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LodeRunner: vertical sprite position adjust

This commit is contained in:
Gyorgy Szombathelyi 2020-03-01 21:08:11 +01:00
parent 723e8ebbcd
commit 102d1ffa0e

View File

@ -80,7 +80,7 @@ begin
if video_ctl.hblank = '1' then
x := unsigned(reg_i.x) - M62_VIDEO_H_OFFSET + PACE_VIDEO_PIPELINE_DELAY - 3;
y := 256 + 128 - 15 - unsigned(reg_i.y);
y := 256 + 128 - 18 - unsigned(reg_i.y);
-- hande sprite height, placement
prom_i := to_integer(unsigned(reg_i.n(9 downto 5)));