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mirror of https://github.com/mist-devel/mist-board.git synced 2026-02-05 23:54:41 +00:00

[Gameboy] Fix original GameBoy sprites in GBC mode

This commit is contained in:
Gyorgy Szombathelyi
2019-07-07 01:54:44 +02:00
parent 2f5c55961b
commit 4793508d64
3 changed files with 7 additions and 7 deletions

View File

@@ -22,7 +22,7 @@
module sprite (
input clk,
input size16,
input isGBC,
input isGBC_game,
input [7:0] sprite_index,
input [7:0] v_cnt,
@@ -52,15 +52,15 @@ module sprite (
// x position for priority detection. Invisible sprites are far to the right and
// have minimum priority
assign x = v_visible?isGBC?sprite_index:x_pos:8'hff;
assign x = v_visible?isGBC_game?sprite_index:x_pos:8'hff;
// register used to store pixel data for current line
reg [7:0] data0;
reg [7:0] data1;
always @(posedge clk) begin
if(ds[0]) data0 <= flags[3]?data_1:data;
if(ds[1]) data1 <= flags[3]?data_1:data;
if(ds[0]) data0 <= flags[3]&&isGBC_game?data_1:data;
if(ds[1]) data1 <= flags[3]&&isGBC_game?data_1:data;
end
wire [7:0] height = size16?8'd16:8'd8;

View File

@@ -23,7 +23,7 @@ module sprites (
input clk,
input clk_reg,
input size16,
input isGBC,
input isGBC_game,
// pixel position input which the current pixel is generated for
input [7:0] v_cnt,
@@ -99,7 +99,7 @@ for(i=0;i<SPRITES;i=i+1) begin : spr
sprite sprite (
.clk ( clk_reg ),
.size16 ( size16 ),
.isGBC ( isGBC ),
.isGBC_game ( isGBC_game ),
.sprite_index ( i ),

View File

@@ -82,7 +82,7 @@ sprites sprites (
.clk ( clk ),
.clk_reg ( clk_reg ),
.size16 ( lcdc_spr_siz ),
.isGBC ( isGBC&&isGBC_game ),
.isGBC_game ( isGBC&&isGBC_game ),
.v_cnt ( v_cnt ),
.h_cnt ( h_cnt-STAGE2 ), // sprites are added in second stage