This most definitely requires a make clean and then make, due to all the header files edited.
I can't seem to build a314.device, so it's not included yet.
The headless graphics driver for the Raspberry Pi 4 is screwed up and only does software rendering, so any kind of performant RTG on Pi 4 will require some flavor of X display active.
NOTE: A working keyboard must be attached to the Raspberry Pi while testing this, otherwise it's impossible to actually quit the emulator.
raylib takes possession of the SSH keyboard for some reason, which makes it so you can't Ctrl+C out of the emulator over SSH, you must Ctrl+C or press Q on the Pi keyboard.
A mostly working RTG implementation using raylib instead of SDL2.0
Greatly decreases the rendering overhead for 8bpp modes and gets rid of the need for hardware ARGB888 texture format support.
RTG will be initialized using the resolution of the Raspberry Pi, and onbly the 320x200/320x240 modes are currently scaled to the full vertical area of the screen.
Ported over my ROM identification code, mostly to identify when you are
using a ROM that won't boot and log it. But also cool to log which ROM
is booting if we need to help a user.
PiSCSI Boot ROM progress, various fixes and enhancements, TD64 support
Added updated open source RTL and bit stream by Niklas Ekström (https://github.com/niklasekstrom)
Driver source, prebuilt .card files available in rtg_driver_amiga directory.
RTG enabled by specifying "setvar rtg" at the end of the config file.
There is currently no visual output, because it's 4 AM.