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4 Commits
V1.1
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archive/Im
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3b9c6e0f49 | ||
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c3f793accc | ||
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627f0fbb3d | ||
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8fde526eec |
File diff suppressed because it is too large
Load Diff
@@ -1,4 +1,4 @@
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update=12/2/2019 9:31:35 PM
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update=2/15/2021 12:34:27 PM
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version=1
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last_client=kicad
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[general]
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@@ -12,16 +12,6 @@ NetIExt=net
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version=1
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LibDir=
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[eeschema/libraries]
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[schematic_editor]
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version=1
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PageLayoutDescrFile=
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PlotDirectoryName=F:/NES-RE/Board Files
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SubpartIdSeparator=0
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SubpartFirstId=65
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NetFmtName=
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SpiceAjustPassiveValues=0
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LabSize=50
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ERC_TestSimilarLabels=1
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[pcbnew]
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version=1
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PageLayoutDescrFile=
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@@ -250,3 +240,13 @@ uViaDrill=0.1
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dPairWidth=0.2
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dPairGap=0.25
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dPairViaGap=0.25
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[schematic_editor]
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version=1
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PageLayoutDescrFile=
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PlotDirectoryName=
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SubpartIdSeparator=0
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SubpartFirstId=65
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NetFmtName=
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SpiceAjustPassiveValues=0
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LabSize=50
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ERC_TestSimilarLabels=1
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File diff suppressed because it is too large
Load Diff
@@ -1,17 +1,17 @@
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(module Mod_RF (layer F.Cu) (tedit 5DF56B32)
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(fp_text reference REF** (at 0 0.5) (layer F.SilkS)
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(module Mod_RF (layer F.Cu) (tedit 5FF8DCCF)
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(fp_text reference P3 (at 0.314 5.086) (layer F.SilkS)
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(effects (font (size 1 1) (thickness 0.15)))
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)
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(fp_text value Mod_RF (at 0 -0.5) (layer F.Fab)
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(fp_text value "MOD RF" (at 6.224 -1.314) (layer F.Fab)
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(effects (font (size 1 1) (thickness 0.15)))
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)
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(pad 1 thru_hole circle (at 0 3) (size 3 3) (drill 1.5) (layers *.Cu *.Mask))
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(pad 2 thru_hole circle (at 4 3) (size 3 3) (drill 1.5) (layers *.Cu *.Mask))
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(pad 3 thru_hole circle (at 8 3) (size 3 3) (drill 1.5) (layers *.Cu *.Mask))
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(pad 4 thru_hole circle (at 12 3) (size 3 3) (drill 1.5) (layers *.Cu *.Mask))
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(pad 5 thru_hole circle (at 16 3) (size 3 3) (drill 1.5) (layers *.Cu *.Mask))
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(pad 6 thru_hole oval (at -5.2 6) (size 4.25 9.25) (drill oval 1.16 4.18) (layers *.Cu *.Mask))
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(pad 7 thru_hole oval (at -5.25 16.75) (size 4.25 9.25) (drill oval 1.16 4.18) (layers *.Cu *.Mask))
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(pad 8 thru_hole oval (at 24.134 16.575 90) (size 4.25 9.25) (drill oval 1.16 4.18) (layers *.Cu *.Mask))
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(pad 9 thru_hole oval (at 24.134 -2.275 90) (size 4.25 9.25) (drill oval 1.16 4.18) (layers *.Cu *.Mask))
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(pad 6 thru_hole oval (at 22.344 -2.275 90) (size 4.25 9.25) (drill oval 1.16 5.62) (layers *.Cu *.Mask))
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(pad 6 thru_hole oval (at 22.344 16.575 90) (size 4.25 9.25) (drill oval 1.16 5.62) (layers *.Cu *.Mask))
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(pad 6 thru_hole oval (at -6.23 15.9) (size 4.25 9.25) (drill oval 1.16 5.12) (layers *.Cu *.Mask))
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(pad 6 thru_hole oval (at -6.23 5.1) (size 4.25 9.25) (drill oval 1.16 5.12) (layers *.Cu *.Mask))
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(pad 5 thru_hole circle (at 16 2.156) (size 3 3) (drill 1.5) (layers *.Cu *.Mask))
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(pad 4 thru_hole circle (at 12 2.156) (size 3 3) (drill 1.5) (layers *.Cu *.Mask))
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(pad 3 thru_hole circle (at 8 2.156) (size 3 3) (drill 1.5) (layers *.Cu *.Mask))
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(pad 2 thru_hole circle (at 4 2.156) (size 3 3) (drill 1.5) (layers *.Cu *.Mask))
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(pad 1 thru_hole circle (at 0 2.156) (size 3 3) (drill 1.5) (layers *.Cu *.Mask))
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)
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13
README.md
13
README.md
@@ -1,6 +1,13 @@
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# Open 'Tendo
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An Open-Source HardWare (OSHW) recreation of the original 1985 Front-Loading NES motherboard.
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## Note on RGB and HDMI:
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Neither RGB nor HDMI video output were or are a goal of the OpenTendo project, the goal was/is documentation and preservation, and the project was an exercise in reverse engineering. As such "improved" video outputs will not be added to OpenTendo.
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NESRGB and Hi-Def NES can be installed as normal, but will not be incorporated into the OpenTendo PCB
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## Repository Structure:
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* Board Files: Contains all files necessary to open the project in KiCad, as well as the schematic and schematic symbols
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@@ -18,11 +25,11 @@ The files required to order PCBs can be found under releases.
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* 1.6mm thickness
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* HASL surface finish
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* HASL or ENiG surface finish
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* And any color you want!
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The design is as true to the original board as possible, with subtle changes where needed to compensate for outdated/unsourcable parts,
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as well as some improvements. (Expansion audio enabled, and other minor changes)
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@@ -31,7 +38,7 @@ Since this project is open-source you may do as you like with it, whether that i
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I am not in any way affiliated with Nintendo, I'm just doing this in my free time as a stepping stone into further Reverse Engineering work.
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*Note:* At this point in time, any and all motherboards will require the use of an original CPU[1], and PPU[1] to function.
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*Note:* At this point in time, any and all motherboards will require the use of an original CPU[1], and PPU[2] to function.
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These are the only two parts that are custom and have no available replacement, the rest can be replaced with modern, and or easily available parts.
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