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https://github.com/mist-devel/mist-board.git
synced 2026-01-26 03:41:46 +00:00
[NES]Disconnect keyboard when OSD is visible
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@@ -221,9 +221,9 @@ end
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wire strt = (start_cnt != 0);
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wire sel = (select_cnt != 0);
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wire [7:0] nes_joy_A = reset_nes ? 8'd0 : { joyB[0], joyB[1], joyB[2], joyB[3],
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wire [7:0] nes_joy_A = (reset_nes || osd_visible) ? 8'd0 : { joyB[0], joyB[1], joyB[2], joyB[3],
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joyB[7] | strt, joyB[6] | sel, joyB[5], joyB[4] } | kbd_joy0;
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wire [7:0] nes_joy_B = reset_nes ? 8'd0 : { joyA[0], joyA[1], joyA[2], joyA[3],
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wire [7:0] nes_joy_B = (reset_nes || osd_visible) ? 8'd0 : { joyA[0], joyA[1], joyA[2], joyA[3],
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joyA[7], joyA[6], joyA[5], joyA[4] } | kbd_joy1;
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wire clock_locked;
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@@ -326,6 +326,8 @@ wire [7:0] nes_joy_B = reset_nes ? 8'd0 : { joyA[0], joyA[1], joyA[2], joyA[3],
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assign LED = downloading ? 0 : loader_fail ? led_blink[12] : 1;
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wire osd_visible;
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wire reset_nes = (init_reset || buttons[1] || arm_reset || reset_osd || download_reset || loader_fail);
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wire run_nes = (nes_ce == 3); // keep running even when reset, so that the reset can actually do its job!
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@@ -433,7 +435,9 @@ video video (
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.VGA_VS(VGA_VS),
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.VGA_R(VGA_R),
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.VGA_G(VGA_G),
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.VGA_B(VGA_B)
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.VGA_B(VGA_B),
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.osd_visible(osd_visible)
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);
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assign AUDIO_R = audio;
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@@ -21,7 +21,10 @@ module osd (
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// VGA signals going to video connector
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output [5:0] red_out,
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output [5:0] green_out,
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output [5:0] blue_out
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output [5:0] blue_out,
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output reg osd_enable
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);
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parameter OSD_X_OFFSET = 10'd0;
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@@ -41,7 +44,6 @@ reg [7:0] sbuf;
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reg [7:0] cmd;
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reg [4:0] cnt;
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reg [10:0] bcnt;
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reg osd_enable;
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reg [7:0] osd_buffer [2047:0]; // the OSD buffer itself
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@@ -19,7 +19,9 @@ module video(
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output VGA_VS,
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output [5:0] VGA_R,
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output [5:0] VGA_G,
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output [5:0] VGA_B
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output [5:0] VGA_B,
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output osd_visible
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);
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reg clk2 = 1'b0;
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@@ -41,7 +43,9 @@ osd #(10'd0, 10'd0, 3'd4) osd (
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.red_out(VGA_R),
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.green_out(VGA_G),
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.blue_out(VGA_B)
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.blue_out(VGA_B),
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.osd_enable(osd_visible)
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);
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// NES Palette -> RGB555 conversion
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