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https://github.com/Gehstock/Mist_FPGA.git
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Snapshot still wip
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BIN
Console_MiST/ChannelF_MiST/ChannelF.rbf
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Console_MiST/ChannelF_MiST/ChannelF.rbf
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Console_MiST/ChannelF_MiST/ReadMe.txt
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Console_MiST/ChannelF_MiST/ReadMe.txt
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@@ -0,0 +1,17 @@
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ChannelF_MiSTer by Grabulosaure
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Controls ChannelF uses two joysticks that can be moved in 4 directions, they can also be pushed, pulled and the knob can be turned left or right.
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There are 5 buttons on the Channel F unit : RESET (1) TIME / 2 min / HOCKEY (2) MODE / 5 min / TENNIS (3) HOLD / 10 min / GAME 3 (4) START / 20 min / GAME 4
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There are 2 games in ROM : Hockey and Tennis which can be run without loading any cartridge.
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Press RESET G? : The console asks which game shall be started
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Press 1 for Hockey
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Press 2 for Tennis S? : The console waits before starting the game
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Press 1 to select a time limit T? : Set time limit
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Press 1..4 for the time limit
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Press 2 to select game speed M? : Set speed
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Press 1..4 for the speed
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Press 4 to start play
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BIN
Console_MiST/ChannelF_MiST/Snapshot/ChannelF.rbf
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BIN
Console_MiST/ChannelF_MiST/Snapshot/ChannelF.rbf
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@@ -50,17 +50,19 @@ channel_f channel_f(
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.vga_hs(hs),
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.vga_vs(vs),
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.vga_de(blankn),
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.joystick_0(~status[1] ? joystick_0 : joystick_1),
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.joystick_1(~status[1] ? joystick_1 : joystick_0),
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.Keys({m_four_players, m_three_players, m_two_players, m_one_player}),
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.joystick_0({m_fireD, m_fireC, m_fireB, m_fireA, m_up, m_down, m_left, m_right}),
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.joystick_1({m_fire2D, m_fire2C, m_fire2B, m_fire2A, m_up2, m_down2, m_left2, m_right2}),
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.ioctl_download(ioctl_downl),
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.ioctl_index(ioctl_index),
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.ioctl_wr(1),//ioctl_wr),//todo
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.ioctl_wr(~ioctl_wr),//todo
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.ioctl_addr(ioctl_addr),
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.ioctl_dout(ioctl_dout),
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// .ioctl_wait(ioctl_wait),
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.audio(audio)
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);
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);
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wire ioctl_downl;
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wire [7:0] ioctl_index;
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wire ioctl_wr;
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@@ -149,5 +151,23 @@ dac(
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.dac_o(AUDIO_L)
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);
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wire m_up, m_down, m_left, m_right, m_fireA, m_fireB, m_fireC, m_fireD, m_fireE, m_fireF;
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wire m_up2, m_down2, m_left2, m_right2, m_fire2A, m_fire2B, m_fire2C, m_fire2D, m_fire2E, m_fire2F;
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wire m_tilt, m_coin1, m_coin2, m_coin3, m_coin4, m_one_player, m_two_players, m_three_players, m_four_players;
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arcade_inputs inputs (
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.clk ( clock_48 ),
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.key_strobe ( key_strobe ),
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.key_pressed ( key_pressed ),
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.key_code ( key_code ),
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.joystick_0 ( joystick_0 ),
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.joystick_1 ( joystick_1 ),
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.rotate ( 0 ),
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.orientation ( 2'b00 ),
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.joyswap ( status[1] ),
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.oneplayer ( 1'b0 ),
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.controls ( {m_tilt, m_coin4, m_coin3, m_coin2, m_coin1, m_four_players, m_three_players, m_two_players, m_one_player} ),
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.player1 ( {m_fireF, m_fireE, m_fireD, m_fireC, m_fireB, m_fireA, m_up, m_down, m_left, m_right} ),
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.player2 ( {m_fire2F, m_fire2E, m_fire2D, m_fire2C, m_fire2B, m_fire2A, m_up2, m_down2, m_left2, m_right2} )
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);
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endmodule
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@@ -73,8 +73,9 @@ ENTITY channel_f IS
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vga_vs : OUT std_logic; -- positive pulse!
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vga_de : OUT std_logic; -- = not (VBlank or HBlank)
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-- HPS IO
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joystick_0 : IN unsigned(31 DOWNTO 0);
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joystick_1 : IN unsigned(31 DOWNTO 0);
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Keys : IN unsigned(3 DOWNTO 0);
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joystick_0 : IN unsigned(7 DOWNTO 0);
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joystick_1 : IN unsigned(7 DOWNTO 0);
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--ROM LOAD
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ioctl_download : IN std_logic;
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ioctl_index : IN std_logic_vector(7 DOWNTO 0);
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@@ -463,24 +464,24 @@ BEGIN
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----------------------------------------------------------
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-- Joysticks / Buttons
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pi0(7 DOWNTO 4)<=po0(7 DOWNTO 4);
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pi0(0) <= NOT (joystick_0(4) OR joystick_1(4)); -- TIME
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pi0(1) <= NOT (joystick_0(5) OR joystick_1(5)); -- MODE
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pi0(2) <= NOT (joystick_0(6) OR joystick_1(6)); -- HOLD
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pi0(3) <= NOT (joystick_0(7) OR joystick_1(7)); -- START
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pi0(0) <= NOT Keys(0); -- TIME
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pi0(1) <= NOT Keys(1); -- MODE
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pi0(2) <= NOT Keys(2); -- HOLD
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pi0(3) <= NOT Keys(3); -- START
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pi1i(7) <= NOT joystick_0(8); -- RIGHT G.DOWN
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pi1i(6) <= NOT joystick_0(9); -- RIGHT G.UP
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pi1i(5) <= NOT joystick_0(10); -- RIGHT CW
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pi1i(4) <= NOT joystick_0(11); -- RIGHT CCW
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pi1i(7) <= NOT joystick_0(4); -- RIGHT G.DOWN
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pi1i(6) <= NOT joystick_0(5); -- RIGHT G.UP
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pi1i(5) <= NOT joystick_0(6); -- RIGHT CW
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pi1i(4) <= NOT joystick_0(7); -- RIGHT CCW
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pi1i(3) <= NOT joystick_0(3); -- RIGHT UP
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pi1i(2) <= NOT joystick_0(2); -- RIGHT DOWN
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pi1i(1) <= NOT joystick_0(1); -- RIGHT LEFT
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pi1i(0) <= NOT joystick_0(0); -- RIGHT RIGHT
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pi4i(7) <= NOT joystick_1(8); -- LEFT G.DOWN
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pi4i(6) <= NOT joystick_1(9); -- LEFT G.UP
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pi4i(5) <= NOT joystick_1(10); -- LEFT CW
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pi4i(4) <= NOT joystick_1(11); -- LEFT CCW
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pi4i(7) <= NOT joystick_1(4); -- LEFT G.DOWN
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pi4i(6) <= NOT joystick_1(5); -- LEFT G.UP
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pi4i(5) <= NOT joystick_1(6); -- LEFT CW
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pi4i(4) <= NOT joystick_1(7); -- LEFT CCW
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pi4i(3) <= NOT joystick_1(3); -- LEFT UP
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pi4i(2) <= NOT joystick_1(2); -- LEFT DOWN
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pi4i(1) <= NOT joystick_1(1); -- LEFT LEFT
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