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@@ -634,7 +634,7 @@ always @(posedge clk) // DMA and Charpos latch delay trick
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always @(posedge clk)
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begin
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if(latch_charposition)
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if(hpos_392)
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begin
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if(VertSubCount==6)
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CharPosLatch<=1; // CharPosLatch signal activates in line 6 and signals that videocounter (DMA counter) has been latched. It is used in line 7 for character position latch.
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@@ -651,7 +651,7 @@ always @(posedge clk) // Character Position Reload register $FF1A/$FF1B
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CharPosReload[7:0]<=data_in;
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else if(hpos_392 & videoline==EOS) // clear character position reload at last line
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CharPosReload<=0;
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else if(CharPosLatch & latch_charposition & VertSubActive) // latch character position at 7th line of a character row if videocunter was latched in previous 6th row
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else if(CharPosLatch & latch_charposition & enabledisplay) // latch character position at 7th line of a character row if videocunter was latched in previous 6th row
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CharPosReload<=CharPosition;
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end
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@@ -741,7 +741,9 @@ always @(posedge clk)
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begin
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if(hpos_392 & videoline==EOS) // clear videocounter reload register at last line
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videocounter_reload<=0;
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else if(VertSubCount==6 && latch_charposition && VertSubActive) // Latch videocounter position at 6th line of a character row
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else if(inc_videocounter && hcounter_next == 9'd432 && tick8) // if the videocounter running when it's reloaded, that affects the reload value (HSP in Alpharay)
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videocounter_reload<=videocounter+1'd1;
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else if(VertSubCount==6 && latch_charposition && enabledisplay) // Latch videocounter position at 6th line of a character row
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videocounter_reload<=videocounter;
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end
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