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mirror of https://github.com/mist-devel/mist-board.git synced 2026-02-05 07:34:41 +00:00
Gyorgy Szombathelyi 2aab723f24 C64: [VIC2] Fix sprite priority by vpelletier
If a lower-index background-priority (1) sprite's opaque pixel intersects
with a higher-index foreground-priority (0) sprite's opaque pixel, and the
screen bitmap has a foreground color at that same position, then the
screen bitmap's foreground color is visible.
This is counter-intuitive, as higher-index sprite's pixel alone would mask
the bitmap color, and adding another sprite top of it makes the bitmap
visible again, but this is how the VICII works.
2020-03-17 20:48:14 +01:00
2019-10-14 10:55:56 +02:00
2016-03-10 10:40:21 +01:00
2017-05-01 20:39:17 +02:00
2020-01-08 12:07:52 +01:00
2020-01-05 19:36:17 +01:00
2019-03-17 17:28:46 +01:00

For further information see our Wiki or jump directly to the Getting started page.

Get your own MIST board e.g. from Lotharek in Poland, Dragonbox shop in Germany, AMedia in France or Amigastore in Spain!

The MIST board was designed to implement classic 16 bit computers like the Amiga and Atari ST(E) as System-on-a-Chip using modern hardware. But it equally well supports 8 bit systems like the Atari XL, ZX81, ZX Spectrum, C64, Atari VCS, Atari 5200, Colecovision, Apple II, Sega Master System, NES, Odyssey2 and more ...

https://raw.githubusercontent.com/wiki/mist-devel/mist-board/mist-midi-13-board-black-metal-case.jpg

This repository contains the source code of many cores. Further cores can be found in various other repositories like:

Description
Core sources and tools for the MIST board
Readme 45 MiB
Languages
C 35.4%
VHDL 34.8%
Verilog 25.7%
xBase 1.6%
C++ 1.5%
Other 0.7%