1
0
mirror of https://github.com/livingcomputermuseum/IFS.git synced 2026-04-05 05:02:56 +00:00

Implemented UDP transport, fixed a couple of small BSP issues uncovered by it.

This commit is contained in:
Josh Dersch
2016-03-02 17:22:51 -08:00
parent 1d90b5e8ae
commit 22b9676b7a
10 changed files with 360 additions and 21 deletions

View File

@@ -146,6 +146,13 @@ namespace IFS.BSP
throw new InvalidOperationException("count + offset must be less than or equal to the length of the buffer being read into.");
}
if (count == 0)
{
// Honor requests to read 0 bytes always, since technically 0 bytes are always available.
data = new byte[0];
return 0;
}
int read = 0;
//
@@ -410,7 +417,7 @@ namespace IFS.BSP
}
// Send the data.
PUP dataPup = new PUP(PupType.Data, _sendPos, _clientConnectionPort, _serverConnectionPort, chunk);
PUP dataPup = new PUP(flush? PupType.AData : PupType.Data, _sendPos, _clientConnectionPort, _serverConnectionPort, chunk);
SendDataPup(dataPup);
}
}
@@ -480,9 +487,11 @@ namespace IFS.BSP
ack.BytesSent = MaxBytes;
_inputLock.ExitReadLock();
PUP ackPup = new PUP(PupType.Ack, _recvPos, _clientConnectionPort, _serverConnectionPort, Serializer.Serialize(ack));
PUP ackPup = new PUP(PupType.Ack, _recvPos, _clientConnectionPort, _serverConnectionPort, Serializer.Serialize(ack));
PUPProtocolDispatcher.Instance.SendPup(ackPup);
Log.Write(LogType.Verbose, LogComponent.BSP, "ACK sent.");
}
/// <summary>
@@ -591,8 +600,9 @@ namespace IFS.BSP
//
// If we've sent as many PUPs to the client as it says it can take,
// or we've sent all pups currently in the output window,
// we need to change the PUP to an AData PUP so we can acknowledge
// acceptance of the entire window we've sent.
// acceptance of the window we've sent.
//
bool bAck = false;
if (_outputWindowIndex >= _clientLimits.MaxPups)
@@ -607,18 +617,20 @@ namespace IFS.BSP
//
if (nextPup.Type == PupType.Data || nextPup.Type == PupType.AData)
{
_outputWindow[_outputWindowIndex - 1] = nextPup = new PUP(bAck ? PupType.AData : PupType.Data, _sendPos, nextPup.DestinationPort, nextPup.SourcePort, nextPup.Contents);
_outputWindow[_outputWindowIndex - 1] = nextPup = new PUP(bAck ? PupType.AData : nextPup.Type, _sendPos, nextPup.DestinationPort, nextPup.SourcePort, nextPup.Contents);
}
else if (nextPup.Type == PupType.Mark || nextPup.Type == PupType.AMark)
{
_outputWindow[_outputWindowIndex - 1] = nextPup = new PUP(bAck ? PupType.AMark : PupType.Mark, _sendPos, nextPup.DestinationPort, nextPup.SourcePort, nextPup.Contents);
_outputWindow[_outputWindowIndex - 1] = nextPup = new PUP(bAck ? PupType.AMark : nextPup.Type, _sendPos, nextPup.DestinationPort, nextPup.SourcePort, nextPup.Contents);
}
//
// Send it!
//
_sendPos += (uint)nextPup.Contents.Length;
PUPProtocolDispatcher.Instance.SendPup(nextPup);
PUPProtocolDispatcher.Instance.SendPup(nextPup);
Log.Write(LogType.Verbose, LogComponent.BSP, "Sent data PUP. Current position is {0}, output window count is {1}", _sendPos, _outputWindow.Count);
//
// If we required an ACK, wait for it to arrive so we can confirm client reception of data.

View File

@@ -98,6 +98,8 @@ namespace IFS.BSP
return;
}
Log.Write(LogType.Verbose, LogComponent.BSP, "BSP pup is {0}", p.Type);
switch (p.Type)
{
case PupType.RFC:

View File

@@ -411,6 +411,18 @@ namespace IFS.CopyDisk
}
break;
case CopyDiskBlock.HereAreDiskParams:
{
HereAreDiskParamsBFSBlock diskParams = (HereAreDiskParamsBFSBlock)Serializer.Deserialize(data, typeof(HereAreDiskParamsBFSBlock));
Log.Write(LogType.Verbose, LogComponent.CopyDisk, "Disk params are: Type {0}, C/H/S {1}/{2}/{3}",
diskParams.DiskType,
diskParams.Cylinders,
diskParams.Heads,
diskParams.Sectors);
}
break;
case CopyDiskBlock.RetrieveDisk:
case CopyDiskBlock.StoreDisk:
@@ -524,19 +536,20 @@ namespace IFS.CopyDisk
Log.Write(LogType.Verbose, LogComponent.CopyDisk, "Saving {0}...", _pack.PackName);
_pack.Save(packStream, true /* reverse byte order */);
Log.Write(LogType.Verbose, LogComponent.CopyDisk, "Saved.");
}
}
}
catch(Exception e)
{
// Log error, reset state.
Log.Write(LogType.Error, LogComponent.CopyDisk, "Failed to save pack {0} - {1}", _pack.PackName, e.Message);
}
Log.Write(LogType.Error, LogComponent.CopyDisk, "Failed to save pack {0} - {1}", _pack.PackName, e.Message);
}
}
}
break;
case CopyDiskBlock.SendErrors:
{
Log.Write(LogType.Verbose, LogComponent.CopyDisk, "Sending error summary...");
// No data in block. Send list of errors we encountered. (There should always be none since we're perfect and have no disk errors.)
HereAreErrorsBFSBlock errorBlock = new HereAreErrorsBFSBlock(0, 0);
channel.Send(Serializer.Serialize(errorBlock));

View File

@@ -5,6 +5,7 @@ using IFS.Transport;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Net.NetworkInformation;
using System.Text;
using System.Threading.Tasks;
@@ -13,14 +14,17 @@ namespace IFS
public class Entrypoint
{
static void Main(string[] args)
{
{
List<EthernetInterface> ifaces = EthernetInterface.EnumerateDevices();
Console.WriteLine("available interfaces are:");
foreach(EthernetInterface i in ifaces)
{
Console.WriteLine(String.Format("{0} - address {1}, desc {2} ", i.Name, i.MacAddress, i.Description));
}
}
NetworkInterface[] netfaces = NetworkInterface.GetAllNetworkInterfaces();
// Set up protocols:
@@ -38,7 +42,7 @@ namespace IFS
// TODO: MAKE THIS CONFIGURABLE.
PUPProtocolDispatcher.Instance.RegisterInterface(ifaces[2]);
PUPProtocolDispatcher.Instance.RegisterInterface(netfaces[0].Description);
while (true)
{

View File

@@ -153,6 +153,8 @@ namespace IFS.FTP
byte[] data = null;
FTPCommand command = ReadNextCommandWithData(out data);
Log.Write(LogType.Verbose, LogComponent.FTP, "FTP command is {0}", command);
//
// At this point we should have the entire command, execute it.

View File

@@ -98,6 +98,7 @@
<Compile Include="Properties\AssemblyInfo.cs" />
<Compile Include="PUPProtocolDispatcher.cs" />
<Compile Include="Transport\PacketInterface.cs" />
<Compile Include="Transport\UDP.cs" />
</ItemGroup>
<ItemGroup>
<Content Include="Conf\bootdirectory.txt">

View File

@@ -23,6 +23,7 @@ namespace IFS.Logging
BreathOfLife = 0x100,
EFTP = 0x200,
BootServer = 0x400,
UDP = 0x800,
All = 0x7fffffff
}

View File

@@ -10,6 +10,7 @@ using System.Text;
using System.Threading.Tasks;
using PcapDotNet.Base;
using System.Net.NetworkInformation;
namespace IFS
{
@@ -34,13 +35,15 @@ namespace IFS
get { return _instance; }
}
public void RegisterInterface(EthernetInterface i)
public void RegisterInterface(string description)
{
// TODO: support multiple interfaces (for gateway routing, for example.)
// Also, this should not be ethernet-specific.
Ethernet enet = new Ethernet(i);
_pupPacketInterface = enet as IPupPacketInterface;
_rawPacketInterface = enet as IRawPacketInterface;
// TODO: support configuration options for backend.
//Ethernet enet = new Ethernet(i.Description);
UDPEncapsulation udp = new UDPEncapsulation(description);
_pupPacketInterface = udp as IPupPacketInterface;
_rawPacketInterface = udp as IRawPacketInterface;
_pupPacketInterface.RegisterReceiveCallback(OnPupReceived);
}

View File

@@ -45,9 +45,9 @@ namespace IFS.Transport
/// </summary>
public class Ethernet : IPupPacketInterface, IRawPacketInterface
{
public Ethernet(EthernetInterface iface)
public Ethernet(string ifaceName)
{
AttachInterface(iface);
AttachInterface(ifaceName);
// Set up maps
_pupToEthernetMap = new Dictionary<byte, MacAddress>(256);
@@ -246,14 +246,14 @@ namespace IFS.Transport
}
}
private void AttachInterface(EthernetInterface iface)
private void AttachInterface(string ifaceName)
{
_interface = null;
// Find the specified device by name
foreach (LivePacketDevice device in LivePacketDevice.AllLocalMachine)
{
if (device.Name == iface.Name && device.GetMacAddress() == iface.MacAddress)
if (device.Description == ifaceName)
{
_interface = device;
break;

301
PUP/Transport/UDP.cs Normal file
View File

@@ -0,0 +1,301 @@
using System;
using System.Net;
using System.Net.Sockets;
using System.Threading;
using System.Net.NetworkInformation;
using IFS.Logging;
using System.IO;
namespace IFS.Transport
{
/// <summary>
/// Implements the logic for encapsulating a 3mbit ethernet packet into/out of UDP datagrams.
/// Sent packets are broadcast to the subnet.
/// </summary>
public class UDPEncapsulation : IPupPacketInterface, IRawPacketInterface
{
public UDPEncapsulation(string interfaceName)
{
// Try to set up UDP client.
try
{
_udpClient = new UdpClient(_udpPort, AddressFamily.InterNetwork);
_udpClient.Client.Blocking = true;
_udpClient.EnableBroadcast = true;
_udpClient.MulticastLoopback = false;
//
// Grab the broadcast address for the interface so that we know what broadcast address to use
// for our UDP datagrams.
//
NetworkInterface[] nics = NetworkInterface.GetAllNetworkInterfaces();
IPInterfaceProperties props = null;
foreach (NetworkInterface nic in nics)
{
if (nic.Description.ToLowerInvariant() == interfaceName.ToLowerInvariant())
{
props = nic.GetIPProperties();
break;
}
}
if (props == null)
{
throw new InvalidOperationException(String.Format("No interface matching description '{0}' was found.", interfaceName));
}
foreach (UnicastIPAddressInformation unicast in props.UnicastAddresses)
{
// Find the first InterNetwork address for this interface and
// go with it.
if (unicast.Address.AddressFamily == AddressFamily.InterNetwork)
{
_thisIPAddress = unicast.Address;
_broadcastEndpoint = new IPEndPoint(GetBroadcastAddress(_thisIPAddress, unicast.IPv4Mask), _udpPort);
break;
}
}
if (_broadcastEndpoint == null)
{
throw new InvalidOperationException(String.Format("No IPV4 network information was found for interface '{0}'.", interfaceName));
}
}
catch (Exception e)
{
Log.Write(LogType.Error, LogComponent.UDP,
"Error configuring UDP socket {0} for use with ContrAlto on interface {1}. Ensure that the selected network interface is valid, configured properly, and that nothing else is using this port.",
_udpPort,
interfaceName);
Log.Write(LogType.Error, LogComponent.UDP,
"Error was '{0}'.",
e.Message);
_udpClient = null;
}
}
public void RegisterReceiveCallback(HandlePup callback)
{
_callback = callback;
// Now that we have a callback we can start receiving stuff.
BeginReceive();
}
public void Send(PUP p)
{
//
// Write PUP to UDP:
//
// For now, no actual routing (Gateway not implemented yet), everything is on the same 'net.
// Just send a broadcast UDP with the encapsulated frame inside of it.
//
// Build the outgoing data; this is:
// 1st word: length of data following
// 2nd word: 3mbit destination / source bytes
// 3rd word: frame type (PUP)
byte[] encapsulatedFrame = new byte[6 + p.RawData.Length];
// 3mbit Packet length
encapsulatedFrame[0] = (byte)((p.RawData.Length / 2 + 2) >> 8);
encapsulatedFrame[1] = (byte)(p.RawData.Length / 2 + 2);
// addressing
encapsulatedFrame[2] = p.DestinationPort.Host;
encapsulatedFrame[3] = p.SourcePort.Host;
// frame type
encapsulatedFrame[4] = (byte)(_pupFrameType >> 8);
encapsulatedFrame[5] = (byte)_pupFrameType;
// Actual data
p.RawData.CopyTo(encapsulatedFrame, 6);
// Byte swap
encapsulatedFrame = ByteSwap(encapsulatedFrame);
// Send as UDP broadcast.
// TODO: this could be done without broadcasts if we kept a table mapping IPs to 3mbit MACs.
_udpClient.Send(encapsulatedFrame, encapsulatedFrame.Length, _broadcastEndpoint);
}
/// <summary>
/// Sends an array of bytes over the ethernet as a 3mbit packet encapsulated in a 10mbit packet.
/// </summary>
/// <param name="packet"></param>
/// <param name="hostId"></param>
public void Send(byte[] data, byte source, byte destination, ushort frameType)
{
// Build the outgoing data; this is:
// 1st word: length of data following
// 2nd word: 3mbit destination / source bytes
// 3rd word: frame type (PUP)
byte[] encapsulatedFrame = new byte[6 + data.Length];
// 3mbit Packet length
encapsulatedFrame[0] = (byte)((data.Length / 2 + 2) >> 8);
encapsulatedFrame[1] = (byte)(data.Length / 2 + 2);
// addressing
encapsulatedFrame[2] = destination;
encapsulatedFrame[3] = source;
// frame type
encapsulatedFrame[4] = (byte)(frameType >> 8);
encapsulatedFrame[5] = (byte)frameType;
// Actual data
data.CopyTo(encapsulatedFrame, 6);
// Byte swap
encapsulatedFrame = ByteSwap(encapsulatedFrame);
// Send as UDP broadcast.
// TODO: this could be done without broadcasts if we kept a table mapping IPs to 3mbit MACs.
_udpClient.Send(encapsulatedFrame, encapsulatedFrame.Length, _broadcastEndpoint);
}
private void Receive(MemoryStream packetStream)
{
//
// Look for PUPs, forward them on.
//
// Read the length prefix (in words), convert to bytes.
// Subtract off 2 words for the ethernet header
int length = ((packetStream.ReadByte() << 8) | (packetStream.ReadByte())) * 2 - 4;
// Read the address (1st word of 3mbit packet)
byte destination = (byte)packetStream.ReadByte();
byte source = (byte)packetStream.ReadByte();
// Read the type and switch on it
int etherType3mbit = ((packetStream.ReadByte() << 8) | (packetStream.ReadByte()));
if (etherType3mbit == _pupFrameType)
{
PUP pup = new PUP(packetStream, length);
//
// Check the network -- if this is not network zero (coming from a host that doesn't yet know what
// network it's on, or specifying the current network) or the network we're on, we will ignore it (for now). Once we implement
// Gateway services we will handle these appropriately (at a higher, as-yet-unimplemented layer between this
// and the Dispatcher).
//
if (pup.DestinationPort.Network == 0 || pup.DestinationPort.Network == DirectoryServices.Instance.LocalHostAddress.Network)
{
_callback(pup);
}
else
{
// Not for our network.
Log.Write(LogType.Verbose, LogComponent.Ethernet, "PUP is for network {0}, dropping.", pup.DestinationPort.Network);
}
}
else
{
Log.Write(LogType.Warning, LogComponent.Ethernet, "UDP packet is not a PUP, dropping");
}
}
/// <summary>
/// Begin receiving packets, forever.
/// </summary>
private void BeginReceive()
{
// Kick off receive thread.
_receiveThread = new Thread(ReceiveThread);
_receiveThread.Start();
}
private void ReceiveThread()
{
// Just call ReceivePackets, that's it. This will never return.
// (probably need to make this more elegant so we can tear down the thread
// properly.)
Log.Write(LogComponent.UDP, "UDP Receiver thread started.");
IPEndPoint groupEndPoint = new IPEndPoint(IPAddress.Any, _udpPort);
while (true)
{
byte[] data = _udpClient.Receive(ref groupEndPoint);
// Drop our own UDP packets.
if (!groupEndPoint.Address.Equals(_thisIPAddress))
{
Receive(ByteSwap(new System.IO.MemoryStream(data)));
}
}
}
private IPAddress GetBroadcastAddress(IPAddress address, IPAddress subnetMask)
{
byte[] ipAdressBytes = address.GetAddressBytes();
byte[] subnetMaskBytes = subnetMask.GetAddressBytes();
byte[] broadcastAddress = new byte[ipAdressBytes.Length];
for (int i = 0; i < broadcastAddress.Length; i++)
{
broadcastAddress[i] = (byte)(ipAdressBytes[i] | (subnetMaskBytes[i] ^ 255));
}
return new IPAddress(broadcastAddress);
}
private MemoryStream ByteSwap(MemoryStream input)
{
byte[] buffer = new byte[input.Length];
input.Read(buffer, 0, buffer.Length);
for (int i = 0; i < buffer.Length; i += 2)
{
byte temp = buffer[i];
buffer[i] = buffer[i + 1];
buffer[i + 1] = temp;
}
input.Position = 0;
return new MemoryStream(buffer);
}
private byte[] ByteSwap(byte[] input)
{
for (int i = 0; i < input.Length; i += 2)
{
byte temp = input[i];
input[i] = input[i + 1];
input[i + 1] = temp;
}
return input;
}
// The ethertype used in the encapsulated 3mbit frame
private readonly ushort _pupFrameType = 512;
private HandlePup _callback;
// Thread used for receive
private Thread _receiveThread;
// UDP port (TODO: make configurable?)
private const int _udpPort = 42424;
private UdpClient _udpClient;
private IPEndPoint _broadcastEndpoint;
// The IP address (unicast address) of the interface we're using to send UDP datagrams.
private IPAddress _thisIPAddress;
}
}