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README.md
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# PSNee V9.0
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THE modechip supports the largest number of Playstation 1 variants, and the largest number of microcontrollers
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# For all useful information consult the 
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This modchip supports the widest range of PlayStation 1 models and the largest variety of microcontrollers.
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For all useful information, please consult the [Wiki](https://github.com/kalymos/PsNee/wiki).
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## Features
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- Remove Disk Region Protection
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- Patch BIOS
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- A specific library for card support, to solve the fuse setting problem.
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- The mode does not take care of changing PAL <-> NTSC video output (in other words if you use a Japanese console and you put European games, or in older European models you use American or Japanese games... the display will not be correct)
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- Removes Disc Region Protection.
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- BIOS Patching.
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- Specific library for board support to solve fuse setting issues.
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> [!IMPORTANT]
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> **Video Signal Note:** This modchip does not handle PAL/NTSC video signal conversion. Playing games from a different region may result in an incorrect display (e.g., NTSC games on early PAL consoles, or PAL games on NTSC-U/C or NTSC-J consoles).
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>
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> *Note: European models from SCPH-7002 onwards typically handle NTSC signals correctly without display issues, but SCPH-102 requires a BIOS patch.*
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>
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> See the **NTSC/PAL Display Mismatch** example at the bottom of the page.
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## Supported Playstation 1
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All US models, all European models, and the Japanese models.
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## Supported platforms
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- ATmega328(A/P/PA) @16Mhz
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- ATmega168(A/P/PA) @16Mhz
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- Atmega32U4 @16Mhz
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- ATtiny25/45/85 @8Mhz no BIOS patch!
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## Supported PlayStation 1
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All models are supported.
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## Supported Platforms
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- ATmega328(A/P/PA) @16MHz
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- ATmega168(A/P/PA) @16MHz
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- ATmega32U4 @16MHz
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- ATtiny25/45/85 @8MHz (Note: No BIOS patch support!)
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> [!CAUTION]
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> **BIOS Patching:** Timing for PB-series (328PB/128PB) is currently unoptimized.
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> For stable BIOS patching, use A/P/PA or 32U4 variants.
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> **BIOS Patching:** PB-series (328PB/128PB) is currently unoptimized.
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> For stable BIOS patching, please use A/P/PA or 32U4 variants.
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### NTSC/PAL Display Mismatch
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## Model that I personally tested
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Example of gray image
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Typical result when playing a game from a different region without a signal converter.
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### Verified Hardware (Personal Test Collection)
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From left to right: NTSC-J, PAL, and NTSC-U/C & Asia models.
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