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C64: [VIC2] sprite-sprite collisions happen even in the border area

Fixes Errata demo
This commit is contained in:
Gyorgy Szombathelyi
2020-03-17 20:03:05 +01:00
parent 491e71d63e
commit 84958b72b8

View File

@@ -1171,8 +1171,7 @@ spriteSpriteCollision: process(clk)
and (collision /= "00010000")
and (collision /= "00100000")
and (collision /= "01000000")
and (collision /= "10000000")
and (TBBorder = '0') then
and (collision /= "10000000") then
M2M <= M2M or collision;
-- Give collision interrupt but only once until clear of register