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[Gameboy] Use dedicated PLL output for SDRAM_CLK

No need to invert the clock then
This commit is contained in:
Gyorgy Szombathelyi
2019-04-16 15:19:21 +02:00
parent 0b7bd18ec9
commit 0c539c43b3
2 changed files with 2 additions and 1 deletions

View File

@@ -311,4 +311,5 @@ set_global_assignment -name VHDL_FILE t80/T80_Pack.vhd
set_global_assignment -name VHDL_FILE t80/T80_ALU.vhd
set_global_assignment -name VHDL_FILE t80/GBse.vhd
set_global_assignment -name VHDL_FILE t80/T80_MCode.vhd
set_location_assignment PLL_1 -to pll|altpll_component|auto_generated|pll1
set_instance_assignment -name PARTITION_HIERARCHY root_partition -to | -section_id Top

View File

@@ -486,6 +486,6 @@ pll pll (
.locked(pll_locked)
);
assign SDRAM_CLK = ~clk64;
assign SDRAM_CLK = clk64;
endmodule