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https://github.com/Gehstock/Mist_FPGA.git
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Some Work
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5
Arcade_MiST/Bomb Jack/ReadMe.txt
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5
Arcade_MiST/Bomb Jack/ReadMe.txt
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WIP
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ToDo SDRAM loader
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A lot of Big Roms
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BIN
Arcade_MiST/Bomb Jack/Snapshot/BOMBJACK.ROM
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BIN
Arcade_MiST/Bomb Jack/Snapshot/BOMBJACK.ROM
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Binary file not shown.
BIN
Arcade_MiST/Bomb Jack/Snapshot/BombJack.rbf
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BIN
Arcade_MiST/Bomb Jack/Snapshot/BombJack.rbf
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Binary file not shown.
164
Arcade_MiST/Galaga Hardware/Xevious_MiST/README.txt
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164
Arcade_MiST/Galaga Hardware/Xevious_MiST/README.txt
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Super Bagman Port to Mist FPGA by Gehstock
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SBAGMAN.ROM is required at the root of the SD-Card.
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-------------------------------------------------
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Bagman (STERN) FPGA - (darfpga@aol.fr)
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-- http://darfpga.blogspot.fr
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-------------------------------------------------
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-- Bagman releases
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--
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-- Release 0.0 - 2014 - Dar
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-- External sram required
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--
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--
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-- Release 0.1 - 05/06/2018 - Dar
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-- DE10_lite board
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-- No external sram required
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-- 435kbits internal ram
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--
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-------------------------------------------------
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Educational use only
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Do not redistribute synthetized file with roms
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Do not redistribute roms whatever the form
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Use at your own risk
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--------------------------------------------------------------------
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make sure to use bagman.zip roms
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-------------------------------------------------------------------------
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-- See my previous bagman/ckong release (2014) for some more explanations
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-------------------------------------------------------------------------
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The original arcade hardware PCB contains 7 memory regions
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cpu addressable space
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- program rom 24Kx8, cpu only access
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- working ram ram 2Kx8, cpu only access
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- color/sprite-data ram 1Kx8, cpu + (2 access / 8 pixels)
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- background buffer ram 1Kx8, cpu + (1 access / 8 pixels)
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non cpu addressable region
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- background/sprite graphics rom 8Kx16, (1 access / 8 pixels)
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- background/sprite color palette rom 64x8 , (1 access / pixels)
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- sound samples rom 8Kx8 , low rate
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The pixel clock is 6MHz, the cpu clock is 3MHz.
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Background color contains 2 high bits of tile code.
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Sprite color contains horizontal and vertical invert control
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Video frame is 384 pixels x 264 lines.
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Video display is 256 pixels x 240 lines.
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Each lines contains 8 sprites and 32 background tiles.
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Each frames contains 28 background tiles height.
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Each tile is 8x8 pixels
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Each sprite is 16x16 pixels
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Sound is composed of AY-3-8910 music and TMS5110 synthetized speech
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--------------------------------------------------------------------
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---------------
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VHDL File list
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---------------
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bagman_de10_lite.vhd Top level for de0-nano board
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max10_pll_12M.vhd Pll 12MHz from 50MHz altera mf
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bagman.vhd Main logic
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video_gen.vhd Video scheduler, syncs (h,v and composite)
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line_doubler.vhd Line doubler 15kHz -> 31kHz
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bagman_speech.vhd prom reader for speech synthetizer
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lpc10_speech_synthetizer speech synthetizer logic (TMS5110)
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bagman_pal16r6 Random generator
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kbd_joystick.vhd Keyboard key to player/coin input
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ram_loader Load external sram from fpga internal ram
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rtl_T80/T80s.vhd T80 Copyright (c) 2001-2002 Daniel Wallner (jesus@opencores.org)
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rtl_T80/T80_Reg.vhd
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rtl_T80/T80_Pack.vhd
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rtl_T80/T80_MCode.vhd
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rtl_T80/T80_ALU.vhd
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rtl_T80/T80.vhd
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io_ps2_keyboard.vhd Copyright 2005-2008 by Peter Wendrich (pwsoft@syntiac.com)
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ym_2149_linmix.vhd Copyright (c) MikeJ - Jan 2005
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----------------------
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Quartus project files
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----------------------
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de10_lite/bagman_de10_lite.qsf de10_lite settings (files,pins...)
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de10_lite/bagman_de10_lite.qpf de10_lite project
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-----------------------------
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Required ROMs (Not included)
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-----------------------------
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You need the following 15 ROMs from bagman.zip
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(MAME Bagman - Valadon Automation)
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e9_b05.bin CRC(e0156191) SHA1(bb5f16d49fbe48f3bac118acd1fea51ec4bc5355)
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f9_b06.bin CRC(7b758982) SHA1(c8460023b43fed4aca9c6b987faea334832c5e30)
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f9_b07.bin CRC(302a077b) SHA1(916c4a6ea1e631cc72bdb91ff9d263dcbaf08bb2)
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k9_b08.bin CRC(f04293cb) SHA1(ce6b0ae4088ce28c75d414f506fad2cf2b6920c2)
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m9_b09s.bin CRC(68e83e4f) SHA1(9454564885a1003cee7107db18bedb387b85e9ab)
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n9_b10.bin CRC(1d6579f7) SHA1(3ab54329f516156b1c9f68efbe59c95d5240bc8c)
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p3.bin CRC(2a855523) SHA1(91e032233fee397c90b7c1662934aca9e0671482)
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r3.bin CRC(ae6f1019) SHA1(fd711882b670380cb4bd909c840ba06277b8fbe3)
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e1_b02.bin CRC(4a0a6b55) SHA1(955f8bd4bd9b0fc3c6c359c25ba543ba26c04cbd)
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c1_b01.bin CRC(705193b2) SHA1(ca9cfd05f9195c2a38e8854012de51b6ee6bb403)
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j1_b04.bin CRC(c680ef04) SHA1(79406bc786374abfcd9f548268c445b5c8d8858d)
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f1_b03s.bin CRC(dba1eda7) SHA1(26d877028b3a31dd671f9e667316c8a14780ca73)
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r9_b11.bin CRC(2e0057ff) SHA1(33e3ffa6418f86864eb81e5e9bda4bf540c143a6)
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t9_b12.bin CRC(b2120edd) SHA1(52b89dbcc749b084331fa82b13d0876e911fce52)
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r6.bin CRC(c58a4f6a) SHA1(35ef244b3e94032df2610aa594ea5670b91e1449) (N.U.)
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------
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Tools
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------
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You need to build vhdl ROM image files from the binary file :
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- Unzip the roms file in the tools/bagman_unzip directory
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- Double click (execute) the script tools/make_bagman_proms.bat to get the following files
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bagman_program.vhd
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bagman_tile_bit0.vhd
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bagman_tile_bit1.vhd
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bagman_palette.vhd
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bagman_speech1.vhd
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bagman_speech2.vhd
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*DO NOT REDISTRIBUTE THESE FILES*
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The script make_bagman_proms uses make_vhdl_prom and and duplicate_byte executables delivered both in linux and windows version. The script itself is delivered only in windows version (.bat) but should be easily ported to linux.
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Source code of make_vhdl_prom.c and and duplicate_byte.c is also delivered.
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---------------------------------
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Compiling for de10_lite
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---------------------------------
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You can rebuild the project with ROM image embeded in the sof file. DO NOT REDISTRIBUTE THESE FILES.
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4 steps
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- put the VHDL rom files into the project directory
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- rebuild bagman_de10_lite project
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- program bagman_de10_lite.sof into the fpga
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--------------------
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Keyboard and swicth
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--------------------
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Use directional key to move, space to jump, F1/F2 to start player 1/2 and F3 for coins
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de10_lite sw0 allow to switch 15kHz/31kHz
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------------------------
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End of file
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------------------------
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38
Arcade_MiST/Galaga Hardware/Xevious_MiST/clean.bat
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38
Arcade_MiST/Galaga Hardware/Xevious_MiST/clean.bat
Normal file
@@ -0,0 +1,38 @@
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@echo off
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del /s *.bak
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del /s *.orig
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del /s *.rej
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del /s *~
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rmdir /s /q db
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rmdir /s /q incremental_db
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rmdir /s /q output_files
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rmdir /s /q simulation
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rmdir /s /q greybox_tmp
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rmdir /s /q hc_output
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rmdir /s /q .qsys_edit
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rmdir /s /q hps_isw_handoff
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rmdir /s /q sys\.qsys_edit
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rmdir /s /q sys\vip
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cd sys
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for /d %%i in (*_sim) do rmdir /s /q "%%~nxi"
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cd ..
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for /d %%i in (*_sim) do rmdir /s /q "%%~nxi"
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del build_id.v
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del c5_pin_model_dump.txt
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del PLLJ_PLLSPE_INFO.txt
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del /s *.qws
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del /s *.ppf
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del /s *.ddb
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del /s *.csv
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del /s *.cmp
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del /s *.sip
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del /s *.spd
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del /s *.bsf
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del /s *.f
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del /s *.sopcinfo
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del /s *.xml
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del /s new_rtl_netlist
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del /s old_rtl_netlist
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del /s PLLJ_PLLSPE_INFO.txt
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pause
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BIN
Arcade_MiST/Galaga Hardware/Xevious_MiST/rtl/rom/XEVIOUS.ROM
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BIN
Arcade_MiST/Galaga Hardware/Xevious_MiST/rtl/rom/XEVIOUS.ROM
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Binary file not shown.
BIN
Arcade_MiST/Konami Classic/Time_Pilot_MiST/Release/TIMEPLT.ROM
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BIN
Arcade_MiST/Konami Classic/Time_Pilot_MiST/Release/TIMEPLT.ROM
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Binary file not shown.
Binary file not shown.
@@ -5,7 +5,6 @@ set_global_assignment -name VERILOG_FILE [file join $::quartus(qip_path) mist_vi
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set_global_assignment -name VERILOG_FILE [file join $::quartus(qip_path) scandoubler.v]
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set_global_assignment -name VERILOG_FILE [file join $::quartus(qip_path) osd.v]
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set_global_assignment -name SYSTEMVERILOG_FILE [file join $::quartus(qip_path) rgb2ypbpr.sv]
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set_global_assignment -name SYSTEMVERILOG_FILE [file join $::quartus(qip_path) sdram.sv]
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set_global_assignment -name VHDL_FILE [file join $::quartus(qip_path) dac.vhd]
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