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https://github.com/kalymos/PsNee.git
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f7bf40ea6b7dfe2e11804dbc07a51da6bafc383d
Refined the BIOS patching and standardized
timing nomenclature for better technical clarity.
Changes:
- Ad technical documentation within the code.
- Standardized timing variables for better clarity:
- BOOT_OFFSET: Replaces initial checkpoint.
- FOLLOWUP_OFFSET: Replaces initial checkpoint2.
- PULSE_COUNT: Replaces trigger .
- BIT_OFFSET: Replaces hold .
- OVERRIDE: Replaces patching.
PSNee V8.7
THE modechip supports the largest number of Playstation 1 variants, and the largest number of microcontrollers
For all useful information consult the 
Features
- Remove Disk Region Protection
- Patch BIOS
- A specific library for card support, to solve the fuse setting problem.
- The mode does not take care of changing PAL <-> NTSC video output (in other words if you use a Japanese console and you put European games, or in older European models you use American or Japanese games... the display will not be correct)
Supported Playstation 1
All US models, all European models, and the vast majority of Japanese models.
Supported platforms
- ATmega328(A/P/PA) @16Mhz
- ATmega168(A/P/PA) @16Mhz
- Atmega32U4 @16Mhz
- ATtiny25/45/85 @8Mhz no BIOS patch!
Model that I personally tested
Languages
C
86.8%
C++
13.2%


