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This commit is contained in:
457
PsNee.ino
457
PsNee.ino
@@ -1,457 +0,0 @@
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// PsNee / psxdev.net version
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// For Arduino and ATtiny
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//
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// Quick start: Select your hardware via the #defines, compile + upload the code, install in PSX.
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// There are some pictures in the development thread ( http://www.psxdev.net/forum/viewtopic.php?f=47&t=1262&start=120 )
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// Beware to use the PSX 3.5V / 3.3V power, *NOT* 5V! The installation pictures include an example.
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//
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// Arduinos:
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// Use #define ARDUINO_328_BOARD for the following:
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// - Arduino Pro Mini @8Mhz and @16Mhz (supported, tested)
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// - Arduino Uno @8Mhz and @16Mhz (supported, tested)
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// Use #define ARDUINO_32UX_BOARD for the following:
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// - Pro Micro (supported, tested)
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// - Arduino Leonardo (supported, untested)
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// ATtiny:
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// - ATtiny85: Should work the same as ATtiny45 (supported, untested)
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// - ATtiny45: LFUSE 0xE2 HFUSE 0xDF > internal oscillator, full 8Mhz speed (supported, tested)
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// - ATtiny25: Should work the same as ATtiny45 but doesn't have enough Flash nor RAM for PSNEEDEBUG (supported, untested)
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// - Use #define ATTINY_X5
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//
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// To use ATtiny with the Arduino environment, an ATtiny core has to be installed.
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//
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// PAL PM-41 consoles are supported with #define APPLY_PSONE_PAL_BIOS_PATCH,
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// but only on boards with ATmega chips (Arduinos).
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// Also, the Arduino must be flashed using SPI (deleting the bootloader), since I expect a signal ~1 second after power on.
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//
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// This code defaults to multi-region, meaning it will unlock PAL, NTSC-U and NTSC-J machines.
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// You can optimize boot times for your console further. See "// inject symbols now" in the main loop.
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//+-------------------------------------------------------------------------------------------+
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//| Choose your hardware! |
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//+-------------------------------------------------------------------------------------------+
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//
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// To fix the timer problem with APPLY_PSONE_PAL_BIOS_PATCH look at line 223
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//
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// 2 main branches available:
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// - ATmega based > easy to use, fast and nice features for development, recommended
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// - ATtiny based > for minimal installs
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// ATmega32U4/32U2 boards (as in the Pro Micro) have to use different pinouts than the 'regular'
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// Arduino ATMega328's. For these, a different define must be used.
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||||
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//#define ARDUINO_328_BOARD
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//#define ARDUINO_32UX_BOARD
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//#define ATTINY_X5
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//#define APPLY_PSONE_PAL_BIOS_PATCH
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//#define PSNEEDEBUG
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#include <avr/pgmspace.h>
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#if defined(ARDUINO_328_BOARD)
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// board pins (code requires porting to reflect any changes)
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#if defined(APPLY_PSONE_PAL_BIOS_PATCH)
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#define BIOS_A18 3 // connect to PSOne BIOS A18 (pin 31 on that chip)
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#define BIOS_D2 4 // connect to PSOne BIOS D2 (pin 15 on that chip)
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#endif
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#define sqck 6 // connect to PSX HC-05 SQCK pin
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#define subq 7 // connect to PSX HC-05 SUBQ pin
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#define data 8 // connect to point 6 in old modchip diagrams
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#define gate_wfck 9 // connect to point 5 in old modchip diagrams
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// MCU I/O definitions
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#define SUBQPORT PIND // MCU port for the 2 SUBQ sampling inputs
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#define SQCKBIT 6 // PD6 "SQCK" < Mechacon pin 26 (PU-7 and early PU-8 Mechacons: pin 41)
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#define SUBQBIT 7 // PD7 "SUBQ" < Mechacon pin 24 (PU-7 and early PU-8 Mechacons: pin 39)
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#define GATEWFCKPORT PINB // MCU port for the gate input (used for WFCK)
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#define DATAPORT PORTB // MCU port for the gate input (used for WFCK)
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#define GATEWFCKBIT 1 // PB1
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#define DATABIT 0 // PB0
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#if defined(APPLY_PSONE_PAL_BIOS_PATCH)
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#define BIOSPATCHPORTIN PIND
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#define BIOSPATCHPORTOUT PORTD
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#define BIOSPATCHDDR DDRD
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#define BIOS_A18_BIT 4
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#define BIOS_D2_BIT 5
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#endif
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#elif defined(ARDUINO_32UX_BOARD) // ATMega32U2/ATMega32U4
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#if defined(APPLY_PSONE_PAL_BIOS_PATCH)
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#define BIOS_A18 2
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#define BIOS_D2 3
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#endif
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#define sqck 4
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#define subq 6
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#define data 8
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#define gate_wfck 9
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// MCU I/O definitions
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#define SUBQPORT PIND
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#define SQCKBIT 1 //
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#define SUBQBIT 0 //
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#define GATEWFCKPORT PINB
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#define DATAPORT PORTB
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||||
#define GATEWFCKBIT 1 //
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#define DATABIT 3 //
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#if defined(APPLY_PSONE_PAL_BIOS_PATCH)
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#define BIOSPATCHPORTIN PIND
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||||
#define BIOSPATCHPORTOUT PORTD
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#define BIOSPATCHDDR DDRD
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#define BIOS_A18_BIT 2 //PB4
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#define BIOS_D2_BIT 3 //PB5
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#endif
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#elif defined(ATTINY_X5) // ATtiny 25/45/85
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// extras
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#define USINGSOFTWARESERIAL
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// board pins (Do not change. Changing pins requires adjustments to MCU I/O definitions)
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#define sqck 0
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#define subq 1
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#define data 2
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#define gate_wfck 4
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#define debugtx 3
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// MCU I/O definitions
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#define SUBQPORT PINB
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#define SQCKBIT 0
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#define SUBQBIT 1
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#define GATEWFCKPORT PINB
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#define DATAPORT PORTB
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#define GATEWFCKBIT 4
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#define DATABIT 2
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#if defined(APPLY_PSONE_PAL_BIOS_PATCH)
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#error "ATtiny does not support PAL PSOne patch yet!"
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#endif
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#else
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#error "Select a board!"
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#endif
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#if defined(PSNEEDEBUG) && defined(USINGSOFTWARESERIAL)
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#include <SoftwareSerial.h>
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SoftwareSerial mySerial(-1, 3); // RX, TX. (RX -1 = off)
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#define DEBUG_PRINT(x) mySerial.print(x)
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#define DEBUG_PRINTHEX(x) mySerial.print(x, HEX)
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#define DEBUG_PRINTLN(x) mySerial.println(x)
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#define DEBUG_FLUSH mySerial.flush()
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#elif defined(PSNEEDEBUG) && !defined(USINGSOFTWARESERIAL)
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#define DEBUG_PRINT(x) Serial.print(x)
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#define DEBUG_PRINTHEX(x) Serial.print(x, HEX)
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#define DEBUG_PRINTLN(x) Serial.println(x)
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#define DEBUG_FLUSH Serial.flush()
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#else
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#define DEBUG_PRINT(x)
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#define DEBUG_PRINTHEX(x)
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#define DEBUG_PRINTLN(x)
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#define DEBUG_FLUSH
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#endif
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#define NOP __asm__ __volatile__ ("nop\n\t")
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// Setup() detects which (of 2) injection methods this PSX board requires, then stores it in pu22mode.
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boolean pu22mode;
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//Timing
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const int delay_between_bits = 4000; // 250 bits/s (microseconds) (ATtiny 8Mhz works from 3950 to 4100)
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const int delay_between_injections = 90; // 72 in oldcrow. PU-22+ work best with 80 to 100 (milliseconds)
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// borrowed from AttyNee. Bitmagic to get to the SCEX strings stored in flash (because Harvard architecture)
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bool readBit(int index, const unsigned char *ByteSet)
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{
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int byte_index = index >> 3;
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byte bits = pgm_read_byte(&(ByteSet[byte_index]));
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int bit_index = index & 0x7; // same as (index - byte_index<<3) or (index%8)
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byte mask = 1 << bit_index;
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return (0 != (bits & mask));
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}
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void inject_SCEX(char region)
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{
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//SCEE: 1 00110101 00, 1 00111101 00, 1 01011101 00, 1 01011101 00
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//SCEA: 1 00110101 00, 1 00111101 00, 1 01011101 00, 1 01111101 00
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//SCEI: 1 00110101 00, 1 00111101 00, 1 01011101 00, 1 01101101 00
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//const boolean SCEEData[44] = {1,0,0,1,1,0,1,0,1,0,0,1,0,0,1,1,1,1,0,1,0,0,1,0,1,0,1,1,1,0,1,0,0,1,0,1,0,1,1,1,0,1,0,0};
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//const boolean SCEAData[44] = {1,0,0,1,1,0,1,0,1,0,0,1,0,0,1,1,1,1,0,1,0,0,1,0,1,0,1,1,1,0,1,0,0,1,0,1,0,1,1,1,0,1,0,0};
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//const boolean SCEIData[44] = {1,0,0,1,1,0,1,0,1,0,0,1,0,0,1,1,1,1,0,1,0,0,1,0,1,0,1,1,1,0,1,0,0,1,0,1,0,1,1,1,0,1,0,0};
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static const PROGMEM unsigned char SCEEData[] = {0b01011001, 0b11001001, 0b01001011, 0b01011101, 0b11101010, 0b00000010};
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static const PROGMEM unsigned char SCEAData[] = {0b01011001, 0b11001001, 0b01001011, 0b01011101, 0b11111010, 0b00000010};
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static const PROGMEM unsigned char SCEIData[] = {0b01011001, 0b11001001, 0b01001011, 0b01011101, 0b11011010, 0b00000010};
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// pinMode(data, OUTPUT) is used more than it has to be but that's fine.
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for (byte bit_counter = 0; bit_counter < 44; bit_counter++)
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{
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if (readBit(bit_counter, region == 'e' ? SCEEData : region == 'a' ? SCEAData : SCEIData) == 0)
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{
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pinMode(data, OUTPUT);
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bitClear(GATEWFCKPORT, DATABIT); // data low
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delayMicroseconds(delay_between_bits);
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}
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else
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{
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if (pu22mode) {
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pinMode(data, OUTPUT);
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unsigned long now = micros();
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do {
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bool wfck_sample = bitRead(GATEWFCKPORT, GATEWFCKBIT);
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bitWrite(DATAPORT, DATABIT, wfck_sample); // output wfck signal on data pin
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}
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while ((micros() - now) < delay_between_bits);
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}
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else { // PU-18 or lower mode
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pinMode(data, INPUT);
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delayMicroseconds(delay_between_bits);
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}
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}
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}
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pinMode(data, OUTPUT);
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bitClear(GATEWFCKPORT, DATABIT); // pull data low
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delay(delay_between_injections);
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}
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void NTSC_fix() {
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#if defined(APPLY_PSONE_PAL_BIOS_PATCH)
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pinMode(BIOS_A18, INPUT);
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pinMode(BIOS_D2, INPUT);
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delay(100); // this is right after SQCK appeared. wait a little to avoid noise
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while (!bitRead(BIOSPATCHPORTIN, BIOS_A18_BIT))
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{
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; //wait for stage 1 A18 pulse
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}
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delay(1350); //wait through stage 1 of A18 activity
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noInterrupts(); // start critical section
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while (!bitRead(BIOSPATCHPORTIN, BIOS_A18_BIT))
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{
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; //wait for priming A18 pulse
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}
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delayMicroseconds(17); // min 13us max 17us for 16Mhz ATmega (maximize this when tuning!)
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bitClear(BIOSPATCHPORTOUT, BIOS_D2_BIT); // store a low
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bitSet(BIOSPATCHDDR, BIOS_D2_BIT); // D2 = output. drags line low now
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delayMicroseconds(4); // min 2us for 16Mhz ATmega, 8Mhz requires 3us (minimize this when tuning, after maximizing first us delay!)
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bitClear(DDRD, BIOS_D2_BIT); // D2 = input / high-z
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interrupts(); // end critical section
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||||
|
||||
// not necessary but I want to make sure these pins are now high-z again
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pinMode(BIOS_A18, INPUT);
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||||
pinMode(BIOS_D2, INPUT);
|
||||
#endif
|
||||
}
|
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|
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//--------------------------------------------------
|
||||
// Setup
|
||||
//--------------------------------------------------
|
||||
|
||||
void setup()
|
||||
{
|
||||
pinMode(data, INPUT);
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||||
pinMode(gate_wfck, INPUT);
|
||||
pinMode(subq, INPUT); // PSX subchannel bits
|
||||
pinMode(sqck, INPUT); // PSX subchannel clock
|
||||
|
||||
#if defined(PSNEEDEBUG) && defined(USINGSOFTWARESERIAL)
|
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pinMode(debugtx, OUTPUT); // software serial tx pin
|
||||
mySerial.begin(115200); // 13,82 bytes in 12ms, max for softwareserial. (expected data: ~13 bytes / 12ms) // update: this is actually quicker
|
||||
#elif defined(PSNEEDEBUG) && !defined(USINGSOFTWARESERIAL)
|
||||
Serial.begin(500000); // 60 bytes in 12ms (expected data: ~26 bytes / 12ms) // update: this is actually quicker
|
||||
DEBUG_PRINT("MCU frequency: "); DEBUG_PRINT(F_CPU); DEBUG_PRINTLN(" Hz");
|
||||
DEBUG_PRINTLN("Waiting for SQCK..");
|
||||
#endif
|
||||
|
||||
#if defined(ARDUINO_328_BOARD) || defined(ARDUINO_32UX_BOARD)
|
||||
pinMode(LED_BUILTIN, OUTPUT); // Blink on injection / debug.
|
||||
digitalWrite(LED_BUILTIN, HIGH); // mark begin of setup
|
||||
#endif
|
||||
|
||||
// wait for console power on and stable signals
|
||||
while (!digitalRead(sqck));
|
||||
while (!digitalRead(gate_wfck));
|
||||
|
||||
// if enabled: patches PAL PSOne consoles so they start all region games
|
||||
NTSC_fix();
|
||||
|
||||
// Board detection
|
||||
//
|
||||
// GATE: __----------------------- // this is a PU-7 .. PU-20 board!
|
||||
//
|
||||
// WFCK: __-_-_-_-_-_-_-_-_-_-_-_- // this is a PU-22 or newer board!
|
||||
|
||||
unsigned int highs = 0, lows = 0;
|
||||
unsigned long now = millis();
|
||||
do {
|
||||
if (digitalRead(gate_wfck) == 1) highs++;
|
||||
if (digitalRead(gate_wfck) == 0) lows++;
|
||||
delayMicroseconds(200); // good for ~5000 reads in 1s
|
||||
}
|
||||
while ((millis() - now) < 1000); // sample 1s
|
||||
|
||||
// typical readouts
|
||||
// PU-22: highs: 2449 lows: 2377
|
||||
if (lows > 100) {
|
||||
pu22mode = 1;
|
||||
}
|
||||
else {
|
||||
pu22mode = 0;
|
||||
}
|
||||
|
||||
#ifdef ATTINY_X5
|
||||
DEBUG_PRINT("m "); DEBUG_PRINTLN(pu22mode);
|
||||
#else
|
||||
DEBUG_PRINT("highs: "); DEBUG_PRINT(highs); DEBUG_PRINT(" lows: "); DEBUG_PRINTLN(lows);
|
||||
DEBUG_PRINT("pu22mode: "); DEBUG_PRINTLN(pu22mode);
|
||||
// Power saving
|
||||
// Disable the ADC by setting the ADEN bit (bit 7) of the ADCSRA register to zero.
|
||||
ADCSRA = ADCSRA & B01111111;
|
||||
// Disable the analog comparator by setting the ACD bit (bit 7) of the ACSR register to one.
|
||||
ACSR = B10000000;
|
||||
// Disable digital input buffers on all analog input pins by setting bits 0-5 of the DIDR0 register to one.
|
||||
DIDR0 = DIDR0 | B00111111;
|
||||
#endif
|
||||
|
||||
#if defined(ARDUINO_328_BOARD) || defined(ARDUINO_32UX_BOARD)
|
||||
digitalWrite(LED_BUILTIN, LOW); // setup complete
|
||||
#endif
|
||||
|
||||
DEBUG_FLUSH; // empty serial transmit buffer
|
||||
}
|
||||
|
||||
void loop()
|
||||
{
|
||||
static byte scbuf [12] = { 0 }; // We will be capturing PSX "SUBQ" packets, there are 12 bytes per valid read.
|
||||
static unsigned int timeout_clock_counter = 0;
|
||||
static byte bitbuf = 0; // SUBQ bit storage
|
||||
static bool sample = 0;
|
||||
static byte bitpos = 0;
|
||||
byte scpos = 0; // scbuf position
|
||||
|
||||
// start with a small delay, which can be necessary in cases where the MCU loops too quickly
|
||||
// and picks up the laster SUBQ trailing end
|
||||
delay(1);
|
||||
|
||||
noInterrupts(); // start critical section
|
||||
start:
|
||||
// Capture 8 bits for 12 runs > complete SUBQ transmission
|
||||
bitpos = 0;
|
||||
for (; bitpos < 8; bitpos++) {
|
||||
while (bitRead(SUBQPORT, SQCKBIT) == 1) {
|
||||
// wait for clock to go low..
|
||||
// a timeout resets the 12 byte stream in case the PSX sends malformatted clock pulses, as happens on bootup
|
||||
timeout_clock_counter++;
|
||||
if (timeout_clock_counter > 1000) {
|
||||
scpos = 0; // reset SUBQ packet stream
|
||||
timeout_clock_counter = 0;
|
||||
bitbuf = 0;
|
||||
goto start;
|
||||
}
|
||||
}
|
||||
|
||||
// wait for clock to go high..
|
||||
while ((bitRead(SUBQPORT, SQCKBIT)) == 0);
|
||||
|
||||
sample = bitRead(SUBQPORT, SUBQBIT);
|
||||
bitbuf |= sample << bitpos;
|
||||
|
||||
timeout_clock_counter = 0; // no problem with this bit
|
||||
}
|
||||
|
||||
// one byte done
|
||||
scbuf[scpos] = bitbuf;
|
||||
scpos++;
|
||||
bitbuf = 0;
|
||||
|
||||
// repeat for all 12 bytes
|
||||
if (scpos < 12) {
|
||||
goto start;
|
||||
}
|
||||
interrupts(); // end critical section
|
||||
|
||||
// log SUBQ packets. We only have 12ms to get the logs written out. Slower MCUs get less formatting.
|
||||
#ifdef ATTINY_X5
|
||||
if (!(scbuf[0] == 0 && scbuf[1] == 0 && scbuf[2] == 0 && scbuf[3] == 0)) { // a bad sector read is all 0 except for the CRC fields. Don't log it.
|
||||
for (int i = 0; i < 12; i++) {
|
||||
if (scbuf[i] < 0x10) {
|
||||
DEBUG_PRINT("0"); // padding
|
||||
}
|
||||
DEBUG_PRINTHEX(scbuf[i]);
|
||||
}
|
||||
DEBUG_PRINTLN("");
|
||||
}
|
||||
#else
|
||||
if (!(scbuf[0] == 0 && scbuf[1] == 0 && scbuf[2] == 0 && scbuf[3] == 0)) {
|
||||
for (int i = 0; i < 12; i++) {
|
||||
if (scbuf[i] < 0x10) {
|
||||
DEBUG_PRINT("0"); // padding
|
||||
}
|
||||
DEBUG_PRINTHEX(scbuf[i]);
|
||||
DEBUG_PRINT(" ");
|
||||
}
|
||||
DEBUG_PRINTLN("");
|
||||
}
|
||||
#endif
|
||||
|
||||
// check if read head is in wobble area
|
||||
// We only want to unlock game discs (0x41) and only if the read head is in the outer TOC area.
|
||||
// We want to see a TOC sector repeatedly before injecting (helps with timing and marginal lasers).
|
||||
// All this logic is because we don't know if the HC-05 is actually processing a getSCEX() command.
|
||||
// Hysteresis is used because older drives exhibit more variation in read head positioning.
|
||||
// While the laser lens moves to correct for the error, they can pick up a few TOC sectors.
|
||||
static byte hysteresis = 0;
|
||||
boolean isDataSector = (((scbuf[0] & 0x40) == 0x40) && (((scbuf[0] & 0x10) == 0) && ((scbuf[0] & 0x80) == 0)));
|
||||
|
||||
if (
|
||||
(isDataSector && scbuf[1] == 0x00 && scbuf[6] == 0x00) && // [0] = 41 means psx game disk. the other 2 checks are garbage protection
|
||||
(scbuf[2] == 0xA0 || scbuf[2] == 0xA1 || scbuf[2] == 0xA2 || // if [2] = A0, A1, A2 ..
|
||||
(scbuf[2] == 0x01 && (scbuf[3] >= 0x98 || scbuf[3] <= 0x02) ) ) // .. or = 01 but then [3] is either > 98 or < 02
|
||||
) {
|
||||
hysteresis++;
|
||||
}
|
||||
else if ( hysteresis > 0 &&
|
||||
((scbuf[0] == 0x01 || isDataSector) && (scbuf[1] == 0x00 /*|| scbuf[1] == 0x01*/) && scbuf[6] == 0x00)
|
||||
) { // This CD has the wobble into CD-DA space. (started at 0x41, then went into 0x01)
|
||||
hysteresis++;
|
||||
}
|
||||
else if (hysteresis > 0) {
|
||||
hysteresis--; // None of the above. Initial detection was noise. Decrease the counter.
|
||||
}
|
||||
|
||||
// hysteresis value "optimized" using very worn but working drive on ATmega328 @ 16Mhz
|
||||
// should be fine on other MCUs and speeds, as the PSX dictates SUBQ rate
|
||||
if (hysteresis >= 14) {
|
||||
// If the read head is still here after injection, resending should be quick.
|
||||
// Hysteresis naturally goes to 0 otherwise (the read head moved).
|
||||
hysteresis = 11;
|
||||
|
||||
#ifdef ATTINY_X5
|
||||
DEBUG_PRINTLN("!");
|
||||
#else
|
||||
DEBUG_PRINTLN("INJECT!INJECT!INJECT!INJECT!INJECT!INJECT!");
|
||||
#endif
|
||||
#if defined(ARDUINO_328_BOARD) || defined(ARDUINO_32UX_BOARD)
|
||||
digitalWrite(LED_BUILTIN, HIGH);
|
||||
#endif
|
||||
|
||||
pinMode(data, OUTPUT);
|
||||
digitalWrite(data, 0); // pull data low
|
||||
if (!pu22mode) {
|
||||
pinMode(gate_wfck, OUTPUT);
|
||||
digitalWrite(gate_wfck, 0);
|
||||
}
|
||||
|
||||
// HC-05 waits for a bit of silence (pin low) before it begins decoding.
|
||||
delay(delay_between_injections);
|
||||
// inject symbols now. 2 x 3 runs seems optimal to cover all boards
|
||||
for (byte loop_counter = 0; loop_counter < 2; loop_counter++)
|
||||
{
|
||||
inject_SCEX('e'); // e = SCEE, a = SCEA, i = SCEI
|
||||
inject_SCEX('a'); // injects all 3 regions by default
|
||||
inject_SCEX('i'); // optimize boot time by sending only your console region letter (all 3 times per loop)
|
||||
}
|
||||
|
||||
if (!pu22mode) {
|
||||
pinMode(gate_wfck, INPUT); // high-z the line, we're done
|
||||
}
|
||||
pinMode(data, INPUT); // high-z the line, we're done
|
||||
#if defined(ARDUINO_328_BOARD) || defined(ARDUINO_32UX_BOARD)
|
||||
digitalWrite(LED_BUILTIN, LOW);
|
||||
#endif
|
||||
}
|
||||
// keep catching SUBQ packets forever
|
||||
}
|
||||
151
changelog
151
changelog
@@ -1,151 +0,0 @@
|
||||
|
||||
-------------------------------------------------
|
||||
VERSION 2! :D
|
||||
-------------------------------------------------
|
||||
What has changed?
|
||||
- Thanks to TriMesh, the gate-pin is now also used to determine in which model of
|
||||
Playstation PsNee is installed. The modchip algorithm thus can be optimized for
|
||||
optimal performance on specific Playstation revisions. This works by monitoring
|
||||
whether a clock signal is present on this pin - when there is one, the modchip is
|
||||
installed in a PU-22, PU-23 or PSOne Playstation, else it is installed in an older
|
||||
model Playstation. In this version of PsNee, nothing is actually done with this information.
|
||||
- Thanks to -again- TriMesh, NTSC support for PAL SCPH-102 Playstations is added! This uses
|
||||
the same method the OneChip modchip used for achieving this:
|
||||
1. Monitor the XLAT signal from the CD mechanism controller chip. This requires
|
||||
another connection to the Playstation. When this signal is 0, the first CD copy
|
||||
protection is passed! After this, there is another one.
|
||||
2. After this, watch the Address18-pin (pin 31) on the BIOS-chip. When this signal
|
||||
is high, this means the second CD copy protection is about to run.
|
||||
3. Wait a short time.
|
||||
4. Pull the Data2-pin (pin 15) on the BIOS-chip to 0. This effectively blocks the
|
||||
execution of the region check of the inserted disc.
|
||||
5. The Playstation plays the inserted disc and doesn't care whether it's PAL or NTSC!
|
||||
6. Release the 0 of the Data2-pin.
|
||||
To correctly output a PAL video color signal for a PAL TV on a PAL PSOne with an NTSC disc
|
||||
inserted, Pin 3 of IC502 must be grounded with an external switch. The modchip also could do
|
||||
this, although we would need a device with more pins available.
|
||||
- The outputted data signal is now "sliced up" to improve (or less distort) the tracking
|
||||
signal from the CD mechanism: later Playstations use the CD tracking signal for transmitting
|
||||
the SCEx-string to the Playstation instead of using a seperate connection, so when the modchip
|
||||
forces a 0 on the data-pin, the tracking signal also is gone temporarily. By slicing the data-
|
||||
signal up in little pieces at least some of the tracking signal remains and the Playstation can
|
||||
read discs more easily.
|
||||
- The two big for-loops are combined into one with an OR-statement describing the two conditions
|
||||
modchip should be active: when flagFirstCycle = 0 or when flagFirstCycle = 1 and the lid is opened
|
||||
and closed again. This makes code maintenance easier.
|
||||
- The pin-out of the modchip is changed slightly to be able to use an interrupt for the PAL=>NTSC
|
||||
BIOS-patch for PAL SCPH-102. Please use the revised pin-out found below with this code.
|
||||
~TheFrietMan, The Netherlands
|
||||
--------------------------------------------------------------
|
||||
New in this version! V6
|
||||
--------------------------------------------------------------
|
||||
A lot!
|
||||
- The PAL SCPH-102 NTSC BIOS-patch works flawlessly! For speed reasons this is implemented in bare
|
||||
AVR C. It is functionally identical to the OneChip modchip, this modchip firmware was disassembled,
|
||||
documented (available on request, but written in Dutch...) and analyzed with a logic analyzer to
|
||||
make sure PsNee works just as well.
|
||||
- The code now is segmented in functions which make the program a lot more maintable and readable
|
||||
- Timing is perfected, all discs (both backups and originals of PAL and NTSC games) now work in the
|
||||
PAL SCPH-102 test machine
|
||||
- It was found out that the gate signal doesn't havbe to be hooked up to a PAL SCPH-102 Playstation
|
||||
to circumvent the copy protection. This is not tested on other Playstation models so the signal still
|
||||
is available
|
||||
- The /xlat signal is no longer required to time the PAL SCPH-102 NTSC BIOS-patch
|
||||
- Only AVR PORTB is used for compatibility reasons (almost all the AVR chips available have PORTB)
|
||||
|
||||
-------------------------------------------------------------
|
||||
A minor detail: The lid detection is missing its digitalRead() ;p
|
||||
psxdev
|
||||
-------------------------------------------------------------
|
||||
Update 7th of May 2017
|
||||
Branched and tweaked for use with the Position 0 switch on a PSX laser.
|
||||
(Requires a bit of sticky tape at the point where the switch touches the laser assembly.)
|
||||
This allows deterministic SCEX injections, without relying on timing. Also gets rid of connection wires for LID and RESET.
|
||||
WIP!
|
||||
psxdev
|
||||
--------------------------------------------------------------
|
||||
Update 15th of May 2017
|
||||
PSNee now watches the subchannel data and looks at the position information contained within.
|
||||
This allows deterministic SCEX injections. It knows (almost) exactly when to inject the SCEX string.
|
||||
Therefore it is now a stealth modchip :)
|
||||
Required connections: GND, VCC, data, gate, SQCL, SUBQ
|
||||
No more need to watch the PSX reset or lid open signals or any other typical modchip points (like "sync")
|
||||
WIP! Only tested on PU-18 board. Should work fine on PU-7, PU-8, PU-18 and PU-20.
|
||||
Will need adaption for PU-22 to PU-41 (SCPH-750x, 900x and PSOne).
|
||||
Note: Once this is installed in a PSX, mind the Pin13 LED that many Arduino boards have. Do not upload new sketches while the PSX is on!
|
||||
(If the PSX is on while uploading a sketch (making the LED blink), a voltage will be fed back into the SCLK pin on the HC-05 in the PSX.
|
||||
This didn't break my PSX in testing but it does stun the chip and halt CD operation. I'm thinking of a better method to do this but for now I need Arduino pin13..)
|
||||
Very much recommended to install a 3.3V chip!
|
||||
psxdev
|
||||
-------------------------------------------------------------
|
||||
Update 27th of May 2017
|
||||
This version is compatible with 8Mhz and 16Mhz ATmega328 / Arduino boards.
|
||||
It uses polling to grab the SUBQ packets. This works better than relying on interrupts.
|
||||
I even have a few cycles to spare on a 8Mhz chip!
|
||||
psxdev
|
||||
------------------------------------------------------------
|
||||
Update 31st May 2017
|
||||
|
||||
- supports all motherboard versions except PU-41 (PAL) (will get to it!)
|
||||
- WFCK modulated injection method for PU-22 and up, just like the last multimode 3 chips
|
||||
- minimized CD controller interference: PsNee only ever speaks when it has to (also: full stealth)
|
||||
- not relying on BIOS delays: perfect boot disregarding extension cards etc
|
||||
- might not be bug free! I'm just one guy and testing on a dozen consoles takes time ;)
|
||||
psxdev
|
||||
------------------------------------------------------------
|
||||
Update 4 June 2017
|
||||
- unified SCEX injection function / easier to read code
|
||||
- PU-22+ now work without the WFCK wire (but depends on tight timings, tested on 8 and 16Mhz mcu)
|
||||
- interrupts disabled while sampling SUBQ > much better performance capturing all events correctly
|
||||
- now blinks the built-in LED on injections for debugging
|
||||
psxdev
|
||||
|
||||
-------------------------------------------------------------
|
||||
Updat 29 June 2017
|
||||
- final modchip function I / Os: SQCK, SCLK, data, gate_wfck
|
||||
- hysteresis for injections, fixes anti-mod occasionally triggering when using worn drives
|
||||
- optimized injection timing for multi-region, multi BIOS versions (Sony added more protection checks over time)
|
||||
- first attempt to make it more portable to other Arduino variants
|
||||
- auto console detection works reliably, with and without Arduino bootloader present
|
||||
- pin assignments changed for practical / installation reasons (ICSP capability, wire routing)
|
||||
- so many changes, it surely contains all new bugs ;)
|
||||
|
||||
Pin assignments are finalized. We can start producing final installation images / help!
|
||||
As always, I appreciate code reviews and bug fixes. I'm sorry some of it got so messy ;p
|
||||
psxdev
|
||||
---------------------------------------------------------------
|
||||
Update 9 July 2017
|
||||
|
||||
Sure. Consider it work in progress quality ;)
|
||||
Main changes:
|
||||
- figured out ATtiny pin assignments :p
|
||||
- RAM use reduced by only storing the "SCE" part of the license string once. Using a somewhat farfetched method. Maybe someone can make it nicer, without the recursion and over engineering? :p
|
||||
- tried getting debug prints but it doesn't look like it'll happen (on ATtiny45), too little RAM > the chip crashes
|
||||
- SUBQ sampling timing reverted to sample while clock is low, instead of right after it goes high
|
||||
|
||||
--------------------------------------------------------------
|
||||
|
||||
Update: 10 July 2017
|
||||
|
||||
- finished porting to ATtinyX5 (25,45,85 although the 25 has too little resources. for now.)
|
||||
- store the licensing symbols in flash again, frees a lot of RAM
|
||||
- bit retrieval code lifted from AttyNee (Nice work guys!)
|
||||
- extra RAM allows SoftwareSerial debugging prints on an ATtiny45!
|
||||
- nicer intro readme ;p
|
||||
|
||||
--------------------------------------------------------------
|
||||
|
||||
Update: 16 July 2017
|
||||
|
||||
-The BIOS patch works!
|
||||
For now it only supports Arduino boards (ATmega chips).
|
||||
Also, the Arduino must either be powered on first or have no bootloader present (flashed using SPI) since I expect a signal ~1 second after power on.
|
||||
8Mhz boards are also supported.
|
||||
|
||||
------------------------------------------------------------
|
||||
|
||||
Update: 16 August 2017
|
||||
|
||||
-changed the timing for the PAL PM-41 patch to make it more reliable (I had it failing occasionally).
|
||||
Also I added a warning for people not to use 5V.
|
||||
|
||||
Reference in New Issue
Block a user