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Fix acceleration sound playing when exiting the vehicle
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@@ -282,7 +282,7 @@ cAudioManager::ProcessSpecial()
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}
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CPlayerPed *playerPed = FindPlayerPed();
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if (playerPed) {
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if(playerPed->EnteringCar() && !playerPed->bInVehicle)
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if(!playerPed->EnteringCar() && !playerPed->bInVehicle)
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SampleManager.StopChannel(CHANNEL_PLAYER_VEHICLE_ENGINE);
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}
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}
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