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Updated Tutorial for injections via USB, only for ATmega without biospatch! (markdown)
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# Important reminder this method only works if your target for the modchip is an Arduino, and you don't need the biopatch!
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# Important Reminder: This method only works if your target for the modchip is an Arduino and you don't need the BIOS patch!
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## List of equipment
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* Two Arduino cards (for example a nano, and a Nano Pro).
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* A soldering iron (the tTS_100 found in all Chinese stores is a good compromise)
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* Two Arduino boards (e.g., Nano and Nano Pro)
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* A soldering iron (the TS_100, found in most Chinese stores, is a good compromise)
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* A little soldering wire
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* And thin cable (awg26-30)
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https://docs.arduino.cc/software/ide-v2/tutorials/getting-started/ide-v2-downloading-and-installing/
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## Part 2:
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### In Arduino IDE select MCU buildchain
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* Tools -> Board -> Arduino AVR Board -> your board
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* Tools -> Processore -> your varient
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### Select the MCU Build Chain in Arduino IDE
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* Tools -> Board -> Arduino AVR Board -> _your board_
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* Tools -> Processore -> _your varient_
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## Part 3:
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### Check that everything works well by injecting for example the blink sketch from the IDE
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### Check that everything works properly by injecting the Blink sketch
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* File -> example -> 01. Basic -> blink
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* Connect your card
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* Tools -> port -> the port of your card
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* Connect your board
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* Tools -> port -> _select your board’s port _
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* Sketch -> upload
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## Part 4:
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### Open the sketch and configure the options.
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Open the PSNee sketch on Arduino, select the PSNee.ino file, and choose your target console in the first section, "Select your console," by uncommenting the appropriate line.
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* Open the PSNee sketch in the Arduino IDE.
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* select the PSNee.ino file.
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* Choose your target console in the first section, "Select your console," by uncommenting the appropriate line:
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* //#define SCPH_xxxx -> #define SCPH_xxxx, for example.
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Then in the second section "Select your chip" choose the MUC which will become your modechip.
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@@ -33,8 +35,8 @@ Then in the second section "Select your chip" choose the MUC which will become y
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### Compile and inject the program.
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* Sketch -> upload
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Normally your PSNee is ready to be installed in your dear console.
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Your PSNee should now be ready to install in your PlayStation.
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## Part 6:
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Install your PSNee in your console according to the schematics available in this Wiki.
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Follow the schematics available in the Wiki to install your PSNee in your console.
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You don't need to make the connections AX AY DX RESET.
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