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do not reset pulse counters when playing is paused

This commit is contained in:
nino-porcino
2019-04-17 21:14:57 +02:00
parent 02ef4616b7
commit d8a1bfce96

View File

@@ -132,13 +132,6 @@ begin
end if;
tap_fifo_rdreq <= '0';
if playing = '0' then
tap_fifo_error <= '0';
wave_cnt <= (others => '0');
wave_len <= (others => '0');
tap_player_tick_cnt <= (others => '0');
wav_player_tick_cnt <= (others => '0');
end if;
if (playing = '1') and (wav_mode = '1') then