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[NES] Fix compilation
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@@ -51,7 +51,7 @@ osd #(10'd0, 10'd0, 3'd4) osd (
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// NES Palette -> RGB555 conversion
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reg [15:0] pal_lut[0:63];
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initial $readmemh("nes_palette_original.txt", pal_lut); // MiST legacy
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initial $readmemh("nes_palette.txt", pal_lut); // MiST legacy
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// NTSC UnsaturatedV6 palette
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//see: http://www.firebrandx.com/nespalette.html
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