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C64: [VIC2] sprite-sprite collisions happen even in the border area
Fixes Errata demo
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@@ -1171,8 +1171,7 @@ spriteSpriteCollision: process(clk)
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and (collision /= "00010000")
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and (collision /= "00100000")
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and (collision /= "01000000")
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and (collision /= "10000000")
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and (TBBorder = '0') then
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and (collision /= "10000000") then
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M2M <= M2M or collision;
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-- Give collision interrupt but only once until clear of register
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