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LodeRunner: vertical sprite position adjust
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@ -80,7 +80,7 @@ begin
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if video_ctl.hblank = '1' then
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x := unsigned(reg_i.x) - M62_VIDEO_H_OFFSET + PACE_VIDEO_PIPELINE_DELAY - 3;
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y := 256 + 128 - 15 - unsigned(reg_i.y);
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y := 256 + 128 - 18 - unsigned(reg_i.y);
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-- hande sprite height, placement
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prom_i := to_integer(unsigned(reg_i.n(9 downto 5)));
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