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do not reset pulse counters when playing is paused
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@@ -132,13 +132,6 @@ begin
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end if;
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tap_fifo_rdreq <= '0';
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if playing = '0' then
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tap_fifo_error <= '0';
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wave_cnt <= (others => '0');
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wave_len <= (others => '0');
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tap_player_tick_cnt <= (others => '0');
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wav_player_tick_cnt <= (others => '0');
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end if;
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if (playing = '1') and (wav_mode = '1') then
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