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Delete Pisces.sv
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//============================================================================
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// Arcade: Catacomb
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//
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// Port to MiSTer
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// Copyright (C) 2017 Sorgelig
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//
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// This program is free software; you can redistribute it and/or modify it
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// under the terms of the GNU General Public License as published by the Free
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// Software Foundation; either version 2 of the License, or (at your option)
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// any later version.
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//
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// This program is distributed in the hope that it will be useful, but WITHOUT
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// ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
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// FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
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// more details.
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//
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// You should have received a copy of the GNU General Public License along
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// with this program; if not, write to the Free Software Foundation, Inc.,
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// 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
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//============================================================================
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module Pisces
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(
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output LED,
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output [5:0] VGA_R,
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output [5:0] VGA_G,
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output [5:0] VGA_B,
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output VGA_HS,
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output VGA_VS,
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output AUDIO_L,
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output AUDIO_R,
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input SPI_SCK,
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output SPI_DO,
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input SPI_DI,
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input SPI_SS2,
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input SPI_SS3,
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input CONF_DATA0,
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input CLOCK_27
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);
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`include "rtl\build_id.v"
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localparam CONF_STR = {
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"Pisces;;",
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"O2,Rotate Controls,Off,On;",
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"O34,Scanlines,Off,25%,50%,75%;",
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"T6,Reset;",
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"V,v1.20.",`BUILD_DATE
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};
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assign LED = 1;
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assign AUDIO_R = AUDIO_L;
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wire clk_24, clk_18, clk_12, clk_6;
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wire pll_locked;
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pll pll(
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.inclk0(CLOCK_27),
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.areset(0),
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.c0(clk_24),
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.c1(clk_18),
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.c2(clk_12),
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.c3(clk_6)
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);
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wire [31:0] status;
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wire [1:0] buttons;
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wire [1:0] switches;
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wire [7:0] joystick_0;
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wire [7:0] joystick_1;
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wire scandoublerD;
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wire ypbpr;
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wire [10:0] ps2_key;
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wire [7:0] audio_a, audio_b;
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wire [10:0] audio = {1'b0, audio_b, 2'b0} + {3'b0, audio_a};
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wire hs, vs;
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wire hb, vb;
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wire blankn = ~(hb | vb);
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wire [2:0] r,g,b;
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galaxian catacomb(
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.W_CLK_18M(clk_18),
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.W_CLK_12M(clk_12),
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.W_CLK_6M(clk_6),
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.I_RESET(status[0] | status[6] | buttons[1]),
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.P1_CSJUDLR({btn_coin,btn_one_player,m_fire,m_up,m_down,m_left,m_right}),
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.P2_CSJUDLR({1'b0, btn_two_players,m_fire,m_up,m_down,m_left,m_right}),
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.W_R(r),
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.W_G(g),
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.W_B(b),
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.W_H_SYNC(hs),
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.W_V_SYNC(vs),
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.HBLANK(hb),
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.VBLANK(vb),
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.W_SDAT_A(audio_a),
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.W_SDAT_B(audio_b)
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);
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video_mixer video_mixer(
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.clk_sys(clk_24),
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.ce_pix(clk_6),
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.ce_pix_actual(clk_6),
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.SPI_SCK(SPI_SCK),
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.SPI_SS3(SPI_SS3),
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.SPI_DI(SPI_DI),
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.R(blankn ? r : "000"),
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.G(blankn ? g : "000"),
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.B(blankn ? b : "000"),
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.HSync(hs),
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.VSync(vs),
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.VGA_R(VGA_R),
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.VGA_G(VGA_G),
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.VGA_B(VGA_B),
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.VGA_VS(VGA_VS),
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.VGA_HS(VGA_HS),
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.rotate({1'b1,status[2]}),
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.scandoublerD(scandoublerD),
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.scanlines(scandoublerD ? 2'b00 : status[4:3]),
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.ypbpr(ypbpr),
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.ypbpr_full(1),
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.line_start(0),
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.mono(0)
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);
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mist_io #(
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.STRLEN(($size(CONF_STR)>>3)))
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mist_io(
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.clk_sys (clk_24 ),
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.conf_str (CONF_STR ),
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.SPI_SCK (SPI_SCK ),
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.CONF_DATA0 (CONF_DATA0 ),
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.SPI_SS2 (SPI_SS2 ),
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.SPI_DO (SPI_DO ),
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.SPI_DI (SPI_DI ),
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.buttons (buttons ),
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.switches (switches ),
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.scandoublerD (scandoublerD ),
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.ypbpr (ypbpr ),
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.ps2_key (ps2_key ),
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.joystick_0 (joystick_0 ),
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.joystick_1 (joystick_1 ),
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.status (status )
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);
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dac #(
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.msbi_g(15))
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dac(
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.clk_i(clk_24),
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.res_n_i(1),
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.dac_i({audio,5'd0}),
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.dac_o(AUDIO_L)
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);
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// Rotated Normal
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wire m_up = ~status[2] ? btn_left | joystick_0[1] | joystick_1[1] : btn_up | joystick_0[3] | joystick_1[3];
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wire m_down = ~status[2] ? btn_right | joystick_0[0] | joystick_1[0] : btn_down | joystick_0[2] | joystick_1[2];
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wire m_left = ~status[2] ? btn_down | joystick_0[2] | joystick_1[2] : btn_left | joystick_0[1] | joystick_1[1];
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wire m_right = ~status[2] ? btn_up | joystick_0[3] | joystick_1[3] : btn_right | joystick_0[0] | joystick_1[0];
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wire m_fire = btn_fire1 | joystick_0[4] | joystick_1[4];
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wire m_bomb = btn_fire2 | joystick_0[5] | joystick_1[5];
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reg btn_one_player = 0;
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reg btn_two_players = 0;
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reg btn_left = 0;
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reg btn_right = 0;
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reg btn_down = 0;
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reg btn_up = 0;
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reg btn_fire1 = 0;
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reg btn_fire2 = 0;
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reg btn_fire3 = 0;
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reg btn_coin = 0;
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wire pressed = ps2_key[9];
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wire [7:0] code = ps2_key[7:0];
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always @(posedge clk_24) begin
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reg old_state;
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old_state <= ps2_key[10];
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if(old_state != ps2_key[10]) begin
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case(code)
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'h75: btn_up <= pressed; // up
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'h72: btn_down <= pressed; // down
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'h6B: btn_left <= pressed; // left
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'h74: btn_right <= pressed; // right
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'h76: btn_coin <= pressed; // ESC
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'h05: btn_one_player <= pressed; // F1
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'h06: btn_two_players <= pressed; // F2
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'h14: btn_fire3 <= pressed; // ctrl
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'h11: btn_fire2 <= pressed; // alt
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'h29: btn_fire1 <= pressed; // Space
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endcase
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end
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end
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endmodule
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