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Demolition Derby: negate sp_col for correct sprite colors
Is this the correct way?
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@ -701,7 +701,7 @@ begin
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end case;
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end if;
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sp_palette_addr <= sp_col(1 downto 0) & sp_vid;
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sp_palette_addr <= not sp_col(1 downto 0) & sp_vid;
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end if;
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