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mirror of https://github.com/kalymos/PsNee.git synced 2026-03-08 03:49:32 +00:00

Updated Tutorial for injections via USB, only for ATmega without biospatch! (markdown)

kalymos
2025-03-15 10:06:04 +01:00
parent b4b55fe77b
commit b2cf7d9c47

@@ -1,7 +1,7 @@
# Important reminder this method only works if your target for the modchip is an Arduino, and you don't need the biopatch!
# Important Reminder: This method only works if your target for the modchip is an Arduino and you don't need the BIOS patch!
## List of equipment
* Two Arduino cards (for example a nano, and a Nano Pro).
* A soldering iron (the tTS_100 found in all Chinese stores is a good compromise)
* Two Arduino boards (e.g., Nano and Nano Pro)
* A soldering iron (the TS_100, found in most Chinese stores, is a good compromise)
* A little soldering wire
* And thin cable (awg26-30)
@@ -10,20 +10,22 @@
https://docs.arduino.cc/software/ide-v2/tutorials/getting-started/ide-v2-downloading-and-installing/
## Part 2:
### In Arduino IDE select MCU buildchain
* Tools -> Board -> Arduino AVR Board -> your board
* Tools -> Processore -> your varient
### Select the MCU Build Chain in Arduino IDE
* Tools -> Board -> Arduino AVR Board -> _your board_
* Tools -> Processore -> _your varient_
## Part 3:
### Check that everything works well by injecting for example the blink sketch from the IDE
### Check that everything works properly by injecting the Blink sketch
* File -> example -> 01. Basic -> blink
* Connect your card
* Tools -> port -> the port of your card
* Connect your board
* Tools -> port -> _select your boards port _
* Sketch -> upload
## Part 4:
### Open the sketch and configure the options.
Open the PSNee sketch on Arduino, select the PSNee.ino file, and choose your target console in the first section, "Select your console," by uncommenting the appropriate line.
* Open the PSNee sketch in the Arduino IDE.
* select the PSNee.ino file.
* Choose your target console in the first section, "Select your console," by uncommenting the appropriate line:
* //#define SCPH_xxxx -> #define SCPH_xxxx, for example.
Then in the second section "Select your chip" choose the MUC which will become your modechip.
@@ -33,8 +35,8 @@ Then in the second section "Select your chip" choose the MUC which will become y
### Compile and inject the program.
* Sketch -> upload
Normally your PSNee is ready to be installed in your dear console.
Your PSNee should now be ready to install in your PlayStation.
## Part 6:
Install your PSNee in your console according to the schematics available in this Wiki.
Follow the schematics available in the Wiki to install your PSNee in your console.
You don't need to make the connections AX AY DX RESET.