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Reduce the amount of code that gets loaded.
We ran out of memory while loading all the source files. In build.cmd, some of these were loaded as compiled versions, which would have been more compact. For now, cut out the endgame and some of the debug-print code. This will need reinstating eventually.
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@@ -32,16 +32,51 @@
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<VFLOAD "ctell">
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<VFLOAD "parser">
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<VFLOAD "melee">
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; "Game data"
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<VFLOAD "act1">
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<VFLOAD "act2">
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<VFLOAD "act3">
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<VFLOAD "act4">
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; <VFLOAD "act4">
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<SETG END-GAME-EXISTS? <>>
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<VFLOAD "rooms">
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<VFLOAD "dung">
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; "Undefine stuff we don't need from MAKSTR"
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<GUNASSIGN MPOBLIST>
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<GUNASSIGN PINSERT>
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<GUNASSIGN CEVENT>
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<GUNASSIGN CEXIT>
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<GUNASSIGN DOOR>
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<GUNASSIGN EXIT>
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<GUNASSIGN ROOM>
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<GUNASSIGN FIND-PREP>
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<GUNASSIGN ADD-ACTION>
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<GUNASSIGN ADD-DIRECTIONS>
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<GUNASSIGN DSYNONYM>
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<GUNASSIGN VSYNONYM>
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<GUNASSIGN ADD-BUZZ>
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<GUNASSIGN ADD-ZORK>
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<GUNASSIGN SYNONYM>
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<GUNASSIGN ADD-DEMON>
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<GUNASSIGN ADD-ACTOR>
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<GUNASSIGN SADD-ACTION>
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<GUNASSIGN 1ADD-ACTION>
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<GUNASSIGN 1NRADD-ACTION>
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<GUNASSIGN MAKE-ACTION>
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<GUNASSIGN ADD-BUNCHER>
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<GUNASSIGN ADD-QUESTION>
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<GUNASSIGN ADD-INQOBJ>
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<GUNASSIGN GOBJECT>
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<GUNASSIGN OBJECT>
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<GUNASSIGN GET-OBJ>
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<GUNASSIGN GET-ROOM>
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;<VFLOAD "b">
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<VFLOAD "disp1">
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;<VFLOAD "disp1">
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<VFLOAD "impl">
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<VFLOAD "sr">
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<VFLOAD "syntax">
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<VFLOAD "typhak">
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;<VFLOAD "typhak">
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<VFLOAD "util">
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@@ -6536,6 +6536,8 @@ be quite impossible for you to exit.
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; "SUBTITLE END GAME QUESTIONS"
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<COND (,END-GAME-EXISTS?
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<ADD-QUESTION
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"From which room can one enter the robber's hideaway without passing
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through the cyclops room?" ["TEMPL"]>
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@@ -6564,3 +6566,5 @@ in Zorkmids?" ["30003"]>
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<ADD-QUESTION "In which room is 'Hello, Sailor!' useful?" ["NONE" "NOWHE"]>
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)>
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