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Update README.md
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@@ -8,5 +8,8 @@ There is no ULA needed for this clone, as all the ULA logic is replicated with m
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Its also possible to fit several (different) code images into the 32K ROM, and it is possible to add switches to select one image to boot with.
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Extra logic was added to simulate the same cassette loading screen patterns as a real ZX81 has.
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The cassette loading input logic has been eenhanced to give perfect cassette loading behaviour, even whith cassette signals generated with a laptop, for easy cassette loading.
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The ULA replacement logic is ferfect enough to enable the use of games which use various enhanced highres graphics techniques to work flawlessly.
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The ULA replacement logic is perfect enough to enable the use of games which use various enhanced highres graphics techniques to work flawlessly.
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In fact the ZX81+38 clone is easy to build, and a joy to use.
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Warning: The revision 1.4 version of my ZX-81+38 contains some errors, and will NOT work as is. The main reason being that the WAIT generator flip/flop idea doesn't work, and must be replaced with a working wait circuit. I have at the moment I wrote this already designed a revision 1.5 version where all known errors are repaired. I will upload new schematics, production files (gerbers etc) aand BOM soon.
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And will upload kiCad files after I know revision 1.5 is working well.
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