char.IsSymbol(key.KeyChar) ||
char.IsWhiteSpace(key.KeyChar))
{
InsertChar(key.KeyChar);
}
break;
}
}
// Done. Add to history if input is non-empty
if (_input != string.Empty)
{
_commandHistory.Add(_input);
HistoryIndex = _commandHistory.Count - 1;
}
return _input;
}
private void DeleteCharAtCursor(bool backspace)
{
if (_input.Length == 0)
{
//nothing to delete, bail.
return;
}
if (backspace)
{
if (TextPosition == 0)
{
// We's at the beginning of the input,
// can't backspace from here.
return;
}
else
{
// remove 1 char at the position before the cursor.
// and move the cursor back one char
_input = _input.Remove(TextPosition - 1, 1);
TextPosition--;
}
}
else
{
if (TextPosition == _input.Length)
{
// At the end of input, can't delete a char from here
return;
}
else
{
// remove one char at the current cursor pos.
// do not move the cursor
_input = _input.Remove(TextPosition, 1);
}
}
}
private void DisplayPrompt()
{
Console.Write(">");
}
private void UpdateDisplay()
{
//if the current input string is shorter than the last, then we need to erase a few chars at the end.
string clear = String.Empty;
if (_input.Length < _lastInputLength)
{
StringBuilder sb = new StringBuilder(_lastInputLength - _input.Length);
for (int i = 0; i < _lastInputLength - _input.Length; i++)
{
sb.Append(' ');
}
clear = sb.ToString();
}
int column = ((_textPosition + _originColumn) % Console.BufferWidth);
int row = ((_textPosition + _originColumn) / Console.BufferWidth) + _originRow;
// Move cursor to origin to draw string
Console.CursorLeft = _originColumn;
Console.CursorTop = _originRow;
Console.Write(_input + clear);
// Move cursor to text position to draw cursor
Console.CursorLeft = column;
Console.CursorTop = row;
Console.CursorVisible = true;
_lastInputLength = _input.Length;
}
private void MoveLeft()
{
TextPosition--;
}
private void MoveRight()
{
TextPosition++;
}
private void HistoryPrev()
{
HistoryIndex--;
if (HistoryIndex < _commandHistory.Count)
{
_input = _commandHistory[HistoryIndex];
TextPosition = _input.Length;
}
}
private void HistoryNext()
{
HistoryIndex++;
if (HistoryIndex < _commandHistory.Count)
{
_input = _commandHistory[HistoryIndex];
TextPosition = _input.Length;
}
}
private void MoveToBeginning()
{
TextPosition = 0;
}
private void MoveToEnd()
{
TextPosition = _input.Length;
}
private void ClearInput()
{
_input = String.Empty;
TextPosition = 0;
}
private void InsertChar(char c)
{
_input = _input.Insert(TextPosition, c.ToString());
TextPosition++;
}
private void CRLF()
{
Console.WriteLine();
}
private bool DoCompletion(bool silent)
{
// This code should probably move to another class, but hey, I'm lazy.
// Take the current input and see if it matches anything in the command tree
string[] tokens = _input.Split(new char[] { ' ' }, StringSplitOptions.RemoveEmptyEntries);
// Save off the current cursor row; this is an ugly-ish hack to detect whether the match process
// output anything. If the cursor row changes then we'll need to move the prompt
int oldRow = Console.CursorTop;
string matchString = FuzzyMatch(_commandTree, new List<string>(tokens), silent);
bool changed = false;
if (matchString != String.Empty)
{
changed = _input.Trim().ToLower() != matchString.Trim().ToLower();
_input = matchString;
TextPosition = _input.Length;
}
if (!silent && oldRow != Console.CursorTop)
{
DisplayPrompt();
UpdateOrigin();
}
return changed;
}
private string FuzzyMatch(ConsoleCommand root, List<string> tokens, bool silent)
{
if (tokens.Count == 0)
{
if (!silent)
{
// If there are no tokens, just show the completion for the root.
PrintCompletions(root.SubCommands);
}
return String.Empty;
}
ConsoleCommand match = null;
bool exactMatch = false;
// Search for exact matches. If we find one it's guaranteed to be unique
// so we can follow that node.
foreach (ConsoleCommand c in root.SubCommands)
{
if (c.Name.ToLower() == tokens[0].ToLower())
{
match = c;
exactMatch = true;
break;
}
}
if (match == null)
{
// No exact match. Try a substring match.
// If we have an unambiguous match then we can complete it automatically.
// If the match is ambiguous, display possible completions and return String.Empty.
List<ConsoleCommand> completions = new List<ConsoleCommand>();
foreach (ConsoleCommand c in root.SubCommands)
{
if (c.Name.StartsWith(tokens[0], StringComparison.InvariantCultureIgnoreCase))
{
completions.Add(c);
}
}
if (completions.Count == 1)
{
// unambiguous match. use it.
match = completions[0];
}
else if (completions.Count > 1)
{
// ambiguous match. display possible completions.
if (!silent)
{
PrintCompletions(completions);
}
}
}
if (match == null)
{
// If we reach this point then no matches are available. return the tokens we have...
StringBuilder sb = new StringBuilder();
for (int i = 0; i < tokens.Count; i++)
{
if (i < tokens.Count - 1)
{
sb.AppendFormat("{0} ", tokens[i]);
}
else
{
sb.AppendFormat("{0}", tokens[i]);
}
}
return sb.ToString();
}
else
{
// A match was found
tokens.RemoveAt(0);
string subMatch = String.Empty;
if (tokens.Count > 0)
{
subMatch = FuzzyMatch(match, tokens, silent);
}
else if (exactMatch)
{
if (!silent && match.SubCommands.Count > 0)
{
// Just show the completions for this node.
PrintCompletions(match.SubCommands);
}
}
if (subMatch == String.Empty)
{
return String.Format("{0} ", match.Name);
}
else
{
return String.Format("{0} {1}", match.Name, subMatch);
}
}
}
private void PrintCompletions(List<ConsoleCommand> completions)
{
// Just print all available completions at this node
Console.WriteLine();
Console.WriteLine("Possible completions are:");
foreach (ConsoleCommand c in completions)
{
Console.Write("{0}\t", c);
}
Console.WriteLine();
}
private void UpdateOrigin()
{
_originRow = Console.CursorTop;
_originColumn = Console.CursorLeft;
}
private int TextPosition
{
get
{
return _textPosition;
}
set
{
// Clip input between 0 and the length of input (+1, to allow adding text at end)
_textPosition = Math.Max(0, value);
_textPosition = Math.Min(_textPosition, _input.Length);
}
}
private int HistoryIndex
{
get
{
return _historyIndex;
}
set
{
_historyIndex = Math.Min(_commandHistory.Count - 1, value);
_historyIndex = Math.Max(0, _historyIndex);
}
}
private ConsoleCommand _commandTree;
private int _originRow;
private int _originColumn;
private string _input;
private int _textPosition;
private int _lastInputLength;
private List<string> _commandHistory;
private int _historyIndex;
}
}

View File

@@ -37,7 +37,7 @@ namespace IFS
// Get our host address; for now just hardcode it.
// TODO: need to define config files, etc.
_localHost = new HostAddress(1, 1);
_localHost = new HostAddress((byte)Configuration.ServerNetwork, (byte)Configuration.ServerHost);
// Load in hosts table from hosts file.
LoadHostTable();

View File

@@ -1,6 +1,7 @@
using IFS.Boot;
using IFS.CopyDisk;
using IFS.FTP;
using IFS.IfsConsole;
using IFS.Transport;
using PcapDotNet.Core;
using PcapDotNet.Core.Extensions;
@@ -96,20 +97,10 @@ namespace IFS
}
private static void RunCommandPrompt()
{
List<UserToken> users = Authentication.EnumerateUsers();
Authentication.SetPassword(users[0].UserName, "hamdinger");
UserToken user = Authentication.Authenticate(users[0].UserName, "hamdinger");
while (true)
{
Console.Write(">>>");
string command = Console.ReadLine();
}
{
ConsoleExecutor.Instance.Run();
}
private static BreathOfLife _breathOfLifeServer;
private static BreathOfLife _breathOfLifeServer;
}
}

View File

@@ -79,6 +79,10 @@
<Compile Include="BSP\BSPChannel.cs" />
<Compile Include="BSP\BSPManager.cs" />
<Compile Include="Configuration.cs" />
<Compile Include="Console\Console.cs" />
<Compile Include="Console\ConsoleAttributes.cs" />
<Compile Include="Console\ConsoleCommands.cs" />
<Compile Include="Console\ConsolePrompt.cs" />
<Compile Include="CopyDisk\CopyDiskServer.cs" />
<Compile Include="CopyDisk\DiabloPack.cs" />
<Compile Include="DirectoryServices.cs" />