Files
lowobservable.coax/interface2/rtl/coax_tx.v
2020-02-12 19:44:43 -06:00

179 lines
5.0 KiB
Verilog

`default_nettype none
module coax_tx (
input clk,
input load,
input [9:0] data,
output full,
output active,
output reg tx, // ??? why does thie have to be reg?
output tx_delay,
output tx_inverted
);
parameter CLOCKS_PER_BIT = 8;
localparam IDLE = 0;
localparam LINE_QUIESCE_1 = 1;
localparam LINE_QUIESCE_2 = 2;
localparam LINE_QUIESCE_3 = 3;
localparam LINE_QUIESCE_4 = 4;
localparam LINE_QUIESCE_5 = 5;
localparam LINE_QUIESCE_6 = 6;
localparam CODE_VIOLATION_1 = 7;
localparam CODE_VIOLATION_2 = 8;
localparam CODE_VIOLATION_3 = 9;
localparam SYNC_BIT = 10;
localparam DATA = 11;
localparam PARITY_BIT = 12;
localparam END_1 = 13;
localparam END_2 = 14;
localparam END_3 = 15;
reg [$clog2(CLOCKS_PER_BIT):0] bit_counter = 0;
wire bit_strobe;
wire bit_first_half;
reg [4:0] state = IDLE;
reg [4:0] next_state;
reg [4:0] previous_state;
reg [1:0] xxx = 2'b00;
reg [9:0] holding_data;
reg [9:0] output_data;
reg [3:0] output_data_counter;
reg parity_bit;
reg [1:0] tx_delay_reg;
always @(*)
begin
next_state <= state;
if (bit_strobe)
begin
case (state)
LINE_QUIESCE_1: next_state <= LINE_QUIESCE_2;
LINE_QUIESCE_2: next_state <= LINE_QUIESCE_3;
LINE_QUIESCE_3: next_state <= LINE_QUIESCE_4;
LINE_QUIESCE_4: next_state <= LINE_QUIESCE_5;
LINE_QUIESCE_5: next_state <= LINE_QUIESCE_6;
LINE_QUIESCE_6: next_state <= CODE_VIOLATION_1;
CODE_VIOLATION_1: next_state <= CODE_VIOLATION_2;
CODE_VIOLATION_2: next_state <= CODE_VIOLATION_3;
CODE_VIOLATION_3: next_state <= SYNC_BIT;
SYNC_BIT: next_state <= DATA;
DATA: next_state <= output_data_counter == 9 ? PARITY_BIT : DATA;
PARITY_BIT: next_state <= xxx[1] ? SYNC_BIT : END_1;
END_1: next_state <= END_2;
END_2: next_state <= END_3;
END_3: next_state <= IDLE;
endcase
end
end
reg previous_load = 0;
always @(posedge clk)
begin
previous_state <= state;
state <= next_state;
if (bit_counter == CLOCKS_PER_BIT - 1)
bit_counter <= 0;
else
bit_counter <= bit_counter + 1;
if (load && !previous_load)
begin
if (xxx[1])
begin
// TODO: error...
end
else
begin
// TODO: make this more intelligent in the case of both
// data registers being empty!
xxx <= { 1'b1, xxx[0] };
holding_data <= data;
end
if (state == IDLE)
begin
bit_counter <= 0;
// Let's go!
state <= LINE_QUIESCE_1;
end
end
previous_load <= load;
if (state == SYNC_BIT && state != previous_state)
begin
xxx <= { 1'b0, xxx[1] };
output_data <= holding_data;
output_data_counter <= 0;
parity_bit <= 1; // Even parity includes sync bit
end
else if (state == DATA && bit_strobe)
begin
output_data <= { output_data[8:0], 1'b0 };
output_data_counter <= output_data_counter + 1;
if (output_data[9])
parity_bit <= ~parity_bit;
end
else if (state == PARITY_BIT && state != previous_state)
begin
xxx <= { xxx[1], 1'b0 };
end
end
assign full = xxx[1];
assign bit_strobe = (bit_counter == CLOCKS_PER_BIT - 1);
assign bit_first_half = (bit_counter < CLOCKS_PER_BIT / 2);
always @(posedge clk)
begin
// The delayed output is "stretched" to go high when active.
if (!active)
tx_delay_reg <= 2'b11;
else
tx_delay_reg <= { tx_delay_reg[0], tx };
end
assign active = ((state == LINE_QUIESCE_1 && !bit_first_half) || state > LINE_QUIESCE_1);
always @(*) // ??? is this best?
begin
tx <= 0;
if (state >= LINE_QUIESCE_1 && state <= LINE_QUIESCE_6)
tx <= bit_first_half ? 0 : 1;
else if (state == CODE_VIOLATION_1)
tx <= 0;
else if (state == CODE_VIOLATION_2)
tx <= bit_first_half ? 0 : 1;
else if (state == CODE_VIOLATION_3)
tx <= 1;
else if (state == SYNC_BIT)
tx <= bit_first_half ? 0 : 1;
else if (state == DATA)
tx <= bit_first_half ? ~output_data[9] : output_data[9];
else if (state == PARITY_BIT)
tx <= bit_first_half ? ~parity_bit : parity_bit;
else if (state == END_1)
tx <= bit_first_half ? 1 : 0;
else if (state == END_2 || state == END_3)
tx <= 1;
end
assign tx_delay = active ? tx_delay_reg[1] : 0;
assign tx_inverted = active ? ~tx : 0;
endmodule